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Warlock/Zauberliste

Aus Onos Wiki
Übersicht Feats Subklassen Eldritch Invocations Liste der Patrons Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade Ward Attacker subtracts d4 from all attack rolls against you Action Self Concentration, up to 1 minute Abjuration Abjuration
Chill Touch Melee Spell Attack, Necrotic damage, prevents healing Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Eldritch Blast Ranged spell attack, Force damage beam Action 120 feet Instantaneous Evocation Evocation Force Force
Friends Charmed condition on target, Wis Save required Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Mage Hand Spectral hand utility, manipulate objects remotely Action 30 feet 1 minute Conjuration Conjuration
Mind Sliver Int Save, 1d6 Psychic damage, next save penalty Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Minor Illusion Create sound or image illusion in range Action 30 feet 1 minute Illusion Illusion
Poison Spray Ranged Spell Attack, Poison Damage mist spray Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation Minor sensory effects, cleaning, flavoring objects Action 10 feet 1 hour Transmutation Transmutation
Thunderclap 5-foot Emanation, Con Save, Thunder damage burst Action Self Instantaneous Evocation Evocation Thunder Thunder
Toll the Dead Wis Save, Necrotic damage, bonus on missing HP Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
True Strike Attack with spellcasting ability, Radiant damage option Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Armor of Agathys Temporary HP, Cold damage on hit Bonus Self 1 hour Abjuration Abjuration Cold Cold
Arms of Hadar Str Save, 2d6 Necrotic damage aura Action Self Instantaneous Conjuration Conjuration Necrotic Necrotic
Bane Three targets subtract d4 from rolls/saves Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Charm Person Humanoid fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Comprehend Languages Understand written and spoken languages Action Self 1 hour Divination Divination
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Expeditious Retreat Dash action, bonus action dash until end Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
Hellish Rebuke Target that damaged you, Dex Save, Fire damage Reaction 60 feet Instantaneous Evocation Evocation Fire Fire
Hex Curse target, extra Necrotic damage on hits, ability check disadvantage Bonus 90 feet Concentration, up to 1 hour Enchantment Enchantment Necrotic Necrotic
Illusory Script Write illusion on surface, appears normal to designated allies 1 Min. Touch 10 days Illusion Illusion
Protection from Evil and Good Protection vs specific creature types, Disadvantage on attacks Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Speak with Animals Communicate with beasts, info on location/monsters Action Self 10 minutes Divination Divination
Tasha's Hideous Laughter Wis Save, Prone and Incapacitated conditions Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Unseen Servant Invisible servant performs simple tasks on command Action 60 feet 1 hour Conjuration Conjuration
Witch Bolt Ranged Spell Attack, Lightning damage, Bonus Action damage Action 60 feet Concentration, up to 1 minute Evocation Evocation Lightning Lightning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Cloud of Daggers 5-foot Cube, Slashing damage, enters/ends turn Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Crown of Madness Target must make melee attack, Wis Save, Charmed condition Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Darkness Area of magical darkness, blocks nonmagical light Action 60 feet Concentration, up to 10 minutes Evocation Evocation
Enthrall Targeted distraction, -10 Perception checks, Wis Save Action 60 feet 1 minute Enchantment Enchantment
Hold Person Humanoid target must pass Wisdom Save or be Paralyzed Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility Target becomes invisible until action or spell cast Action Touch Concentration, up to 1 hour Illusion Illusion
Mind Spike Wis Save, 3d8 Psychic damage, know location Action 120 feet Concentration, up to 1 hour Divination Divination Psychic Psychic
Mirror Image Three illusory duplicates mimic actions, absorb hits Action Self 1 minute Illusion Illusion
Misty Step Teleport up to 30 feet to visible space Bonus Self Instantaneous Conjuration Conjuration
Ray of Enfeeblement Con Save, Disadvantage on attacks or Strength tests Action 60 feet Concentration, up to 1 minute Necromancy Necromancy
Spider Climb Willing creature gains vertical movement ability Action Touch Concentration, up to 1 hour Transmutation Transmutation
Suggestion Wis Save, suggest achievable action, target Charmed Action 30 feet Concentration, up to 8 hours Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Counterspell Interrupt spellcasting, Con Save, prevents slot loss Reaction 60 feet Instantaneous Abjuration Abjuration
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Fear Wis Save, Frightened condition, move away Action Self Concentration, up to 1 minute Illusion Illusion
Fly Target gains 60 ft Fly Speed, can hover Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Gaseous Form Target becomes misty cloud, resists damage types Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Hunger of Hadar 20-foot Sphere, Acid/Cold damage, Dex Save Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Acid Acid
Cold Cold
Hypnotic Pattern Wis Save, Charmed and Incapacitated in area Action 120 feet Concentration, up to 1 minute Illusion Illusion
Magic Circle Area control, prevents entry/exit, Cha Save 1 Min. 10 feet 1 hour Abjuration Abjuration
Major Image Creates realistic illusion, visible but intangible Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Remove Curse End curses on one creature or object Action Touch Instantaneous Abjuration Abjuration
Summon Fey Conjure fey ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Summon Undead Conjure undead ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Necromancy Necromancy
Tongues Touch target, understand any spoken or signed language Action Touch 1 hour Divination Divination
Vampiric Touch Melee attack, Necrotic damage, heal half damage dealt Action Self Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Backlash Reduce damage taken, force Con save on attacker Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Banishment Target sent to harmless demiplane, returns later Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Blight Necrotic damage save, kills nonmagical plants Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster Target fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Dimension Door Teleport self or willing creature to desired location Action 500 feet Instantaneous Conjuration Conjuration Force Force
Doomtide 20-foot fog area, Psychic damage, Wis Save Action 120 feet Concentration, up to 1 minute Conjuration Conjuration Psychic Psychic
Hallucinatory Terrain Illusion, makes terrain look like other types 10 Min. 300 feet 24 hours Illusion Illusion
Summon Aberration Conjure aberrant ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Contact Other Plane Int Save, ask five questions of entity 1 Min. Self 1 minute Divination Divination Psychic Psychic
Dream Targeted sleep, psychic message, Wis Save 1 Min. Self 8 hours Illusion Illusion Psychic Psychic
Hold Monster Target must pass Wisdom Save or be Paralyzed Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Jallarzi's Storm of Radiance Cylinder area, Radiant/Thunder damage, Con Save Action 120 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Thunder Thunder
Mislead Become invisible with illusory double decoy Action Self Concentration, up to 1 hour Illusion Illusion
Planar Binding Cha Save, binds powerful creature to your will 1 Hr. 60 feet 24 hours Abjuration Abjuration
Scrying See/hear distant location or creature, Wis Save 10 Min. Self Concentration, up to 10 minutes Divination Divination
Synaptic Static 20-foot radius, Int Save, Psychic damage, muddled thoughts Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Teleportation Circle Draw circle, open portal, instant travel point 1 Min. 10 feet 1 round Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Gate Creates linked teleportation portals Action 500 feet Concentration, up to 10 minutes Conjuration Conjuration
Circle of Death 60-foot Sphere, 8d8 Necrotic damage, Con Save Action 150 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Create Undead Night only, animate ghouls from corpses, control undead 1 Min. 10 feet Instantaneous Necromancy Necromancy
Eyebite Targeted void gaze, Wis Save, sleep, panic, or sickened Action Self Concentration, up to 1 minute Necromancy Necromancy
Summon Fiend Conjure fiendish ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Tasha's Bubbling Cauldron Bonus Action, creates multiple potions of choice Action 5 feet 10 minutes Conjuration Conjuration
True Seeing Willing target gains Truesight for duration Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Etherealness Step to Ethereal Plane, bypass physical barriers Action Self 8 hours Conjuration Conjuration Force Force
Finger of Death Con Save, Necrotic damage, zombie creation Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Forcecage Traps creature in force cage, Cha Save to escape Action 100 feet Concentration, up to 1 hour Evocation Evocation
Plane Shift Teleports willing group to different plane of existence Action Touch Instantaneous Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Befuddlement Psychic damage, prevents casting spells for duration Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Demiplane Create temporary room door anywhere visible Action 60 feet 1 hour Conjuration Conjuration
Dominate Monster Charmed monster must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Glibness Charisma checks replace roll with 15 Action Self 1 hour Enchantment Enchantment
Power Word Stun Stuns low HP targets, Con Save otherwise Action 60 feet Instantaneous Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Astral Projection Project willing bodies to Astral Plane 1 Hr. 10 feet Until dispelled Necromancy Necromancy
Blade of Disaster Melee attacks with planar rift, high Force damage Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Force Force
Foresight Target gains advantage, others have disadvantage 1 Min. Touch 8 hours Divination Divination
Gate Opens portal to any plane, transports creature instantly Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Imprisonment Wis Save, trap target in chosen magical restraint 1 Min. 30 feet Until dispelled Abjuration Abjuration
Power Word Kill Force target death or massive psychic damage Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
True Polymorph Shape-shift creature or object, Wis Save DC Action 30 feet Concentration, up to 1 hour Transmutation Transmutation
Weird 30-foot Sphere, Wisdom Save, Psychic damage, Frightened condition Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic