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Necromancy Level 4 Necromancy PHB24

  • Casting Time: Action
  • Duration: Instantaneous
  • Range: 30 feet
  • Components: V, S

A creature that you can see within range makes a Saving Throw Constitution Saving Throw, taking Necrotic Damage 8d8 Necrotic Damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.

Alternatively, target a nonmagical plant that isn't a creature, such as a tree or shrub. It doesn't make a save; it simply withers and dies.

Utility Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 4.