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Wizard/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Acid Splash You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Action 60 feet Instantaneous Evocation Evocation Acid Acid
Blade Ward Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the... Action Self Concentration, up to 1 minute Abjuration Abjuration
Chill Touch Channeling the chill of the grave, make a melee spell attack against a target within reach. Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Dancing Lights You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that... Action 120 feet Concentration, up to 1 minute Illusion Illusion
Elementalism You exert control over the elements, creating one of the following effects within range. Action 30 feet Instantaneous Transmutation Transmutation
Fire Bolt You hurl a mote of fire at a creature or an object within range. Action 120 feet Instantaneous Evocation Evocation Fire Fire
Friends You magically emanate a sense of friendship toward one creature you can see within range. Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Light You touch one Large or smaller object that isn't being worn or carried by someone else. Action Touch 1 hour Evocation Evocation
Mage Hand A spectral, floating hand appears at a point you choose within range. Action 30 feet 1 minute Conjuration Conjuration
Mending This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a... 1 Min. Touch Instantaneous Transmutation Transmutation
Message You point toward a creature within range and whisper a message. Action 120 feet 1 round Transmutation Transmutation
Mind Sliver You try to temporarily sliver the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Minor Illusion You create a sound or an image of an object within range that lasts for the duration. Action 30 feet 1 minute Illusion Illusion
Poison Spray You spray toxic mist at a creature within range. Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation You create a magical effect within range. Action 10 feet 1 hour Transmutation Transmutation
Ray of Frost A frigid beam of blue-white light streaks toward a creature within range. Action 60 feet Instantaneous Evocation Evocation Cold Cold
Shocking Grasp Lightning springs from you to a creature that you try to touch. Action Touch Instantaneous Evocation Evocation Lightning Lightning
Thunderclap Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... Action Self Instantaneous Evocation Evocation Thunder Thunder
Toll the Dead You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10... Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
True Strike Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alarm You set an alarm against intrusion. 1 Min. 30 feet 8 hours Abjuration Abjuration
Burning Hands A thin sheet of flames shoots forth from you. Action Self Instantaneous Evocation Evocation Fire Fire
Charm Person One Humanoid you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Chromatic Orb You hurl an orb of energy at a target within range. Action 90 feet Instantaneous Evocation Evocation
Color Spray You launch a dazzling array of flashing, colorful light. Action Self Instantaneous Illusion Illusion
Comprehend Languages For the duration, you understand the literal meaning of any language that you hear or see signed. Action Self 1 hour Divination Divination
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until... Action Self 1 hour Illusion Illusion
Expeditious Retreat You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action. Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
False Life You gain 2d4 + 4 Temporary Hit Points. Action Self Instantaneous Necromancy Necromancy
Feather Fall Choose up to five falling creatures within range. Reaction 60 feet 1 minute Transmutation Transmutation
Find Familiar You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard,... 1 Hr. 10 feet Instantaneous Conjuration Conjuration
Fog Cloud You create a 20-foot-radius Sphere of fog centered on a point within range. Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Grease Nonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into... Action 60 feet 1 minute Conjuration Conjuration
Ice Knife You create a shard of ice and fling it at one creature within range. Action 60 feet Instantaneous Conjuration Conjuration Cold Cold
Piercing Piercing
Identify You touch an object throughout the spell's casting. 1 Min. Touch Instantaneous Divination Divination
Illusory Script You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. 1 Min. Touch 10 days Illusion Illusion
Jump You touch a willing creature. Bonus Touch 1 minute Transmutation Transmutation
Longstrider You touch a creature. Action Touch 1 hour Transmutation Transmutation
Mage Armor You touch a willing creature who isn't wearing armor. Action Touch 8 hours Abjuration Abjuration
Magic Missile You create three glowing darts of magical force. Action 120 feet Instantaneous Evocation Evocation Force Force
Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations,... Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Ray of Sickness You shoot a greenish ray at a creature within range. Action 60 feet Instantaneous Necromancy Necromancy Poison Poison
Shield An imperceptible barrier of magical force protects you. Reaction Self 1 round Abjuration Abjuration
Silent Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. Action 60 feet Concentration, up to 10 minutes Illusion Illusion
Sleep Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Spellfire Flare You unleash a blast of brilliant fire. Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Tasha's Hideous Laughter One creature of your choice that you can see within range makes a Wisdom saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Tenser's Floating Disk This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet... Action 30 feet 1 hour Conjuration Conjuration
Thunderwave You unleash a wave of thunderous energy. Action Self Instantaneous Evocation Evocation Thunder Thunder
Unseen Servant This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until... Action 60 feet 1 hour Conjuration Conjuration
Wardaway You hurl a disorienting magical force toward one creature within range. Action 60 feet Instantaneous Abjuration Abjuration Force Force
Witch Bolt A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you... Action 60 feet Concentration, up to 1 minute Evocation Evocation Lightning Lightning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alter Self You alter your physical form. Action Self Concentration, up to 1 hour Transmutation Transmutation
Arcane Lock You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. Action Touch Until dispelled Abjuration Abjuration
Arcane Vigor You tap into your life force to heal yourself. Bonus Self Instantaneous Abjuration Abjuration
Augury You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within... 1 Min. Self Instantaneous Divination Divination
Blindness/Deafness One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or... Action 120 feet 1 minute Transmutation Transmutation
Blur Your body becomes blurred. Action Self Concentration, up to 1 minute Illusion Illusion
Cloud of Daggers You conjure spinning daggers in a 5-foot Cube centered on a point within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Continual Flame A flame springs from an object that you touch. Action Touch Until dispelled Evocation Evocation
Crown of Madness One creature that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for... Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Darkness For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Action 60 feet Concentration, up to 10 minutes Evocation Evocation
Darkvision For the duration, a willing creature you touch has Darkvision with a range of 150 feet. Action Touch 8 hours Transmutation Transmutation
Death Armor For the duration, an inky aura surrounds one creature you touch. Action Touch 1 hour Necromancy Necromancy Necrotic Necrotic
Deryan's Helpful Homunculi You summon a group of helpful spirits, which lasts for the duration. Action Self 8 hours Conjuration Conjuration
Detect Thoughts You activate one of the effects below. Action Self Concentration, up to 1 minute Divination Divination
Dragon's Breath You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Bonus Touch Concentration, up to 1 minute Transmutation Transmutation
Elminster's Elusion Arcane wards protect you against magic for the duration. Bonus Self Concentration, up to 10 minutes Abjuration Abjuration
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen... Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Flaming Sphere You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Gentle Repose You touch a corpse or other remains. Action Touch 10 days Necromancy Necromancy
Gust of Wind A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Action Self Concentration, up to 1 minute Evocation Evocation
Hold Person Choose a Humanoid that you can see within range. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 hour Illusion Illusion
Knock Choose an object that you can see within range. Action 60 feet Instantaneous Transmutation Transmutation
Levitate One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains... Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Locate Object Describe or name an object that is familiar to you. Action Self Concentration, up to 10 minutes Divination Divination
Magic Mouth You implant a message within an object in range—a message that is uttered when a trigger condition is met. 1 Min. 30 feet Until dispelled Illusion Illusion
Magic Weapon You touch a nonmagical weapon. Bonus Touch 1 hour Transmutation Transmutation
Melf's Acid Arrow A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Action 90 feet Instantaneous Evocation Evocation Acid Acid
Mind Spike You drive a spike of psionic energy into the mind of one creature you can see within range. Action 120 feet Concentration, up to 1 hour Divination Divination Psychic Psychic
Mirror Image Three illusory duplicates of yourself appear in your space. Action Self 1 minute Illusion Illusion
Misty Step Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see. Bonus Self Instantaneous Conjuration Conjuration
Nystul's Magic Aura With a touch, you place an illusion on a willing creature or an object that isn't being worn or carried. Action Touch 24 hours Illusion Illusion
Phantasmal Force You attempt to craft an illusion in the mind of a creature you can see within range. Action 60 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Ray of Enfeeblement A beam of enervating energy shoots from you toward a creature within range. Action 60 feet Concentration, up to 1 minute Necromancy Necromancy
Rope Trick You touch a rope. Action Touch 1 hour Transmutation Transmutation
Scorching Ray You hurl three fiery rays. Action 120 feet Instantaneous Evocation Evocation Fire Fire
See Invisibility For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you... Action Self 1 hour Divination Divination
Shatter A loud noise erupts from a point of your choice within range. Action 60 feet Instantaneous Evocation Evocation Thunder Thunder
Spider Climb Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical... Action Touch Concentration, up to 1 hour Transmutation Transmutation
Suggestion You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that... Action 30 feet Concentration, up to 8 hours Enchantment Enchantment
Web You conjure a mass of sticky webbing at a point within range. Action 60 feet Concentration, up to 1 hour Conjuration Conjuration Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Dead Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. 1 Min. 10 feet Instantaneous Necromancy Necromancy
Bestow Curse You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration. Action Touch Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Blink Roll 1d6 at the end of each of your turns for the duration. Action Self 1 minute Transmutation Transmutation
Cacophonic Shield Thunderous reverberations fill a 10-foot Emanation originating from you for the duration. Action Self Concentration, up to 10 minutes Evocation Evocation Thunder Thunder
Clairvoyance You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before)... 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Conjure Constructs You conjure a group of intangible, orderly spirits that appear as a Medium group of modrons or other Constructs in... Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Force Force
Counterspell You attempt to interrupt a creature in the process of casting a spell. Reaction 60 feet Instantaneous Abjuration Abjuration
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Fear Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the... Action Self Concentration, up to 1 minute Illusion Illusion
Feign Death You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Fireball A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery... Action 150 feet Instantaneous Evocation Evocation Fire Fire
Fly You touch a willing creature. Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Gaseous Form A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for... Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Glyph of Warding You inscribe a glyph that later unleashes a magical effect. 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Haste Choose a willing creature that you can see within range. Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Hypnotic Pattern You create a twisting pattern of colors in a 30-foot Cube within range. Action 120 feet Concentration, up to 1 minute Illusion Illusion
Laeral's Silver Lance Silver energy bursts out from you in a 120-foot-long, 5-foot-wide Line. Action Self Instantaneous Evocation Evocation Force Force
Leomund's Tiny Hut A 10-foot Emanation springs into existence around you and remains stationary for the duration. 1 Min. Self 8 hours Evocation Evocation
Lightning Bolt A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Action Self Instantaneous Evocation Evocation Lightning Lightning
Magic Circle You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can... 1 Min. 10 feet 1 hour Abjuration Abjuration
Major Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Nondetection For the duration, you hide a target that you touch from Divination spells. Action Touch 8 hours Abjuration Abjuration
Phantom Steed A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. 1 Min. 30 feet 1 hour Illusion Illusion
Protection from Energy For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... Action Touch Concentration, up to 1 hour Abjuration Abjuration
Remove Curse At your touch, all curses affecting one creature or object end. Action Touch Instantaneous Abjuration Abjuration
Sending You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone... Action Unlimited Instantaneous Divination Divination
Sleet Storm Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within... Action 150 feet Concentration, up to 1 minute Conjuration Conjuration
Slow You alter time around up to six creatures of your choice in a 40-foot Cube within range. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Speak with Dead You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. Action 10 feet 10 minutes Necromancy Necromancy
Stinking Cloud You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range. Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Summon Fey You call forth a Fey spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Undead You call forth an Undead spirit. Action 90 feet Concentration, up to 1 hour Necromancy Necromancy
Syluné's Viper A shimmering, spectral snake encircles your body for the duration. Bonus Self 1 hour Conjuration Conjuration Force Force
Tongues This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. Action Touch 1 hour Divination Divination
Vampiric Touch The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Action Self Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Water Breathing This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until... Action 30 feet 24 hours Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Eye You create an Invisible, invulnerable eye within range that hovers for the duration. Action 30 feet Concentration, up to 1 hour Divination Divination
Backlash You ward yourself against destructive energy, reducing the damage taken by 4d6 plus your spellcasting ability modifier. Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Banishment One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless... Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Blight A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed... Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster One creature you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Confusion Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving... Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Conjure Minor Elementals You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Conjuration Conjuration
Control Water Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using... Action 300 feet Concentration, up to 10 minutes Transmutation Transmutation Bludgeoning Bludgeoning
Dimension Door You teleport to a location within range. Action 500 feet Instantaneous Conjuration Conjuration Force Force
Divination This spell puts you in contact with a god or a god's servants. Action Self Instantaneous Divination Divination
Evard's Black Tentacles Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. Action 90 feet Concentration, up to 1 minute Conjuration Conjuration Bludgeoning Bludgeoning
Fabricate You convert raw materials into products of the same material. 10 Min. 120 feet Instantaneous Transmutation Transmutation
Fire Shield Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an... Action Self 10 minutes Evocation Evocation Cold Cold
Fire Fire
Greater Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 minute Illusion Illusion
Hallucinatory Terrain You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. 10 Min. 300 feet 24 hours Illusion Illusion
Ice Storm Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Action 300 feet Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Cold Cold
Leomund's Secret Chest You hide a chest and all its contents on the Ethereal Plane. Action Touch Until dispelled Conjuration Conjuration
Locate Creature Describe or name a creature that is familiar to you. Action Self Concentration, up to 1 hour Divination Divination
Mordenkainen's Faithful Hound You conjure a phantom watchdog in an unoccupied space that you can see within range. Action 30 feet 8 hours Conjuration Conjuration Force Force
Mordenkainen's Private Sanctum You make an area within range magically secure. 10 Min. 120 feet 24 hours Abjuration Abjuration
Otiluke's Resilient Sphere A shimmering sphere encloses a Large or smaller creature or object within range. Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Phantasmal Killer You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears,... Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Polymorph You attempt to transform a creature that you can see within range into a Beast. Action 60 feet Concentration, up to 1 hour Transmutation Transmutation
Spellfire Storm You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. Action 60 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Stone Shape You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and... Action Touch Instantaneous Transmutation Transmutation
Stoneskin Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage. Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Summon Aberration You call forth an aberrant spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Construct You call forth the spirit of a Construct. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Elemental You call forth an Elemental spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Vitriolic Sphere You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a... Action 150 feet Instantaneous Evocation Evocation Acid Acid
Wall of Fire You create a wall of fire on a solid surface within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak For the duration, moonlight fills a 20-foot Emanation originating from you with Dim Light. Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Animate Objects Objects animate at your command. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Bigby's Hand You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning
Force Force
Circle of Power An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration
Cloudkill You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Poison Poison
Cone of Cold You unleash a blast of cold air. Action Self Instantaneous Evocation Evocation Cold Cold
Conjure Elemental You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Contact Other Plane You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. 1 Min. Self 1 minute Divination Divination Psychic Psychic
Creation You pull wisps of shadow material from the Shadowfell to create an object within range. 1 Min. 30 feet Special Illusion Illusion
Dominate Person One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Dream You target a creature you know on the same plane of existence. 1 Min. Self 8 hours Illusion Illusion Psychic Psychic
Geas You give a verbal command to a creature that you can see within range, ordering it to carry out some service or... 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Hold Monster Choose a creature that you can see within range. Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Jallarzi's Storm of Radiance You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a... Action 120 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Thunder Thunder
Legend Lore Name or describe a famous person, place, or object. 10 Min. Self Instantaneous Divination Divination
Mislead You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. Action Self Concentration, up to 1 hour Illusion Illusion
Modify Memory You attempt to reshape another creature's memories. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Passwall A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or... Action 30 feet 1 hour Transmutation Transmutation
Planar Binding You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. 1 Hr. 60 feet 24 hours Abjuration Abjuration
Rary's Telepathic Bond You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking... Action 30 feet 1 hour Divination Divination
Scrying You can see and hear a creature you choose that is on the same plane of existence as you. 10 Min. Self Concentration, up to 10 minutes Divination Divination
Seeming You give an illusory appearance to each creature of your choice that you can see within range. Action 30 feet 8 hours Illusion Illusion
Songal's Elemental Suffusion You imbue yourself with the elemental power of genies. Action Self Concentration, up to 1 minute Transmutation Transmutation Thunder Thunder
Steel Wind Strike You flourish the weapon used in the casting and then vanish to strike like the wind. Action 30 feet Instantaneous Conjuration Conjuration Force Force
Summon Dragon You call forth a Dragon spirit. Action 60 feet Concentration, up to 1 hour Conjuration Conjuration
Synaptic Static You cause psychic energy to erupt at a point within range. Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Telekinesis You gain the ability to move or manipulate creatures or objects by thought. Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Teleportation Circle As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location... 1 Min. 10 feet 1 round Conjuration Conjuration
Wall of Force An Invisible wall of force springs into existence at a point you choose within range. Action 120 feet Concentration, up to 10 minutes Evocation Evocation
Wall of Stone A nonmagical wall of solid stone springs into existence at a point you choose within range. Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic
Yolande's Regal Presence You surround yourself with unearthly majesty in a 10-foot Emanation. Action Self Concentration, up to 1 minute Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Gate You create linked teleportation portals. Action 500 feet Concentration, up to 10 minutes Conjuration Conjuration
Chain Lightning You launch a lightning bolt toward a target you can see within range. Action 150 feet Instantaneous Evocation Evocation Lightning Lightning
Circle of Death Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. Action 150 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Contingency Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. 10 Min. Self 10 days Abjuration Abjuration
Create Undead You can cast this spell only at night. 1 Min. 10 feet Instantaneous Necromancy Necromancy
Disintegrate You launch a green ray at a target you can see within range. Action 60 feet Instantaneous Transmutation Transmutation Force Force
Drawmij's Instant Summons You touch the sapphire used in the casting and an object weighing 10 pounds or less whose longest dimension is 6... 1 Min. Touch Until dispelled Conjuration Conjuration
Elminster's Effulgent Spheres Six chromatic spheres orbit you for the duration. Action Self 1 hour Evocation Evocation Thunder Thunder
Eyebite For the duration, your eyes become an inky void. Action Self Concentration, up to 1 minute Necromancy Necromancy
Flesh to Stone You attempt to turn one creature that you can see within range into stone. Action 60 feet Concentration, up to 1 minute Transmutation Transmutation
Globe of Invulnerability An immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Action Self Concentration, up to 1 minute Abjuration Abjuration
Guards and Wards You create a ward that protects up to 2,500 square feet of floor space. 1 Hr. Touch 24 hours Abjuration Abjuration
Magic Jar Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's... 1 Min. Self Until dispelled Necromancy Necromancy
Mass Suggestion You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within... Action 60 feet 24 hours Enchantment Enchantment
Move Earth Choose an area of terrain no larger than 40 feet on a side within range. Action 120 feet Concentration, up to 2 hours Transmutation Transmutation
Otiluke's Freezing Sphere A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere. Action 300 feet Instantaneous Evocation Evocation Cold Cold
Otto's Irresistible Dance One creature that you can see within range must make a Wisdom saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Programmed Illusion You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a... Action 120 feet Until dispelled Illusion Illusion
Summon Fiend You call forth a fiendish spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Sunbeam You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Tasha's Bubbling Cauldron You conjure a claw-footed cauldron filled with bubbling liquid. Action 5 feet 10 minutes Conjuration Conjuration
True Seeing For the duration, the willing creature you touch has Truesight with a range of 120 feet. Action Touch 1 hour Divination Divination
Wall of Ice You create a wall of ice on a solid surface within range. Action 120 feet Concentration, up to 10 minutes Evocation Evocation Cold Cold
Fire Fire
Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Delayed Blast Fireball A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the... Action 150 feet Concentration, up to 1 minute Evocation Evocation Fire Fire
Etherealness You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. Action Self 8 hours Conjuration Conjuration Force Force
Finger of Death You unleash negative energy toward a creature you can see within range. Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Forcecage An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you... Action 100 feet Concentration, up to 1 hour Evocation Evocation
Mirage Arcane You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. 10 Min. Sight 10 days Illusion Illusion
Mordenkainen's Magnificent Mansion You conjure a shimmering door in range that lasts for the duration. 1 Min. 300 feet 24 hours Conjuration Conjuration
Mordenkainen's Sword You create a spectral sword that hovers within range. Action 90 feet Concentration, up to 1 minute Evocation Evocation Force Force
Plane Shift You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Action Touch Instantaneous Conjuration Conjuration
Prismatic Spray Eight rays of light flash from you in a 60-foot Cone. Action Self Instantaneous Evocation Evocation Acid Acid
Cold Cold
Fire Fire
Lightning Lightning
Poison Poison
Project Image You create an illusory copy of yourself that lasts for the duration. Action 500 miles Concentration, up to 1 day Illusion Illusion
Reverse Gravity This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. Action 100 feet Concentration, up to 1 minute Transmutation Transmutation
Sequester With a touch, you magically sequester an object or a willing creature. Action Touch Until dispelled Transmutation Transmutation
Simbul's Synostodweomer You imbue one creature you touch with magical healing energy for the duration. Action Touch 1 hour Transmutation Transmutation
Simulacrum You create a simulacrum of one Beast or Humanoid that is within 10 feet of you for the entire casting of the spell. 12 Hr. Touch Until dispelled Illusion Illusion
Symbol You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can... 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic
Teleport This spell instantly transports you and up to eight willing creatures that you can see within range, or a single... Action 10 feet Instantaneous Conjuration Conjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Antimagic Field An aura of antimagic surrounds you in a 10-foot Emanation. Action Self Concentration, up to 1 hour Abjuration Abjuration
Antipathy/Sympathy As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is... 1 Hr. 60 feet 10 days Enchantment Enchantment
Befuddlement You blast the mind of a creature that you can see within range. Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Clone You touch a creature or at least 1 cubic inch of its flesh. 1 Hr. Touch Instantaneous Necromancy Necromancy
Control Weather You take control of the weather within 5 miles of you for the duration. 10 Min. Self Concentration, up to 8 hours Transmutation Transmutation
Demiplane You create a shadowy Medium door on a flat solid surface that you can see within range. Action 60 feet 1 hour Conjuration Conjuration
Dominate Monster One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Holy Star of Mystra You create a glowing mote of energy that hovers above you for the duration. Bonus Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Incendiary Cloud A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Maze You banish a creature that you can see within range into a labyrinthine demiplane. Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Mind Blank Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition. Action Touch 24 hours Abjuration Abjuration Psychic Psychic
Power Word Stun You overwhelm the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Sunburst Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Action 150 feet Instantaneous Evocation Evocation Radiant Radiant
Telepathy You create a telepathic link between yourself and a willing creature with which you are familiar. Action Unlimited 24 hours Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Astral Projection You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends... 1 Hr. 10 feet Until dispelled Necromancy Necromancy
Blade of Disaster You create a 3-foot-long blade-shaped planar rift that lasts for the duration. Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Force Force
Foresight You touch a willing creature and bestow a limited ability to see into the immediate future. 1 Min. Touch 8 hours Divination Divination
Gate You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane... Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Imprisonment You create a magical restraint to hold a creature that you can see within range. 1 Min. 30 feet Until dispelled Abjuration Abjuration
Meteor Swarm Blazing orbs of fire plummet to the ground at four different points you can see within range. Action 1 mile Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Fire Fire
Power Word Kill You compel one creature you can see within range to die. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Prismatic Wall A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch... Action 60 feet 10 minutes Abjuration Abjuration Acid Acid
Cold Cold
Fire Fire
Force Force
Lightning Lightning
Poison Poison
Shapechange You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a... Action Self Concentration, up to 1 hour Transmutation Transmutation
Time Stop You briefly stop the flow of time for everyone but yourself. Action Self Instantaneous Transmutation Transmutation
True Polymorph Choose one creature or nonmagical object that you can see within range. Action 30 feet Concentration, up to 1 hour Transmutation Transmutation
Weird You try to create illusory terrors in others' minds. Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Wish Wish is the mightiest spell a mortal can cast. Action Self Instantaneous Conjuration Conjuration Necrotic Necrotic