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Enchantment Enchantment Cantrip PHB24

  • Casting Time: Action
  • Duration: Instantaneous
  • Range: 60 feet
  • Components: V

You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Saving Throw Intelligence Saving Throw or take Psychic Damage 1d6 Psychic Damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.

Utility Cantrip Upgrade
The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).