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Wizard/Zauberliste

Aus Onos Wiki
Übersicht Feats Subklassen Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Acid Splash Dex Save, 1d6 Acid damage splash Action 60 feet Instantaneous Evocation Evocation Acid Acid
Blade Ward Attacker subtracts d4 from all attack rolls against you Action Self Concentration, up to 1 minute Abjuration Abjuration
Chill Touch Melee Spell Attack, Necrotic damage, prevents healing Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Dancing Lights Create multiple or one light source, Dim Light Action 120 feet Concentration, up to 1 minute Illusion Illusion
Elementalism 5-foot cube element control: air, earth, fire, water Action 30 feet Instantaneous Transmutation Transmutation
Fire Bolt Ranged Spell Attack, Fire Damage Action 120 feet Instantaneous Evocation Evocation Fire Fire
Friends Charmed condition on target, Wis Save required Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Light Object sheds bright and dim light Action Touch 1 hour Evocation Evocation
Mage Hand Spectral hand utility, manipulate objects remotely Action 30 feet 1 minute Conjuration Conjuration
Mending Repair single break or tear up to one foot 1 Min. Touch Instantaneous Transmutation Transmutation
Message Whisper message to target through barriers Action 120 feet 1 round Transmutation Transmutation
Mind Sliver Int Save, 1d6 Psychic damage, next save penalty Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Minor Illusion Create sound or image illusion in range Action 30 feet 1 minute Illusion Illusion
Poison Spray Ranged Spell Attack, Poison Damage mist spray Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation Minor sensory effects, cleaning, flavoring objects Action 10 feet 1 hour Transmutation Transmutation
Ray of Frost Ranged attack, 1d8 Cold damage, reduces speed Action 60 feet Instantaneous Evocation Evocation Cold Cold
Shocking Grasp Melee spell attack, 1d8 Lightning damage, no opportunity attacks Action Touch Instantaneous Evocation Evocation Lightning Lightning
Thunderclap 5-foot Emanation, Con Save, Thunder damage burst Action Self Instantaneous Evocation Evocation Thunder Thunder
Toll the Dead Wis Save, Necrotic damage, bonus on missing HP Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
True Strike Attack with spellcasting ability, Radiant damage option Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alarm Alerts on warded area entry or touch 1 Min. 30 feet 8 hours Abjuration Abjuration
Burning Hands 15-foot Cone, Fire Damage, Dex Save Action Self Instantaneous Evocation Evocation Fire Fire
Charm Person Humanoid fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Chromatic Orb Ranged Spell Attack, 3d8 chosen element damage Action 90 feet Instantaneous Evocation Evocation
Color Spray 15-foot Cone, Con Save, Blinded condition next turn Action Self Instantaneous Illusion Illusion
Comprehend Languages Understand written and spoken languages Action Self 1 hour Divination Divination
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self Alter appearance, clothing, and belongings illusion Action Self 1 hour Illusion Illusion
Expeditious Retreat Dash action, bonus action dash until end Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
False Life Self temporary hit points boost Action Self Instantaneous Necromancy Necromancy
Feather Fall Slow fall rate, no damage landing Reaction 60 feet 1 minute Transmutation Transmutation
Find Familiar Summon loyal spirit ally, telepathy link 1 Hr. 10 feet Instantaneous Conjuration Conjuration
Fog Cloud Creates 20-foot radius fog area Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Grease Covers area in difficult terrain, Dex Save or Prone Action 60 feet 1 minute Conjuration Conjuration
Ice Knife Ranged Spell Attack, Piercing/Cold damage, Dex Save Action 60 feet Instantaneous Conjuration Conjuration Cold Cold
Piercing Piercing
Identify Touch object or creature, learn properties or spells 1 Min. Touch Instantaneous Divination Divination
Illusory Script Write illusion on surface, appears normal to designated allies 1 Min. Touch 10 days Illusion Illusion
Jump Willing creature jumps up to 30 feet on turn Bonus Touch 1 minute Transmutation Transmutation
Longstrider Touch grants target increased speed for duration Action Touch 1 hour Transmutation Transmutation
Mage Armor Worn AC boost, Dexterity modifier bonus Action Touch 8 hours Abjuration Abjuration
Magic Missile Three darts, Force damage, direct hits Action 120 feet Instantaneous Evocation Evocation Force Force
Protection from Evil and Good Protection vs specific creature types, Disadvantage on attacks Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Ray of Sickness Ranged attack, 2d8 Poison damage, poisons target Action 60 feet Instantaneous Necromancy Necromancy Poison Poison
Shield Impassible barrier, +5 AC until next turn Reaction Self 1 round Abjuration Abjuration
Silent Image Creates visual illusion, movable, non-sensory Action 60 feet Concentration, up to 10 minutes Illusion Illusion
Sleep Wis Save, incapacitates creatures, unconscious condition Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Spellfire Flare Ranged spell attack, 2d10 Radiant damage Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Tasha's Hideous Laughter Wis Save, Prone and Incapacitated conditions Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Tenser's Floating Disk Conjure floating disk, holds 500 pounds weight Action 30 feet 1 hour Conjuration Conjuration
Thunderwave 15-foot Cube, Con Save, Thunder damage, pushed away Action Self Instantaneous Evocation Evocation Thunder Thunder
Unseen Servant Invisible servant performs simple tasks on command Action 60 feet 1 hour Conjuration Conjuration
Wardaway Force blast, Con Save, Force damage, speed halved next turn Action 60 feet Instantaneous Abjuration Abjuration Force Force
Witch Bolt Ranged Spell Attack, Lightning damage, Bonus Action damage Action 60 feet Concentration, up to 1 minute Evocation Evocation Lightning Lightning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alter Self Change form, gain natural weapons, adapt Action Self Concentration, up to 1 hour Transmutation Transmutation
Arcane Lock Magically locks door, window, container Action Touch Until dispelled Abjuration Abjuration
Arcane Vigor Regain HP using expended Hit Point Dice Bonus Self Instantaneous Abjuration Abjuration
Augury Omen regarding future actions, DM determines result 1 Min. Self Instantaneous Divination Divination
Blindness/Deafness Target fails Con Save, Blinded or Deafened condition Action 120 feet 1 minute Transmutation Transmutation
Blur Disadvantage on attacks against you Action Self Concentration, up to 1 minute Illusion Illusion
Cloud of Daggers 5-foot Cube, Slashing damage, enters/ends turn Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Continual Flame Touch object, persistent light source Action Touch Until dispelled Evocation Evocation
Crown of Madness Target must make melee attack, Wis Save, Charmed condition Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Darkness Area of magical darkness, blocks nonmagical light Action 60 feet Concentration, up to 10 minutes Evocation Evocation
Darkvision Willing creature gains 150-foot darkvision Action Touch 8 hours Transmutation Transmutation
Death Armor Touch target, Advantage on Death Saves, Necrotic damage reflection Action Touch 1 hour Necromancy Necromancy Necrotic Necrotic
Deryan's Helpful Homunculi Summon helpful, intangible spirits for assistance Action Self 8 hours Conjuration Conjuration
Detect Thoughts Sense thoughts or read target's mind, Wis Save required Action Self Concentration, up to 1 minute Divination Divination
Dragon's Breath Touch willing creature, Cone damage, Dex Save Bonus Touch Concentration, up to 1 minute Transmutation Transmutation
Elminster's Elusion Advantage on saves vs magic, no damage on half save Bonus Self Concentration, up to 10 minutes Abjuration Abjuration
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce Size change, Con Save, Strength check bonus/penalty Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Flaming Sphere Dex Save, moving ground Fire Damage sphere Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Gentle Repose Protects corpse from decay, prevents undead status Action Touch 10 days Necromancy Necromancy
Gust of Wind Line blast, Strength Save, push creatures away Action Self Concentration, up to 1 minute Evocation Evocation
Hold Person Humanoid target must pass Wisdom Save or be Paralyzed Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility Target becomes invisible until action or spell cast Action Touch Concentration, up to 1 hour Illusion Illusion
Knock Object unlocks, suppresses Arcane Lock for ten minutes Action 60 feet Instantaneous Transmutation Transmutation
Levitate Suspends object or creature up to 20 feet Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Locate Object Sense direction to known object up to 1000 feet Action Self Concentration, up to 10 minutes Divination Divination
Magic Mouth Implant message in object, trigger condition needed 1 Min. 30 feet Until dispelled Illusion Illusion
Magic Weapon Touch grants weapon +1 bonus to rolls Bonus Touch 1 hour Transmutation Transmutation
Melf's Acid Arrow Ranged Spell Attack, Acid damage over time Action 90 feet Instantaneous Evocation Evocation Acid Acid
Mind Spike Wis Save, 3d8 Psychic damage, know location Action 120 feet Concentration, up to 1 hour Divination Divination Psychic Psychic
Mirror Image Three illusory duplicates mimic actions, absorb hits Action Self 1 minute Illusion Illusion
Misty Step Teleport up to 30 feet to visible space Bonus Self Instantaneous Conjuration Conjuration
Nystul's Magic Aura Illusion on creature or object, masks nature Action Touch 24 hours Illusion Illusion
Phantasmal Force Int Save, illusionary object, Psychic damage Action 60 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Ray of Enfeeblement Con Save, Disadvantage on attacks or Strength tests Action 60 feet Concentration, up to 1 minute Necromancy Necromancy
Rope Trick Creates invisible portal via hanging rope Action Touch 1 hour Transmutation Transmutation
Scorching Ray Ranged spell attack, three rays of Fire damage Action 120 feet Instantaneous Evocation Evocation Fire Fire
See Invisibility See invisible creatures and Ethereal Plane Action Self 1 hour Divination Divination
Shatter Loud noise in area, Con Save vs Thunder damage Action 60 feet Instantaneous Evocation Evocation Thunder Thunder
Spider Climb Willing creature gains vertical movement ability Action Touch Concentration, up to 1 hour Transmutation Transmutation
Suggestion Wis Save, suggest achievable action, target Charmed Action 30 feet Concentration, up to 8 hours Enchantment Enchantment
Web Difficult Terrain, Restrained condition, Dex Save Action 60 feet Concentration, up to 1 hour Conjuration Conjuration Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Dead Command skeleton or zombie undead creature 1 Min. 10 feet Instantaneous Necromancy Necromancy
Bestow Curse Target suffers chosen debuff or extra Necrotic damage Action Touch Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Blink Vanishes to Ethereal Plane, returns next turn Action Self 1 minute Transmutation Transmutation
Cacophonic Shield Thunder damage, Deafened condition, Con Save Action Self Concentration, up to 10 minutes Evocation Evocation Thunder Thunder
Clairvoyance Invisible sensor, see or hear remote location 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Conjure Constructs Dex Save, summon spirits for force damage or HP Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Force Force
Counterspell Interrupt spellcasting, Con Save, prevents slot loss Reaction 60 feet Instantaneous Abjuration Abjuration
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Fear Wis Save, Frightened condition, move away Action Self Concentration, up to 1 minute Illusion Illusion
Feign Death Target appears dead, resists most damage Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Fireball Dex Save, large area Fire Damage explosion Action 150 feet Instantaneous Evocation Evocation Fire Fire
Fly Target gains 60 ft Fly Speed, can hover Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Gaseous Form Target becomes misty cloud, resists damage types Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Glyph of Warding Inscribed rune triggers damage or spell effect 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Haste Willing creature, double speed, extra action until end Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Hypnotic Pattern Wis Save, Charmed and Incapacitated in area Action 120 feet Concentration, up to 1 minute Illusion Illusion
Laeral's Silver Lance Line attack, Force damage, Str Save, Prone condition Action Self Instantaneous Evocation Evocation Force Force
Leomund's Tiny Hut Creates safe, enclosed area, blocks entry 1 Min. Self 8 hours Evocation Evocation
Lightning Bolt Line blast, Dexterity save, Lightning damage Action Self Instantaneous Evocation Evocation Lightning Lightning
Magic Circle Area control, prevents entry/exit, Cha Save 1 Min. 10 feet 1 hour Abjuration Abjuration
Major Image Creates realistic illusion, visible but intangible Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Nondetection Touch target, hides from Divination spells Action Touch 8 hours Abjuration Abjuration
Phantom Steed Summons large horse steed, fast travel mount 1 Min. 30 feet 1 hour Illusion Illusion
Protection from Energy Warding resistance against one chosen element type Action Touch Concentration, up to 1 hour Abjuration Abjuration
Remove Curse End curses on one creature or object Action Touch Instantaneous Abjuration Abjuration
Sending Send short message across distance, target hears it Action Unlimited Instantaneous Divination Divination
Sleet Storm Area control, Dex Save, prone and concentration loss Action 150 feet Concentration, up to 1 minute Conjuration Conjuration
Slow Wis Save, halves speed, penalty to AC/Dex saves Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Speak with Dead Question corpse, limited knowledge transfer Action 10 feet 10 minutes Necromancy Necromancy
Stinking Cloud Con Save, Poisoned condition, 20 ft radius gas cloud Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Summon Fey Conjure fey ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Undead Conjure undead ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Necromancy Necromancy
Syluné's Viper Ranged Spell Attack, Force damage, Poisoned condition Bonus Self 1 hour Conjuration Conjuration Force Force
Tongues Touch target, understand any spoken or signed language Action Touch 1 hour Divination Divination
Vampiric Touch Melee attack, Necrotic damage, heal half damage dealt Action Self Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Water Breathing Grants ability to breathe underwater for duration Action 30 feet 24 hours Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Eye Invisible, invulnerable eye provides vision Action 30 feet Concentration, up to 1 hour Divination Divination
Backlash Reduce damage taken, force Con save on attacker Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Banishment Target sent to harmless demiplane, returns later Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Blight Necrotic damage save, kills nonmagical plants Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster Target fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Confusion Wis Save, target behaves randomly for turns Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Conjure Minor Elementals Emanation adds extra damage to attacks Action Self Concentration, up to 10 minutes Conjuration Conjuration
Control Water Area control, Str Save, Bludgeoning damage options Action 300 feet Concentration, up to 10 minutes Transmutation Transmutation Bludgeoning Bludgeoning
Dimension Door Teleport self or willing creature to desired location Action 500 feet Instantaneous Conjuration Conjuration Force Force
Divination Ask god one question about future event within seven days Action Self Instantaneous Divination Divination
Evard's Black Tentacles 20-foot area tentacles, Str Save, Restrained condition Action 90 feet Concentration, up to 1 minute Conjuration Conjuration Bludgeoning Bludgeoning
Fabricate Create large objects from raw materials 10 Min. 120 feet Instantaneous Transmutation Transmutation
Fire Shield Resistance to Cold or Fire, melee damage rebound Action Self 10 minutes Evocation Evocation Cold Cold
Fire Fire
Greater Invisibility Target becomes invisible until spell ends Action Touch Concentration, up to 1 minute Illusion Illusion
Hallucinatory Terrain Illusion, makes terrain look like other types 10 Min. 300 feet 24 hours Illusion Illusion
Ice Storm 20-foot Cylinder, Bludgeoning/Cold damage, Dex Save Action 300 feet Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Cold Cold
Leomund's Secret Chest Hide chest on Ethereal Plane, recall with touch Action Touch Until dispelled Conjuration Conjuration
Locate Creature Sense direction to known creature up to 1000 feet Action Self Concentration, up to 1 hour Divination Divination
Mordenkainen's Faithful Hound Conjure phantom hound, Force damage on failed save Action 30 feet 8 hours Conjuration Conjuration Force Force
Mordenkainen's Private Sanctum Area warding, blocks sound, sight, teleportation 10 Min. 120 feet 24 hours Abjuration Abjuration
Otiluke's Resilient Sphere Dex Save, shields target from all outside effects Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Phantasmal Killer Wis Save, psychic damage from deepest fears Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Polymorph Wis Save, transforms creature into chosen Beast form Action 60 feet Concentration, up to 1 hour Transmutation Transmutation
Spellfire Storm Area radiant damage, Con Save, disrupts casting Action 60 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Stone Shape Touch stone object, shape into desired form or passage Action Touch Instantaneous Transmutation Transmutation
Stoneskin Wondrous touch, Resistance to Bludgeoning, Piercing, Slashing Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Summon Aberration Conjure aberrant ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Construct Conjure construct ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Elemental Conjure elemental ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Vitriolic Sphere Acid sphere explosion, Dex Save, Acid damage over time Action 150 feet Instantaneous Evocation Evocation Acid Acid
Wall of Fire Fire wall creation, Dex Save, Fire damage on entry/end turn Action 120 feet Concentration, up to 1 minute Evocation Evocation Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak Half Cover, Cold/Lightning/Radiant resistance aura Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Animate Objects Control nonmagical objects as constructs Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Bigby's Hand Summon hand, melee attack, push, grapple, block Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning
Force Force
Circle of Power Aura grants Advantage on saves vs magic Action Self Concentration, up to 10 minutes Abjuration Abjuration
Cloudkill 20-foot Sphere, 5d8 Poison damage, Con Save Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Poison Poison
Cone of Cold Con Save, 60-foot cone cold damage Action Self Instantaneous Evocation Evocation Cold Cold
Conjure Elemental Dex Save, elemental spirit deals area damage, restrains Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Contact Other Plane Int Save, ask five questions of entity 1 Min. Self 1 minute Divination Divination Psychic Psychic
Creation Summon object of wood or stone, up to 5-foot Cube 1 Min. 30 feet Special Illusion Illusion
Dominate Person Charmed humanoid must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Dream Targeted sleep, psychic message, Wis Save 1 Min. Self 8 hours Illusion Illusion Psychic Psychic
Geas Command creature, Wis Save or be Charmed 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Hold Monster Target must pass Wisdom Save or be Paralyzed Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Jallarzi's Storm of Radiance Cylinder area, Radiant/Thunder damage, Con Save Action 120 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Thunder Thunder
Legend Lore Learn lore of famous person place or object 10 Min. Self Instantaneous Divination Divination
Mislead Become invisible with illusory double decoy Action Self Concentration, up to 1 hour Illusion Illusion
Modify Memory Wis Save, reshape target's memories permanently Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Passwall Creates passage through walls, stone, or plaster Action 30 feet 1 hour Transmutation Transmutation
Planar Binding Cha Save, binds powerful creature to your will 1 Hr. 60 feet 24 hours Abjuration Abjuration
Rary's Telepathic Bond Telepathic link among willing creatures, over distance Action 30 feet 1 hour Divination Divination
Scrying See/hear distant location or creature, Wis Save 10 Min. Self Concentration, up to 10 minutes Divination Divination
Seeming Illusion change appearance, Cha Save to resist Action 30 feet 8 hours Illusion Illusion
Songal's Elemental Suffusion Elemental resistance, elemental pulse damage, fly speed Action Self Concentration, up to 1 minute Transmutation Transmutation Thunder Thunder
Steel Wind Strike Melee Spell Attack, Force damage, teleport to target area Action 30 feet Instantaneous Conjuration Conjuration Force Force
Summon Dragon Conjure dragon ally, obeys commands, lasts until downed Action 60 feet Concentration, up to 1 hour Conjuration Conjuration
Synaptic Static 20-foot radius, Int Save, Psychic damage, muddled thoughts Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Telekinesis Magic action, move/manipulate creature or object Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Teleportation Circle Draw circle, open portal, instant travel point 1 Min. 10 feet 1 round Conjuration Conjuration
Wall of Force Invisible force barrier, blocks passage, immune to damage Action 120 feet Concentration, up to 10 minutes Evocation Evocation
Wall of Stone Stone wall creation, Dex Save, Psychic damage, can bridge chasms Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic
Yolande's Regal Presence 10-foot Emanation, Wisdom Save, Psychic damage, Prone condition Action Self Concentration, up to 1 minute Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Gate Creates linked teleportation portals Action 500 feet Concentration, up to 10 minutes Conjuration Conjuration
Chain Lightning Three lightning bolts, 10d8 Lightning damage, Dex Save Action 150 feet Instantaneous Evocation Evocation Lightning Lightning
Circle of Death 60-foot Sphere, 8d8 Necrotic damage, Con Save Action 150 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Contingency Set trigger for a future spell effect on self 10 Min. Self 10 days Abjuration Abjuration
Create Undead Night only, animate ghouls from corpses, control undead 1 Min. 10 feet Instantaneous Necromancy Necromancy
Disintegrate Green ray attack, Dex Save, massive Force damage, disintegration Action 60 feet Instantaneous Transmutation Transmutation Force Force
Drawmij's Instant Summons Touch sapphire, instantly summon object anywhere 1 Min. Touch Until dispelled Conjuration Conjuration
Elminster's Effulgent Spheres Six spheres, resistance or ranged elemental blast Action Self 1 hour Evocation Evocation Thunder Thunder
Eyebite Targeted void gaze, Wis Save, sleep, panic, or sickened Action Self Concentration, up to 1 minute Necromancy Necromancy
Flesh to Stone Con Save, restrain or petrify target Action 60 feet Concentration, up to 1 minute Transmutation Transmutation
Globe of Invulnerability 10-foot barrier blocks lower level spells Action Self Concentration, up to 1 minute Abjuration Abjuration
Guards and Wards Ward area, locks doors, obscures paths, utility control 1 Hr. Touch 24 hours Abjuration Abjuration
Magic Jar Soul transfer, possess humanoid body, Cha Save 1 Min. Self Until dispelled Necromancy Necromancy
Mass Suggestion Wis Save, suggest actions to twelve creatures Action 60 feet 24 hours Enchantment Enchantment
Move Earth Reshape terrain, dirt, sand, clay, area control Action 120 feet Concentration, up to 2 hours Transmutation Transmutation
Otiluke's Freezing Sphere Cold damage sphere, can freeze water surface Action 300 feet Instantaneous Evocation Evocation Cold Cold
Otto's Irresistible Dance Wis Save, forces comical dancing, debuff Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Programmed Illusion Scripted illusion trigger, visible phenomenon up to 30ft cube Action 120 feet Until dispelled Illusion Illusion
Summon Fiend Conjure fiendish ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Sunbeam Con Save, Radiant damage line, blinds target area Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Tasha's Bubbling Cauldron Bonus Action, creates multiple potions of choice Action 5 feet 10 minutes Conjuration Conjuration
True Seeing Willing target gains Truesight for duration Action Touch 1 hour Divination Divination
Wall of Ice Ice wall creation, Dex Save, Cold damage, vulnerable to fire Action 120 feet Concentration, up to 10 minutes Evocation Evocation Cold Cold
Fire Fire
Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Delayed Blast Fireball Glowing bead explodes, Dex Save, increasing Fire damage Action 150 feet Concentration, up to 1 minute Evocation Evocation Fire Fire
Etherealness Step to Ethereal Plane, bypass physical barriers Action Self 8 hours Conjuration Conjuration Force Force
Finger of Death Con Save, Necrotic damage, zombie creation Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Forcecage Traps creature in force cage, Cha Save to escape Action 100 feet Concentration, up to 1 hour Evocation Evocation
Mirage Arcane Alter terrain appearance up to one mile square 10 Min. Sight 10 days Illusion Illusion
Mordenkainen's Magnificent Mansion Create extradimensional dwelling with servants 1 Min. 300 feet 24 hours Conjuration Conjuration
Mordenkainen's Sword Melee Spell Attack, Force Damage, spectral sword Action 90 feet Concentration, up to 1 minute Evocation Evocation Force Force
Plane Shift Teleports willing group to different plane of existence Action Touch Instantaneous Conjuration Conjuration
Prismatic Spray Cone damage, Dex Save, multiple element types Action Self Instantaneous Evocation Evocation Acid Acid
Cold Cold
Fire Fire
Lightning Lightning
Poison Poison
Project Image Intangible illusory copy, mimics actions remotely Action 500 miles Concentration, up to 1 day Illusion Illusion
Reverse Gravity Reverses gravity in area, Dex Save to avoid fall Action 100 feet Concentration, up to 1 minute Transmutation Transmutation
Sequester Touch object/creature, makes it invisible, suspended animation Action Touch Until dispelled Transmutation Transmutation
Simbul's Synostodweomer Touch target, spell slot level healing on cast Action Touch 1 hour Transmutation Transmutation
Simulacrum Summons temporary construct copy of creature 12 Hr. Touch Until dispelled Illusion Illusion
Symbol Glyph inscription, target effect, save DC check 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic
Teleport Instantly transport up to eight willing creatures Action 10 feet Instantaneous Conjuration Conjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Antimagic Field 10-foot aura suppresses all magic effects Action Self Concentration, up to 1 hour Abjuration Abjuration
Antipathy/Sympathy Frighten or charm specific creature type 1 Hr. 60 feet 10 days Enchantment Enchantment
Befuddlement Psychic damage, prevents casting spells for duration Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Clone Creates inert duplicate of creature 1 Hr. Touch Instantaneous Necromancy Necromancy
Control Weather Outdoors only, change weather conditions over 5 miles 10 Min. Self Concentration, up to 8 hours Transmutation Transmutation
Demiplane Create temporary room door anywhere visible Action 60 feet 1 hour Conjuration Conjuration
Dominate Monster Charmed monster must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Holy Star of Mystra Ranged Spell Attack, Force/Radiant damage, Three-Quarters Cover Bonus Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Incendiary Cloud 20-foot Sphere, Fire damage, Dex Save Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Maze Banish creature into labyrinthine demiplane Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Mind Blank Touch creature, Immunity to Psychic damage and effects Action Touch 24 hours Abjuration Abjuration Psychic Psychic
Power Word Stun Stuns low HP targets, Con Save otherwise Action 60 feet Instantaneous Enchantment Enchantment
Sunburst 60-foot radius, Con Save, Radiant damage, Blinds Action 150 feet Instantaneous Evocation Evocation Radiant Radiant
Telepathy Link with willing creature, share senses instantly Action Unlimited 24 hours Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Astral Projection Project willing bodies to Astral Plane 1 Hr. 10 feet Until dispelled Necromancy Necromancy
Blade of Disaster Melee attacks with planar rift, high Force damage Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Force Force
Foresight Target gains advantage, others have disadvantage 1 Min. Touch 8 hours Divination Divination
Gate Opens portal to any plane, transports creature instantly Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Imprisonment Wis Save, trap target in chosen magical restraint 1 Min. 30 feet Until dispelled Abjuration Abjuration
Meteor Swarm Dex Save, AoE Bludgeoning and Fire damage Action 1 mile Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Fire Fire
Power Word Kill Force target death or massive psychic damage Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Prismatic Wall Wall barrier, Dex Save, multi-layered elemental defense Action 60 feet 10 minutes Abjuration Abjuration Acid Acid
Cold Cold
Fire Fire
Force Force
Lightning Lightning
Poison Poison
Shapechange Transform into eligible creature form, temporary HP gain Action Self Concentration, up to 1 hour Transmutation Transmutation
Time Stop Stop time for all but self, action economy boost Action Self Instantaneous Transmutation Transmutation
True Polymorph Shape-shift creature or object, Wis Save DC Action 30 feet Concentration, up to 1 hour Transmutation Transmutation
Weird 30-foot Sphere, Wisdom Save, Psychic damage, Frightened condition Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Wish Duplicate any spell up to level 8, Instant Health, Immunity options Action Self Instantaneous Conjuration Conjuration Necrotic Necrotic