| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Blade Ward | Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the... | Action | Self | Concentration, up to 1 minute | ✓ | — | — | |
| Chill Touch | Channeling the chill of the grave, make a melee spell attack against a target within reach. | Action | Touch | Instantaneous | — | — | ||
| Eldritch Blast | You hurl a beam of crackling energy. | Action | 120 feet | Instantaneous | — | — | ||
| Friends | You magically emanate a sense of friendship toward one creature you can see within range. | Action | 10 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Mage Hand | A spectral, floating hand appears at a point you choose within range. | Action | 30 feet | 1 minute | — | — | — | |
| Mind Sliver | You try to temporarily sliver the mind of one creature you can see within range. | Action | 60 feet | Instantaneous | — | — | ||
| Minor Illusion | You create a sound or an image of an object within range that lasts for the duration. | Action | 30 feet | 1 minute | — | — | — | |
| Poison Spray | You spray toxic mist at a creature within range. | Action | 30 feet | Instantaneous | — | — | ||
| Prestidigitation | You create a magical effect within range. | Action | 10 feet | 1 hour | — | — | — | |
| Thunderclap | Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... | Action | Self | Instantaneous | — | — | ||
| Toll the Dead | You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10... | Action | 60 feet | Instantaneous | — | — | ||
| True Strike | Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. | Action | Self | Instantaneous | — | — |
Warlock/Zauberliste
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| Übersicht | Feats | Subklassen | Eldritch Invocations | Liste der Patrons | Zauberliste |
|---|
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Armor of Agathys | Protective magical frost surrounds you. | Bonus | Self | 1 hour | — | — | ||
| Arms of Hadar | Invoking Hadar, you cause tendrils to erupt from yourself. | Action | Self | Instantaneous | — | — | ||
| Bane | Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. | Action | 30 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Charm Person | One Humanoid you can see within range makes a Wisdom saving throw. | Action | 30 feet | 1 hour | — | — | — | |
| Comprehend Languages | For the duration, you understand the literal meaning of any language that you hear or see signed. | Action | Self | 1 hour | — | ✓ | — | |
| Detect Magic | For the duration, you sense the presence of magical effects within 30 feet of yourself. | Action | Self | Concentration, up to 10 minutes | ✓ | ✓ | — | |
| Expeditious Retreat | You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action. | Bonus | Self | Concentration, up to 10 minutes | ✓ | — | — | |
| Hellish Rebuke | The creature that damaged you is momentarily surrounded by green flames. | Reaction | 60 feet | Instantaneous | — | — | ||
| Hex | You place a curse on a creature that you can see within range. | Bonus | 90 feet | Concentration, up to 1 hour | ✓ | — | ||
| Illusory Script | You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. | 1 Min. | Touch | 10 days | — | ✓ | — | |
| Protection from Evil and Good | Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations,... | Action | Touch | Concentration, up to 10 minutes | ✓ | — | — | |
| Speak with Animals | For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence... | Action | Self | 10 minutes | — | ✓ | — | |
| Tasha's Hideous Laughter | One creature of your choice that you can see within range makes a Wisdom saving throw. | Action | 30 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Unseen Servant | This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until... | Action | 60 feet | 1 hour | — | ✓ | — | |
| Witch Bolt | A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you... | Action | 60 feet | Concentration, up to 1 minute | ✓ | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Cloud of Daggers | You conjure spinning daggers in a 5-foot Cube centered on a point within range. | Action | 60 feet | Concentration, up to 1 minute | ✓ | — | ||
| Crown of Madness | One creature that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for... | Action | 120 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Darkness | For the duration, magical Darkness spreads from a point within range and fills a 15-foot-radius Sphere. | Action | 60 feet | Concentration, up to 10 minutes | ✓ | — | — | |
| Enthrall | You weave a distracting string of words, causing creatures of your choice that you can see within range to make a... | Action | 60 feet | 1 minute | — | — | — | |
| Hold Person | Choose a Humanoid that you can see within range. | Action | 60 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Invisibility | A creature you touch has the Invisible condition until the spell ends. | Action | Touch | Concentration, up to 1 hour | ✓ | — | — | |
| Mind Spike | You drive a spike of psionic energy into the mind of one creature you can see within range. | Action | 120 feet | Concentration, up to 1 hour | ✓ | — | ||
| Mirror Image | Three illusory duplicates of yourself appear in your space. | Action | Self | 1 minute | — | — | — | |
| Misty Step | Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see. | Bonus | Self | Instantaneous | — | — | — | |
| Ray of Enfeeblement | A beam of enervating energy shoots from you toward a creature within range. | Action | 60 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Spider Climb | Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical... | Action | Touch | Concentration, up to 1 hour | ✓ | — | — | |
| Suggestion | You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that... | Action | 30 feet | Concentration, up to 8 hours | ✓ | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Counterspell | You attempt to interrupt a creature in the process of casting a spell. | Reaction | 60 feet | Instantaneous | — | — | — | |
| Dispel Magic | Choose one creature, object, or magical effect within range. | Action | 120 feet | Instantaneous | — | — | — | |
| Fear | Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the... | Action | Self | Concentration, up to 1 minute | ✓ | — | — | |
| Fly | You touch a willing creature. | Action | Touch | Concentration, up to 10 minutes | ✓ | — | — | |
| Gaseous Form | A willing creature you touch shape-shifts, along with everything it's wearing and carrying, into a misty cloud for... | Action | Touch | Concentration, up to 1 hour | ✓ | — | ||
| Hunger of Hadar | You open a gateway to the Far Realm, a region infested with unspeakable horrors. | Action | 150 feet | Concentration, up to 1 minute | ✓ | — | ||
| Hypnotic Pattern | You create a twisting pattern of colors in a 30-foot Cube within range. | Action | 120 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Magic Circle | You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can... | 1 Min. | 10 feet | 1 hour | — | — | — | |
| Major Image | You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. | Action | 120 feet | Concentration, up to 10 minutes | ✓ | — | — | |
| Remove Curse | At your touch, all curses affecting one creature or object end. | Action | Touch | Instantaneous | — | — | — | |
| Summon Fey | You call forth a Fey spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Summon Undead | You call forth an Undead spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Tongues | This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. | Action | Touch | 1 hour | — | — | — | |
| Vampiric Touch | The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. | Action | Self | Concentration, up to 1 minute | ✓ | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Backlash | You ward yourself against destructive energy, reducing the damage taken by 4d6 plus your spellcasting ability modifier. | Reaction | 60 feet | Instantaneous | — | — | ||
| Banishment | One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless... | Action | 30 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Blight | A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed... | Action | 30 feet | Instantaneous | — | — | ||
| Charm Monster | One creature you can see within range makes a Wisdom saving throw. | Action | 30 feet | 1 hour | — | — | — | |
| Dimension Door | You teleport to a location within range. | Action | 500 feet | Instantaneous | — | — | ||
| Doomtide | You create a 20-foot-radius Sphere of inky fog within range. | Action | 120 feet | Concentration, up to 1 minute | ✓ | — | ||
| Hallucinatory Terrain | You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. | 10 Min. | 300 feet | 24 hours | — | — | — | |
| Summon Aberration | You call forth an aberrant spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Contact Other Plane | You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. | 1 Min. | Self | 1 minute | — | ✓ | ||
| Dream | You target a creature you know on the same plane of existence. | 1 Min. | Self | 8 hours | — | — | ||
| Hold Monster | Choose a creature that you can see within range. | Action | 90 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Jallarzi's Storm of Radiance | You unleash a storm of flashing light and raging thunder in a 10-foot-radius, 40-foot-high Cylinder centered on a... | Action | 120 feet | Concentration, up to 1 minute | ✓ | — | ||
| Mislead | You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. | Action | Self | Concentration, up to 1 hour | ✓ | — | — | |
| Planar Binding | You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. | 1 Hr. | 60 feet | 24 hours | — | — | — | |
| Scrying | You can see and hear a creature you choose that is on the same plane of existence as you. | 10 Min. | Self | Concentration, up to 10 minutes | ✓ | — | — | |
| Synaptic Static | You cause psychic energy to erupt at a point within range. | Action | 120 feet | Instantaneous | — | — | ||
| Teleportation Circle | As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location... | 1 Min. | 10 feet | 1 round | — | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Arcane Gate | You create linked teleportation portals. | Action | 500 feet | Concentration, up to 10 minutes | ✓ | — | — | |
| Circle of Death | Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. | Action | 150 feet | Instantaneous | — | — | ||
| Create Undead | You can cast this spell only at night. | 1 Min. | 10 feet | Instantaneous | — | — | — | |
| Eyebite | For the duration, your eyes become an inky void. | Action | Self | Concentration, up to 1 minute | ✓ | — | — | |
| Summon Fiend | You call forth a fiendish spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Tasha's Bubbling Cauldron | You conjure a claw-footed cauldron filled with bubbling liquid. | Action | 5 feet | 10 minutes | — | — | — | |
| True Seeing | For the duration, the willing creature you touch has Truesight with a range of 120 feet. | Action | Touch | 1 hour | — | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Etherealness | You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. | Action | Self | 8 hours | — | — | ||
| Finger of Death | You unleash negative energy toward a creature you can see within range. | Action | 60 feet | Instantaneous | — | — | ||
| Forcecage | An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you... | Action | 100 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Plane Shift | You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. | Action | Touch | Instantaneous | — | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Befuddlement | You blast the mind of a creature that you can see within range. | Action | 150 feet | Instantaneous | — | — | ||
| Demiplane | You create a shadowy Medium door on a flat solid surface that you can see within range. | Action | 60 feet | 1 hour | — | — | — | |
| Dominate Monster | One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... | Action | 60 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Glibness | Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. | Action | Self | 1 hour | — | — | — | |
| Power Word Stun | You overwhelm the mind of one creature you can see within range. | Action | 60 feet | Instantaneous | — | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Astral Projection | You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends... | 1 Hr. | 10 feet | Until dispelled | — | — | — | |
| Blade of Disaster | You create a 3-foot-long blade-shaped planar rift that lasts for the duration. | Bonus | 60 feet | Concentration, up to 1 minute | ✓ | — | ||
| Foresight | You touch a willing creature and bestow a limited ability to see into the immediate future. | 1 Min. | Touch | 8 hours | — | — | — | |
| Gate | You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane... | Action | 60 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Imprisonment | You create a magical restraint to hold a creature that you can see within range. | 1 Min. | 30 feet | Until dispelled | — | — | — | |
| Power Word Kill | You compel one creature you can see within range to die. | Action | 60 feet | Instantaneous | — | — | ||
| True Polymorph | Choose one creature or nonmagical object that you can see within range. | Action | 30 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Weird | You try to create illusory terrors in others' minds. | Action | 120 feet | Concentration, up to 1 minute | ✓ | — |