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Sorcerer/Zauberliste

Aus Onos Wiki
Übersicht Feats Subklassen Metamagic Wild Magic Surge Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Acid Splash Dex Save, 1d6 Acid damage splash Action 60 feet Instantaneous Evocation Evocation Acid Acid
Blade Ward Attacker subtracts d4 from all attack rolls against you Action Self Concentration, up to 1 minute Abjuration Abjuration
Chill Touch Melee Spell Attack, Necrotic damage, prevents healing Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Dancing Lights Create multiple or one light source, Dim Light Action 120 feet Concentration, up to 1 minute Illusion Illusion
Elementalism 5-foot cube element control: air, earth, fire, water Action 30 feet Instantaneous Transmutation Transmutation
Fire Bolt Ranged Spell Attack, Fire Damage Action 120 feet Instantaneous Evocation Evocation Fire Fire
Friends Charmed condition on target, Wis Save required Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Light Object sheds bright and dim light Action Touch 1 hour Evocation Evocation
Mage Hand Spectral hand utility, manipulate objects remotely Action 30 feet 1 minute Conjuration Conjuration
Mending Repair single break or tear up to one foot 1 Min. Touch Instantaneous Transmutation Transmutation
Message Whisper message to target through barriers Action 120 feet 1 round Transmutation Transmutation
Mind Sliver Int Save, 1d6 Psychic damage, next save penalty Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Minor Illusion Create sound or image illusion in range Action 30 feet 1 minute Illusion Illusion
Poison Spray Ranged Spell Attack, Poison Damage mist spray Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation Minor sensory effects, cleaning, flavoring objects Action 10 feet 1 hour Transmutation Transmutation
Ray of Frost Ranged attack, 1d8 Cold damage, reduces speed Action 60 feet Instantaneous Evocation Evocation Cold Cold
Shocking Grasp Melee spell attack, 1d8 Lightning damage, no opportunity attacks Action Touch Instantaneous Evocation Evocation Lightning Lightning
Sorcerous Burst Ranged attack roll, 1d8 variable damage type Action 120 feet Instantaneous Evocation Evocation
Thunderclap 5-foot Emanation, Con Save, Thunder damage burst Action Self Instantaneous Evocation Evocation Thunder Thunder
True Strike Attack with spellcasting ability, Radiant damage option Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Burning Hands 15-foot Cone, Fire Damage, Dex Save Action Self Instantaneous Evocation Evocation Fire Fire
Charm Person Humanoid fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Chromatic Orb Ranged Spell Attack, 3d8 chosen element damage Action 90 feet Instantaneous Evocation Evocation
Color Spray 15-foot Cone, Con Save, Blinded condition next turn Action Self Instantaneous Illusion Illusion
Comprehend Languages Understand written and spoken languages Action Self 1 hour Divination Divination
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self Alter appearance, clothing, and belongings illusion Action Self 1 hour Illusion Illusion
Expeditious Retreat Dash action, bonus action dash until end Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
False Life Self temporary hit points boost Action Self Instantaneous Necromancy Necromancy
Feather Fall Slow fall rate, no damage landing Reaction 60 feet 1 minute Transmutation Transmutation
Fog Cloud Creates 20-foot radius fog area Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Grease Covers area in difficult terrain, Dex Save or Prone Action 60 feet 1 minute Conjuration Conjuration
Ice Knife Ranged Spell Attack, Piercing/Cold damage, Dex Save Action 60 feet Instantaneous Conjuration Conjuration Cold Cold
Piercing Piercing
Jump Willing creature jumps up to 30 feet on turn Bonus Touch 1 minute Transmutation Transmutation
Mage Armor Worn AC boost, Dexterity modifier bonus Action Touch 8 hours Abjuration Abjuration
Magic Missile Three darts, Force damage, direct hits Action 120 feet Instantaneous Evocation Evocation Force Force
Ray of Sickness Ranged attack, 2d8 Poison damage, poisons target Action 60 feet Instantaneous Necromancy Necromancy Poison Poison
Shield Impassible barrier, +5 AC until next turn Reaction Self 1 round Abjuration Abjuration
Silent Image Creates visual illusion, movable, non-sensory Action 60 feet Concentration, up to 10 minutes Illusion Illusion
Sleep Wis Save, incapacitates creatures, unconscious condition Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Spellfire Flare Ranged spell attack, 2d10 Radiant damage Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Thunderwave 15-foot Cube, Con Save, Thunder damage, pushed away Action Self Instantaneous Evocation Evocation Thunder Thunder
Witch Bolt Ranged Spell Attack, Lightning damage, Bonus Action damage Action 60 feet Concentration, up to 1 minute Evocation Evocation Lightning Lightning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alter Self Change form, gain natural weapons, adapt Action Self Concentration, up to 1 hour Transmutation Transmutation
Arcane Vigor Regain HP using expended Hit Point Dice Bonus Self Instantaneous Abjuration Abjuration
Blindness/Deafness Target fails Con Save, Blinded or Deafened condition Action 120 feet 1 minute Transmutation Transmutation
Blur Disadvantage on attacks against you Action Self Concentration, up to 1 minute Illusion Illusion
Cloud of Daggers 5-foot Cube, Slashing damage, enters/ends turn Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Crown of Madness Target must make melee attack, Wis Save, Charmed condition Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Darkness Area of magical darkness, blocks nonmagical light Action 60 feet Concentration, up to 10 minutes Evocation Evocation
Darkvision Willing creature gains 150-foot darkvision Action Touch 8 hours Transmutation Transmutation
Death Armor Touch target, Advantage on Death Saves, Necrotic damage reflection Action Touch 1 hour Necromancy Necromancy Necrotic Necrotic
Detect Thoughts Sense thoughts or read target's mind, Wis Save required Action Self Concentration, up to 1 minute Divination Divination
Dragon's Breath Touch willing creature, Cone damage, Dex Save Bonus Touch Concentration, up to 1 minute Transmutation Transmutation
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce Size change, Con Save, Strength check bonus/penalty Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Flame Blade Melee Spell Attack, Fire Damage weapon Bonus Self Concentration, up to 10 minutes Evocation Evocation Fire Fire
Flaming Sphere Dex Save, moving ground Fire Damage sphere Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Gust of Wind Line blast, Strength Save, push creatures away Action Self Concentration, up to 1 minute Evocation Evocation
Hold Person Humanoid target must pass Wisdom Save or be Paralyzed Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility Target becomes invisible until action or spell cast Action Touch Concentration, up to 1 hour Illusion Illusion
Knock Object unlocks, suppresses Arcane Lock for ten minutes Action 60 feet Instantaneous Transmutation Transmutation
Levitate Suspends object or creature up to 20 feet Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Magic Weapon Touch grants weapon +1 bonus to rolls Bonus Touch 1 hour Transmutation Transmutation
Mind Spike Wis Save, 3d8 Psychic damage, know location Action 120 feet Concentration, up to 1 hour Divination Divination Psychic Psychic
Mirror Image Three illusory duplicates mimic actions, absorb hits Action Self 1 minute Illusion Illusion
Misty Step Teleport up to 30 feet to visible space Bonus Self Instantaneous Conjuration Conjuration
Phantasmal Force Int Save, illusionary object, Psychic damage Action 60 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Scorching Ray Ranged spell attack, three rays of Fire damage Action 120 feet Instantaneous Evocation Evocation Fire Fire
See Invisibility See invisible creatures and Ethereal Plane Action Self 1 hour Divination Divination
Shatter Loud noise in area, Con Save vs Thunder damage Action 60 feet Instantaneous Evocation Evocation Thunder Thunder
Spider Climb Willing creature gains vertical movement ability Action Touch Concentration, up to 1 hour Transmutation Transmutation
Suggestion Wis Save, suggest achievable action, target Charmed Action 30 feet Concentration, up to 8 hours Enchantment Enchantment
Web Difficult Terrain, Restrained condition, Dex Save Action 60 feet Concentration, up to 1 hour Conjuration Conjuration Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blink Vanishes to Ethereal Plane, returns next turn Action Self 1 minute Transmutation Transmutation
Cacophonic Shield Thunder damage, Deafened condition, Con Save Action Self Concentration, up to 10 minutes Evocation Evocation Thunder Thunder
Clairvoyance Invisible sensor, see or hear remote location 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Counterspell Interrupt spellcasting, Con Save, prevents slot loss Reaction 60 feet Instantaneous Abjuration Abjuration
Daylight Area of sunlight, Bright Light and Dim Light Action 60 feet 1 hour Evocation Evocation
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Fear Wis Save, Frightened condition, move away Action Self Concentration, up to 1 minute Illusion Illusion
Fireball Dex Save, large area Fire Damage explosion Action 150 feet Instantaneous Evocation Evocation Fire Fire
Fly Target gains 60 ft Fly Speed, can hover Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Gaseous Form Target becomes misty cloud, resists damage types Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Haste Willing creature, double speed, extra action until end Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Hypnotic Pattern Wis Save, Charmed and Incapacitated in area Action 120 feet Concentration, up to 1 minute Illusion Illusion
Laeral's Silver Lance Line attack, Force damage, Str Save, Prone condition Action Self Instantaneous Evocation Evocation Force Force
Lightning Bolt Line blast, Dexterity save, Lightning damage Action Self Instantaneous Evocation Evocation Lightning Lightning
Major Image Creates realistic illusion, visible but intangible Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Protection from Energy Warding resistance against one chosen element type Action Touch Concentration, up to 1 hour Abjuration Abjuration
Sleet Storm Area control, Dex Save, prone and concentration loss Action 150 feet Concentration, up to 1 minute Conjuration Conjuration
Slow Wis Save, halves speed, penalty to AC/Dex saves Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Stinking Cloud Con Save, Poisoned condition, 20 ft radius gas cloud Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Tongues Touch target, understand any spoken or signed language Action Touch 1 hour Divination Divination
Vampiric Touch Melee attack, Necrotic damage, heal half damage dealt Action Self Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Water Breathing Grants ability to breathe underwater for duration Action 30 feet 24 hours Transmutation Transmutation
Water Walk Walk on liquid surfaces like solid ground Action 30 feet 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Backlash Reduce damage taken, force Con save on attacker Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Banishment Target sent to harmless demiplane, returns later Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Blight Necrotic damage save, kills nonmagical plants Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster Target fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Confusion Wis Save, target behaves randomly for turns Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Dimension Door Teleport self or willing creature to desired location Action 500 feet Instantaneous Conjuration Conjuration Force Force
Dominate Beast Charmed beast must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Fire Shield Resistance to Cold or Fire, melee damage rebound Action Self 10 minutes Evocation Evocation Cold Cold
Fire Fire
Greater Invisibility Target becomes invisible until spell ends Action Touch Concentration, up to 1 minute Illusion Illusion
Ice Storm 20-foot Cylinder, Bludgeoning/Cold damage, Dex Save Action 300 feet Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Cold Cold
Polymorph Wis Save, transforms creature into chosen Beast form Action 60 feet Concentration, up to 1 hour Transmutation Transmutation
Spellfire Storm Area radiant damage, Con Save, disrupts casting Action 60 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Stoneskin Wondrous touch, Resistance to Bludgeoning, Piercing, Slashing Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Vitriolic Sphere Acid sphere explosion, Dex Save, Acid damage over time Action 150 feet Instantaneous Evocation Evocation Acid Acid
Wall of Fire Fire wall creation, Dex Save, Fire damage on entry/end turn Action 120 feet Concentration, up to 1 minute Evocation Evocation Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Objects Control nonmagical objects as constructs Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Bigby's Hand Summon hand, melee attack, push, grapple, block Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning
Force Force
Cloudkill 20-foot Sphere, 5d8 Poison damage, Con Save Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Poison Poison
Cone of Cold Con Save, 60-foot cone cold damage Action Self Instantaneous Evocation Evocation Cold Cold
Creation Summon object of wood or stone, up to 5-foot Cube 1 Min. 30 feet Special Illusion Illusion
Dominate Person Charmed humanoid must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Hold Monster Target must pass Wisdom Save or be Paralyzed Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Insect Plague 20-foot Sphere, Piercing damage, Con Save Action 300 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Seeming Illusion change appearance, Cha Save to resist Action 30 feet 8 hours Illusion Illusion
Songal's Elemental Suffusion Elemental resistance, elemental pulse damage, fly speed Action Self Concentration, up to 1 minute Transmutation Transmutation Thunder Thunder
Synaptic Static 20-foot radius, Int Save, Psychic damage, muddled thoughts Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Telekinesis Magic action, move/manipulate creature or object Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Teleportation Circle Draw circle, open portal, instant travel point 1 Min. 10 feet 1 round Conjuration Conjuration
Wall of Stone Stone wall creation, Dex Save, Psychic damage, can bridge chasms Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Gate Creates linked teleportation portals Action 500 feet Concentration, up to 10 minutes Conjuration Conjuration
Chain Lightning Three lightning bolts, 10d8 Lightning damage, Dex Save Action 150 feet Instantaneous Evocation Evocation Lightning Lightning
Circle of Death 60-foot Sphere, 8d8 Necrotic damage, Con Save Action 150 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Disintegrate Green ray attack, Dex Save, massive Force damage, disintegration Action 60 feet Instantaneous Transmutation Transmutation Force Force
Elminster's Effulgent Spheres Six spheres, resistance or ranged elemental blast Action Self 1 hour Evocation Evocation Thunder Thunder
Eyebite Targeted void gaze, Wis Save, sleep, panic, or sickened Action Self Concentration, up to 1 minute Necromancy Necromancy
Flesh to Stone Con Save, restrain or petrify target Action 60 feet Concentration, up to 1 minute Transmutation Transmutation
Globe of Invulnerability 10-foot barrier blocks lower level spells Action Self Concentration, up to 1 minute Abjuration Abjuration
Mass Suggestion Wis Save, suggest actions to twelve creatures Action 60 feet 24 hours Enchantment Enchantment
Move Earth Reshape terrain, dirt, sand, clay, area control Action 120 feet Concentration, up to 2 hours Transmutation Transmutation
Otiluke's Freezing Sphere Cold damage sphere, can freeze water surface Action 300 feet Instantaneous Evocation Evocation Cold Cold
Sunbeam Con Save, Radiant damage line, blinds target area Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
True Seeing Willing target gains Truesight for duration Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Delayed Blast Fireball Glowing bead explodes, Dex Save, increasing Fire damage Action 150 feet Concentration, up to 1 minute Evocation Evocation Fire Fire
Etherealness Step to Ethereal Plane, bypass physical barriers Action Self 8 hours Conjuration Conjuration Force Force
Finger of Death Con Save, Necrotic damage, zombie creation Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Fire Storm Dex Save, AoE Fire Damage in area Action 150 feet Instantaneous Evocation Evocation Fire Fire
Plane Shift Teleports willing group to different plane of existence Action Touch Instantaneous Conjuration Conjuration
Prismatic Spray Cone damage, Dex Save, multiple element types Action Self Instantaneous Evocation Evocation Acid Acid
Cold Cold
Fire Fire
Lightning Lightning
Poison Poison
Reverse Gravity Reverses gravity in area, Dex Save to avoid fall Action 100 feet Concentration, up to 1 minute Transmutation Transmutation
Simbul's Synostodweomer Touch target, spell slot level healing on cast Action Touch 1 hour Transmutation Transmutation
Teleport Instantly transport up to eight willing creatures Action 10 feet Instantaneous Conjuration Conjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Demiplane Create temporary room door anywhere visible Action 60 feet 1 hour Conjuration Conjuration
Dominate Monster Charmed monster must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Earthquake 100-foot tremor area, Dex Save, Prone condition Action 500 feet Concentration, up to 1 minute Transmutation Transmutation Bludgeoning Bludgeoning
Incendiary Cloud 20-foot Sphere, Fire damage, Dex Save Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Power Word Stun Stuns low HP targets, Con Save otherwise Action 60 feet Instantaneous Enchantment Enchantment
Sunburst 60-foot radius, Con Save, Radiant damage, Blinds Action 150 feet Instantaneous Evocation Evocation Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade of Disaster Melee attacks with planar rift, high Force damage Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Force Force
Gate Opens portal to any plane, transports creature instantly Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Meteor Swarm Dex Save, AoE Bludgeoning and Fire damage Action 1 mile Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Fire Fire
Power Word Kill Force target death or massive psychic damage Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Time Stop Stop time for all but self, action economy boost Action Self Instantaneous Transmutation Transmutation
Wish Duplicate any spell up to level 8, Instant Health, Immunity options Action Self Instantaneous Conjuration Conjuration Necrotic Necrotic