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Warlock/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Eldritch Invocations Liste der Patrons Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade Ward Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the... Action Self Concentration, up to 1 minute Abjuration Abjuration
Chill Touch Channeling the chill of the grave, make a melee spell attack against a target within reach. Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Eldritch Blast You hurl a beam of crackling energy. Action 120 feet Instantaneous Evocation Evocation Force Force
Friends You magically emanate a sense of friendship toward one creature you can see within range. Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Mage Hand A spectral, floating hand appears at a point you choose within range. Action 30 feet 1 minute Conjuration Conjuration
Mind Sliver You try to temporarily sliver the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Minor Illusion You create a sound or an image of an object within range that lasts for the duration. Action 30 feet 1 minute Illusion Illusion
Poison Spray You spray toxic mist at a creature within range. Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation You create a magical effect within range. Action 10 feet 1 hour Transmutation Transmutation
Thunderclap Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... Action Self Instantaneous Evocation Evocation Thunder Thunder
Toll the Dead You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10... Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
True Strike Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Armor of Agathys Protective magical frost surrounds you. Bonus Self 1 hour Abjuration Abjuration Cold Cold
Arms of Hadar Invoking Hadar, you cause tendrils to erupt from yourself. Action Self Instantaneous Conjuration Conjuration Necrotic Necrotic
Bane Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Charm Person One Humanoid you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Comprehend Languages For the duration, you understand the literal meaning of any language that you hear or see signed. Action Self 1 hour Divination Divination
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Expeditious Retreat You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action. Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
Hellish Rebuke The creature that damaged you is momentarily surrounded by green flames. Reaction 60 feet Instantaneous Evocation Evocation Fire Fire
Hex You place a curse on a creature that you can see within range. Bonus 90 feet Concentration, up to 1 hour Enchantment Enchantment Necrotic Necrotic
Illusory Script You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. 1 Min. Touch 10 days Illusion Illusion
Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations,... Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Speak with Animals For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence... Action Self 10 minutes Divination Divination
Tasha's Hideous Laughter One creature of your choice that you can see within range makes a Wisdom saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Unseen Servant This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until... Action 60 feet 1 hour Conjuration Conjuration
Witch Bolt A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you... Action 60 feet Concentration, up to 1 minute Evocation Evocation Lightning Lightning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Cloud of Daggers You conjure spinning daggers in a 5-foot Cube centered on a point within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Crown of Madness One creature that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for... Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Darkness For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. Action 60 feet Concentration, up to 10 minutes Evocation Evocation
Enthrall You weave a distracting string of words, causing creatures of your choice that you can see within range to make a... Action 60 feet 1 minute Enchantment Enchantment
Hold Person Choose a Humanoid that you can see within range. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 hour Illusion Illusion
Mind Spike You drive a spike of psionic energy into the mind of one creature you can see within range. Action 120 feet Concentration, up to 1 hour Divination Divination Psychic Psychic
Mirror Image Three illusory duplicates of yourself appear in your space. Action Self 1 minute Illusion Illusion
Misty Step Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see. Bonus Self Instantaneous Conjuration Conjuration
Ray of Enfeeblement A beam of enervating energy shoots from you toward a creature within range. Action 60 feet Concentration, up to 1 minute Necromancy Necromancy
Spider Climb Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical... Action Touch Concentration, up to 1 hour Transmutation Transmutation
Suggestion You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that... Action 30 feet Concentration, up to 8 hours Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Counterspell You attempt to interrupt a creature in the process of casting a spell. Reaction 60 feet Instantaneous Abjuration Abjuration
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Fear Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the... Action Self Concentration, up to 1 minute Illusion Illusion
Fly You touch a willing creature. Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Gaseous Form A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for... Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Hunger of Hadar You open a gateway to the Far Realm, a region infested with unspeakable horrors. Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Acid Acid
Cold Cold
Hypnotic Pattern You create a twisting pattern of colors in a 30-foot Cube within range. Action 120 feet Concentration, up to 1 minute Illusion Illusion
Magic Circle You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can... 1 Min. 10 feet 1 hour Abjuration Abjuration
Major Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Remove Curse At your touch, all curses affecting one creature or object end. Action Touch Instantaneous Abjuration Abjuration
Summon Fey You call forth a Fey spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Undead You call forth an Undead spirit. Action 90 feet Concentration, up to 1 hour Necromancy Necromancy
Tongues This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. Action Touch 1 hour Divination Divination
Vampiric Touch The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Action Self Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Backlash You ward yourself against destructive energy, reducing the damage taken by 4d6 plus your spellcasting ability modifier. Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Banishment One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless... Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Blight A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed... Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster One creature you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Dimension Door You teleport to a location within range. Action 500 feet Instantaneous Conjuration Conjuration Force Force
Doomtide You create a 20-foot-radius Sphere of inky fog within range. Action 120 feet Concentration, up to 1 minute Conjuration Conjuration Psychic Psychic
Hallucinatory Terrain You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. 10 Min. 300 feet 24 hours Illusion Illusion
Summon Aberration You call forth an aberrant spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Contact Other Plane You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. 1 Min. Self 1 minute Divination Divination Psychic Psychic
Dream You target a creature you know on the same plane of existence. 1 Min. Self 8 hours Illusion Illusion Psychic Psychic
Hold Monster Choose a creature that you can see within range. Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Jallarzi's Storm of Radiance You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a... Action 120 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Thunder Thunder
Mislead You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. Action Self Concentration, up to 1 hour Illusion Illusion
Planar Binding You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. 1 Hr. 60 feet 24 hours Abjuration Abjuration
Scrying You can see and hear a creature you choose that is on the same plane of existence as you. 10 Min. Self Concentration, up to 10 minutes Divination Divination
Synaptic Static You cause psychic energy to erupt at a point within range. Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Teleportation Circle As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location... 1 Min. 10 feet 1 round Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Gate You create linked teleportation portals. Action 500 feet Concentration, up to 10 minutes Conjuration Conjuration
Circle of Death Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. Action 150 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Create Undead You can cast this spell only at night. 1 Min. 10 feet Instantaneous Necromancy Necromancy
Eyebite For the duration, your eyes become an inky void. Action Self Concentration, up to 1 minute Necromancy Necromancy
Summon Fiend You call forth a fiendish spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Tasha's Bubbling Cauldron You conjure a claw-footed cauldron filled with bubbling liquid. Action 5 feet 10 minutes Conjuration Conjuration
True Seeing For the duration, the willing creature you touch has Truesight with a range of 120 feet. Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Etherealness You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. Action Self 8 hours Conjuration Conjuration Force Force
Finger of Death You unleash negative energy toward a creature you can see within range. Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Forcecage An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you... Action 100 feet Concentration, up to 1 hour Evocation Evocation
Plane Shift You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Action Touch Instantaneous Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Befuddlement You blast the mind of a creature that you can see within range. Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Demiplane You create a shadowy Medium door on a flat solid surface that you can see within range. Action 60 feet 1 hour Conjuration Conjuration
Dominate Monster One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Glibness Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Action Self 1 hour Enchantment Enchantment
Power Word Stun You overwhelm the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Astral Projection You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends... 1 Hr. 10 feet Until dispelled Necromancy Necromancy
Blade of Disaster You create a 3-foot-long blade-shaped planar rift that lasts for the duration. Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Force Force
Foresight You touch a willing creature and bestow a limited ability to see into the immediate future. 1 Min. Touch 8 hours Divination Divination
Gate You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane... Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Imprisonment You create a magical restraint to hold a creature that you can see within range. 1 Min. 30 feet Until dispelled Abjuration Abjuration
Power Word Kill You compel one creature you can see within range to die. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
True Polymorph Choose one creature or nonmagical object that you can see within range. Action 30 feet Concentration, up to 1 hour Transmutation Transmutation
Weird You try to create illusory terrors in others' minds. Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic