Menü aufrufen
Toggle preferences menu
Persönliches Menü aufrufen
Nicht angemeldet
Ihre IP-Adresse wird öffentlich sichtbar sein, wenn Sie Änderungen vornehmen.

Sorcerer/Zauberliste

Aus Onos Wiki
Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Metamagic Wild Magic Surge Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Acid Splash You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Action 60 feet Instantaneous Evocation Evocation Acid Acid
Blade Ward Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the... Action Self Concentration, up to 1 minute Abjuration Abjuration
Chill Touch Channeling the chill of the grave, make a melee spell attack against a target within reach. Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Dancing Lights You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that... Action 120 feet Concentration, up to 1 minute Illusion Illusion
Elementalism You exert control over the elements, creating one of the following effects within range. Action 30 feet Instantaneous Transmutation Transmutation
Fire Bolt You hurl a mote of fire at a creature or an object within range. Action 120 feet Instantaneous Evocation Evocation Fire Fire
Friends You magically emanate a sense of friendship toward one creature you can see within range. Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Light You touch one Large or smaller object that isn't being worn or carried by someone else. Action Touch 1 hour Evocation Evocation
Mage Hand A spectral, floating hand appears at a point you choose within range. Action 30 feet 1 minute Conjuration Conjuration
Mending This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a... 1 Min. Touch Instantaneous Transmutation Transmutation
Message You point toward a creature within range and whisper a message. Action 120 feet 1 round Transmutation Transmutation
Mind Sliver You try to temporarily sliver the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Minor Illusion You create a sound or an image of an object within range that lasts for the duration. Action 30 feet 1 minute Illusion Illusion
Poison Spray You spray toxic mist at a creature within range. Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation You create a magical effect within range. Action 10 feet 1 hour Transmutation Transmutation
Ray of Frost A frigid beam of blue-white light streaks toward a creature within range. Action 60 feet Instantaneous Evocation Evocation Cold Cold
Shocking Grasp Lightning springs from you to a creature that you try to touch. Action Touch Instantaneous Evocation Evocation Lightning Lightning
Sorcerous Burst You cast sorcerous energy at one creature or object within range. Action 120 feet Instantaneous Evocation Evocation
Thunderclap Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... Action Self Instantaneous Evocation Evocation Thunder Thunder
True Strike Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Burning Hands A thin sheet of flames shoots forth from you. Action Self Instantaneous Evocation Evocation Fire Fire
Charm Person One Humanoid you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Chromatic Orb You hurl an orb of energy at a target within range. Action 90 feet Instantaneous Evocation Evocation
Color Spray You launch a dazzling array of flashing, colorful light. Action Self Instantaneous Illusion Illusion
Comprehend Languages For the duration, you understand the literal meaning of any language that you hear or see signed. Action Self 1 hour Divination Divination
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until... Action Self 1 hour Illusion Illusion
Expeditious Retreat You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action. Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
False Life You gain 2d4 + 4 Temporary Hit Points. Action Self Instantaneous Necromancy Necromancy
Feather Fall Choose up to five falling creatures within range. Reaction 60 feet 1 minute Transmutation Transmutation
Fog Cloud You create a 20-foot-radius Sphere of fog centered on a point within range. Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Grease Nonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into... Action 60 feet 1 minute Conjuration Conjuration
Ice Knife You create a shard of ice and fling it at one creature within range. Action 60 feet Instantaneous Conjuration Conjuration Cold Cold
Piercing Piercing
Jump You touch a willing creature. Bonus Touch 1 minute Transmutation Transmutation
Mage Armor You touch a willing creature who isn't wearing armor. Action Touch 8 hours Abjuration Abjuration
Magic Missile You create three glowing darts of magical force. Action 120 feet Instantaneous Evocation Evocation Force Force
Ray of Sickness You shoot a greenish ray at a creature within range. Action 60 feet Instantaneous Necromancy Necromancy Poison Poison
Shield An imperceptible barrier of magical force protects you. Reaction Self 1 round Abjuration Abjuration
Silent Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. Action 60 feet Concentration, up to 10 minutes Illusion Illusion
Sleep Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Spellfire Flare You unleash a blast of brilliant fire. Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Thunderwave You unleash a wave of thunderous energy. Action Self Instantaneous Evocation Evocation Thunder Thunder
Witch Bolt A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you... Action 60 feet Concentration, up to 1 minute Evocation Evocation Lightning Lightning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alter Self You alter your physical form. Action Self Concentration, up to 1 hour Transmutation Transmutation
Arcane Vigor You tap into your life force to heal yourself. Bonus Self Instantaneous Abjuration Abjuration
Blindness/Deafness One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or... Action 120 feet 1 minute Transmutation Transmutation
Blur Your body becomes blurred. Action Self Concentration, up to 1 minute Illusion Illusion
Cloud of Daggers You conjure spinning daggers in a 5-foot Cube centered on a point within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Crown of Madness One creature that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for... Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Darkness For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Action 60 feet Concentration, up to 10 minutes Evocation Evocation
Darkvision For the duration, a willing creature you touch has Darkvision with a range of 150 feet. Action Touch 8 hours Transmutation Transmutation
Death Armor For the duration, an inky aura surrounds one creature you touch. Action Touch 1 hour Necromancy Necromancy Necrotic Necrotic
Detect Thoughts You activate one of the effects below. Action Self Concentration, up to 1 minute Divination Divination
Dragon's Breath You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Bonus Touch Concentration, up to 1 minute Transmutation Transmutation
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen... Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Flame Blade You evoke a fiery blade in your free hand. Bonus Self Concentration, up to 10 minutes Evocation Evocation Fire Fire
Flaming Sphere You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Gust of Wind A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Action Self Concentration, up to 1 minute Evocation Evocation
Hold Person Choose a Humanoid that you can see within range. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 hour Illusion Illusion
Knock Choose an object that you can see within range. Action 60 feet Instantaneous Transmutation Transmutation
Levitate One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains... Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Magic Weapon You touch a nonmagical weapon. Bonus Touch 1 hour Transmutation Transmutation
Mind Spike You drive a spike of psionic energy into the mind of one creature you can see within range. Action 120 feet Concentration, up to 1 hour Divination Divination Psychic Psychic
Mirror Image Three illusory duplicates of yourself appear in your space. Action Self 1 minute Illusion Illusion
Misty Step Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see. Bonus Self Instantaneous Conjuration Conjuration
Phantasmal Force You attempt to craft an illusion in the mind of a creature you can see within range. Action 60 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Scorching Ray You hurl three fiery rays. Action 120 feet Instantaneous Evocation Evocation Fire Fire
See Invisibility For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you... Action Self 1 hour Divination Divination
Shatter A loud noise erupts from a point of your choice within range. Action 60 feet Instantaneous Evocation Evocation Thunder Thunder
Spider Climb Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical... Action Touch Concentration, up to 1 hour Transmutation Transmutation
Suggestion You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that... Action 30 feet Concentration, up to 8 hours Enchantment Enchantment
Web You conjure a mass of sticky webbing at a point within range. Action 60 feet Concentration, up to 1 hour Conjuration Conjuration Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blink Roll 1d6 at the end of each of your turns for the duration. Action Self 1 minute Transmutation Transmutation
Cacophonic Shield Thunderous reverberations fill a 10-foot Emanation originating from you for the duration. Action Self Concentration, up to 10 minutes Evocation Evocation Thunder Thunder
Clairvoyance You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before)... 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Counterspell You attempt to interrupt a creature in the process of casting a spell. Reaction 60 feet Instantaneous Abjuration Abjuration
Daylight For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. Action 60 feet 1 hour Evocation Evocation
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Fear Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the... Action Self Concentration, up to 1 minute Illusion Illusion
Fireball A bright streak flashes from you to a point you choose within range and then blossoms with a low roar into a fiery... Action 150 feet Instantaneous Evocation Evocation Fire Fire
Fly You touch a willing creature. Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Gaseous Form A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for... Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Haste Choose a willing creature that you can see within range. Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Hypnotic Pattern You create a twisting pattern of colors in a 30-foot Cube within range. Action 120 feet Concentration, up to 1 minute Illusion Illusion
Laeral's Silver Lance Silver energy bursts out from you in a 120-foot-long, 5-foot-wide Line. Action Self Instantaneous Evocation Evocation Force Force
Lightning Bolt A stroke of lightning forming a 100-foot-long, 5-foot-wide Line blasts out from you in a direction you choose. Action Self Instantaneous Evocation Evocation Lightning Lightning
Major Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Protection from Energy For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... Action Touch Concentration, up to 1 hour Abjuration Abjuration
Sleet Storm Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within... Action 150 feet Concentration, up to 1 minute Conjuration Conjuration
Slow You alter time around up to six creatures of your choice in a 40-foot Cube within range. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Stinking Cloud You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range. Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Tongues This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. Action Touch 1 hour Divination Divination
Vampiric Touch The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Action Self Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Water Breathing This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until... Action 30 feet 24 hours Transmutation Transmutation
Water Walk This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or... Action 30 feet 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Backlash You ward yourself against destructive energy, reducing the damage taken by 4d6 plus your spellcasting ability modifier. Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Banishment One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless... Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Blight A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed... Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster One creature you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Confusion Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving... Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Dimension Door You teleport to a location within range. Action 500 feet Instantaneous Conjuration Conjuration Force Force
Dominate Beast One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Fire Shield Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an... Action Self 10 minutes Evocation Evocation Cold Cold
Fire Fire
Greater Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 minute Illusion Illusion
Ice Storm Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Action 300 feet Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Cold Cold
Polymorph You attempt to transform a creature that you can see within range into a Beast. Action 60 feet Concentration, up to 1 hour Transmutation Transmutation
Spellfire Storm You conjure a pillar of spellfire in a 20-foot-radius, 20-foot-high Cylinder centered on a point within range. Action 60 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Stoneskin Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage. Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Vitriolic Sphere You point at a location within range, and a glowing, 1-foot-diameter ball of acid streaks there and explodes in a... Action 150 feet Instantaneous Evocation Evocation Acid Acid
Wall of Fire You create a wall of fire on a solid surface within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Objects Objects animate at your command. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Bigby's Hand You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning
Force Force
Cloudkill You create a 20-foot-radius Sphere of yellow-green fog centered on a point within range. Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Poison Poison
Cone of Cold You unleash a blast of cold air. Action Self Instantaneous Evocation Evocation Cold Cold
Creation You pull wisps of shadow material from the Shadowfell to create an object within range. 1 Min. 30 feet Special Illusion Illusion
Dominate Person One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Hold Monster Choose a creature that you can see within range. Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Insect Plague Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. Action 300 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Seeming You give an illusory appearance to each creature of your choice that you can see within range. Action 30 feet 8 hours Illusion Illusion
Songal's Elemental Suffusion You imbue yourself with the elemental power of genies. Action Self Concentration, up to 1 minute Transmutation Transmutation Thunder Thunder
Synaptic Static You cause psychic energy to erupt at a point within range. Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Telekinesis You gain the ability to move or manipulate creatures or objects by thought. Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Teleportation Circle As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location... 1 Min. 10 feet 1 round Conjuration Conjuration
Wall of Stone A nonmagical wall of solid stone springs into existence at a point you choose within range. Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Gate You create linked teleportation portals. Action 500 feet Concentration, up to 10 minutes Conjuration Conjuration
Chain Lightning You launch a lightning bolt toward a target you can see within range. Action 150 feet Instantaneous Evocation Evocation Lightning Lightning
Circle of Death Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. Action 150 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Disintegrate You launch a green ray at a target you can see within range. Action 60 feet Instantaneous Transmutation Transmutation Force Force
Elminster's Effulgent Spheres Six chromatic spheres orbit you for the duration. Action Self 1 hour Evocation Evocation Thunder Thunder
Eyebite For the duration, your eyes become an inky void. Action Self Concentration, up to 1 minute Necromancy Necromancy
Flesh to Stone You attempt to turn one creature that you can see within range into stone. Action 60 feet Concentration, up to 1 minute Transmutation Transmutation
Globe of Invulnerability An immobile, shimmering barrier appears in a 10-foot Emanation around you and remains for the duration. Action Self Concentration, up to 1 minute Abjuration Abjuration
Mass Suggestion You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within... Action 60 feet 24 hours Enchantment Enchantment
Move Earth Choose an area of terrain no larger than 40 feet on a side within range. Action 120 feet Concentration, up to 2 hours Transmutation Transmutation
Otiluke's Freezing Sphere A frigid globe streaks from you to a point of your choice within range, where it explodes in a 60-foot-radius Sphere. Action 300 feet Instantaneous Evocation Evocation Cold Cold
Sunbeam You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
True Seeing For the duration, the willing creature you touch has Truesight with a range of 120 feet. Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Delayed Blast Fireball A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the... Action 150 feet Concentration, up to 1 minute Evocation Evocation Fire Fire
Etherealness You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. Action Self 8 hours Conjuration Conjuration Force Force
Finger of Death You unleash negative energy toward a creature you can see within range. Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Fire Storm A storm of fire appears within range. Action 150 feet Instantaneous Evocation Evocation Fire Fire
Plane Shift You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Action Touch Instantaneous Conjuration Conjuration
Prismatic Spray Eight rays of light flash from you in a 60-foot Cone. Action Self Instantaneous Evocation Evocation Acid Acid
Cold Cold
Fire Fire
Lightning Lightning
Poison Poison
Reverse Gravity This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. Action 100 feet Concentration, up to 1 minute Transmutation Transmutation
Simbul's Synostodweomer You imbue one creature you touch with magical healing energy for the duration. Action Touch 1 hour Transmutation Transmutation
Teleport This spell instantly transports you and up to eight willing creatures that you can see within range, or a single... Action 10 feet Instantaneous Conjuration Conjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Demiplane You create a shadowy Medium door on a flat solid surface that you can see within range. Action 60 feet 1 hour Conjuration Conjuration
Dominate Monster One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Earthquake Choose a point on the ground that you can see within range. Action 500 feet Concentration, up to 1 minute Transmutation Transmutation Bludgeoning Bludgeoning
Incendiary Cloud A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Power Word Stun You overwhelm the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Sunburst Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Action 150 feet Instantaneous Evocation Evocation Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade of Disaster You create a 3-foot-long blade-shaped planar rift that lasts for the duration. Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Force Force
Gate You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane... Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Meteor Swarm Blazing orbs of fire plummet to the ground at four different points you can see within range. Action 1 mile Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Fire Fire
Power Word Kill You compel one creature you can see within range to die. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Time Stop You briefly stop the flow of time for everyone but yourself. Action Self Instantaneous Transmutation Transmutation
Wish Wish is the mightiest spell a mortal can cast. Action Self Instantaneous Conjuration Conjuration Necrotic Necrotic