Charm Person
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- Casting Time: Action
- Duration: 1 hour
- Range: 30 feet
- Components: V, S
One Humanoid you can see within range makes a
Wisdom Saving Throw. It does so with
Advantage if you or your allies are fighting it. On a failed save, the target has the
Charmed condition until the spell ends or until you or your allies damage it. The
Charmed creature is Friendly to you. When the spell ends, the target knows it was
Charmed by you.