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Druid/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Druidcraft Whispering to the spirits of nature, you create one of the following effects within range. Action 30 feet Instantaneous Transmutation Transmutation
Elementalism You exert control over the elements, creating one of the following effects within range. Action 30 feet Instantaneous Transmutation Transmutation
Guidance You touch a willing creature and choose a skill. Action Touch Concentration, up to 1 minute Divination Divination
Mending This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a... 1 Min. Touch Instantaneous Transmutation Transmutation
Message You point toward a creature within range and whisper a message. Action 120 feet 1 round Transmutation Transmutation
Poison Spray You spray toxic mist at a creature within range. Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Produce Flame A flickering flame appears in your hand and remains there for the duration. Bonus Self 10 minutes Conjuration Conjuration Fire Fire
Resistance You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing,... Action Touch Concentration, up to 1 minute Abjuration Abjuration
Shillelagh A Club or Quarterstaff you are holding is imbued with nature's power. Bonus Self 1 minute Transmutation Transmutation Force Force
Spare the Dying Choose a creature within range that has 0 Hit Points and isn't dead. Action 15 feet Instantaneous Necromancy Necromancy
Starry Wisp You launch a mote of light at one creature or object within range. Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Thorn Whip You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Action 30 feet Instantaneous Transmutation Transmutation Piercing Piercing
Thunderclap Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... Action Self Instantaneous Evocation Evocation Thunder Thunder

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animal Friendship Target a Beast that you can see within range. Action 30 feet 24 hours Enchantment Enchantment
Charm Person One Humanoid you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Create or Destroy Water You do one of the following: Create Water. Action 30 feet Instantaneous Transmutation Transmutation
Cure Wounds A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Action Touch Instantaneous Abjuration Abjuration
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within... Action Self Concentration, up to 10 minutes Divination Divination
Entangle Grasping plants sprout from the ground in a 20-foot square within range. Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Faerie Fire Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Action 60 feet Concentration, up to 1 minute Evocation Evocation
Fog Cloud You create a 20-foot-radius Sphere of fog centered on a point within range. Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Goodberry Ten berries appear in your hand and are infused with magic for the duration. Action Touch 24 hours Conjuration Conjuration
Healing Word A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting... Bonus 60 feet Instantaneous Abjuration Abjuration
Ice Knife You create a shard of ice and fling it at one creature within range. Action 60 feet Instantaneous Conjuration Conjuration Cold Cold
Piercing Piercing
Jump You touch a willing creature. Bonus Touch 1 minute Transmutation Transmutation
Longstrider You touch a creature. Action Touch 1 hour Transmutation Transmutation
Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations,... Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Purify Food and Drink You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range. Action 10 feet Instantaneous Transmutation Transmutation
Speak with Animals For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence... Action Self 10 minutes Divination Divination
Thunderwave You unleash a wave of thunderous energy. Action Self Instantaneous Evocation Evocation Thunder Thunder

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Choose up to three creatures within range. Action 30 feet 8 hours Abjuration Abjuration
Animal Messenger A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to... Action 30 feet 24 hours Enchantment Enchantment
Augury You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within... 1 Min. Self Instantaneous Divination Divination
Barkskin You touch a willing creature. Bonus Touch 1 hour Transmutation Transmutation
Beast Sense You touch a willing Beast. Action Touch Concentration, up to 1 hour Divination Divination
Continual Flame A flame springs from an object that you touch. Action Touch Until dispelled Evocation Evocation
Darkvision For the duration, a willing creature you touch has Darkvision with a range of 150 feet. Action Touch 8 hours Transmutation Transmutation
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen... Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Find Traps You sense any trap within range that is within line of sight. Action 120 feet Instantaneous Divination Divination
Flame Blade You evoke a fiery blade in your free hand. Bonus Self Concentration, up to 10 minutes Evocation Evocation Fire Fire
Flaming Sphere You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Gust of Wind A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Action Self Concentration, up to 1 minute Evocation Evocation
Heat Metal Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can... Action 60 feet Concentration, up to 1 minute Transmutation Transmutation Fire Fire
Hold Person Choose a Humanoid that you can see within range. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Lesser Restoration You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Bonus Touch Instantaneous Abjuration Abjuration
Locate Animals or Plants Describe or name a specific kind of Beast, Plant creature, or nonmagical plant. Action Self Instantaneous Divination Divination
Locate Object Describe or name an object that is familiar to you. Action Self Concentration, up to 10 minutes Divination Divination
Moonbeam A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Pass without Trace You radiate a concealing aura in a 30-foot Emanation for the duration. Action Self Concentration, up to 1 hour Abjuration Abjuration
Protection from Poison You touch a creature and end the Poisoned condition on it. Action Touch 1 hour Abjuration Abjuration Poison Poison
Spike Growth The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. Action 150 feet Concentration, up to 10 minutes Transmutation Transmutation Piercing Piercing
Summon Beast You call forth a bestial spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Vitality An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 1 minute Abjuration Abjuration
Call Lightning A storm cloud appears at a point within range that you can see above yourself. Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Lightning Lightning
Conjure Animals You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you... Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Slashing Slashing
Daylight For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. Action 60 feet 1 hour Evocation Evocation
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Elemental Weapon A nonmagical weapon you touch becomes a magic weapon. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Feign Death You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Meld into Stone You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment... Action Touch 8 hours Transmutation Transmutation Force Force
Plant Growth This spell channels vitality into plants. Action 150 feet Instantaneous Transmutation Transmutation
Protection from Energy For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... Action Touch Concentration, up to 1 hour Abjuration Abjuration
Revivify You touch a creature that has died within the last minute. Action Touch Instantaneous Necromancy Necromancy
Sleet Storm Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within... Action 150 feet Concentration, up to 1 minute Conjuration Conjuration
Speak with Plants You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to... Action Self 10 minutes Transmutation Transmutation
Summon Fey You call forth a Fey spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Syluné's Viper A shimmering, spectral snake encircles your body for the duration. Bonus Self 1 hour Conjuration Conjuration Force Force
Water Breathing This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until... Action 30 feet 24 hours Transmutation Transmutation
Water Walk This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or... Action 30 feet 1 hour Transmutation Transmutation
Wind Wall A wall of strong wind rises from the ground at a point you choose within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blight A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed... Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster One creature you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Confusion Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving... Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Conjure Minor Elementals You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Conjuration Conjuration
Conjure Woodland Beings You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Conjuration Conjuration Force Force
Control Water Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using... Action 300 feet Concentration, up to 10 minutes Transmutation Transmutation Bludgeoning Bludgeoning
Divination This spell puts you in contact with a god or a god's servants. Action Self Instantaneous Divination Divination
Dominate Beast One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Fire Shield Wispy flames wreathe your body for the duration, shedding Bright Light in a 10-foot radius and Dim Light for an... Action Self 10 minutes Evocation Evocation Cold Cold
Fire Fire
Fount of Moonlight A cool light wreathes your body for the duration, emitting Bright Light in a 20-foot radius and Dim Light for an... Action Self Concentration, up to 10 minutes Evocation Evocation Radiant Radiant
Freedom of Movement You touch a willing creature. Action Touch 1 hour Abjuration Abjuration
Giant Insect You summon a giant centipede, spider, or wasp (chosen when you cast the spell). Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Grasping Vine You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Bludgeoning Bludgeoning
Hallucinatory Terrain You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. 10 Min. 300 feet 24 hours Illusion Illusion
Ice Storm Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Action 300 feet Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Cold Cold
Locate Creature Describe or name a creature that is familiar to you. Action Self Concentration, up to 1 hour Divination Divination
Polymorph You attempt to transform a creature that you can see within range into a Beast. Action 60 feet Concentration, up to 1 hour Transmutation Transmutation
Stone Shape You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and... Action Touch Instantaneous Transmutation Transmutation
Stoneskin Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage. Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Summon Elemental You call forth an Elemental spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Wall of Fire You create a wall of fire on a solid surface within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak For the duration, moonlight fills a 20-foot Emanation originating from you with Dim Light. Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Antilife Shell An aura extends from you in a 10-foot Emanation for the duration. Action Self Concentration, up to 1 hour Abjuration Abjuration
Awaken You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. 8 Hr. Touch Instantaneous Transmutation Transmutation
Commune with Nature You commune with nature spirits and gain knowledge of the surrounding area. 1 Min. Self 1 minute Divination Divination
Cone of Cold You unleash a blast of cold air. Action Self Instantaneous Evocation Evocation Cold Cold
Conjure Elemental You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Contagion Your touch inflicts a magical contagion. Action Touch 7 days Necromancy Necromancy Necrotic Necrotic
Geas You give a verbal command to a creature that you can see within range, ordering it to carry out some service or... 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... Action Touch Instantaneous Abjuration Abjuration
Insect Plague Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. Action 300 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Mass Cure Wounds A wave of healing energy washes out from a point you can see within range. Action 60 feet Instantaneous Abjuration Abjuration
Planar Binding You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. 1 Hr. 60 feet 24 hours Abjuration Abjuration
Reincarnate You touch a dead Humanoid or a piece of one. 1 Hr. Touch Instantaneous Necromancy Necromancy
Scrying You can see and hear a creature you choose that is on the same plane of existence as you. 10 Min. Self Concentration, up to 10 minutes Divination Divination
Songal's Elemental Suffusion You imbue yourself with the elemental power of genies. Action Self Concentration, up to 1 minute Transmutation Transmutation Thunder Thunder
Tree Stride You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Action Self Concentration, up to 1 minute Conjuration Conjuration
Wall of Stone A nonmagical wall of solid stone springs into existence at a point you choose within range. Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Fey You conjure a Medium spirit from the Feywild in an unoccupied space you can see within range. Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Psychic Psychic
Elminster's Effulgent Spheres Six chromatic spheres orbit you for the duration. Action Self 1 hour Evocation Evocation Thunder Thunder
Find the Path You magically sense the most direct physical route to a location you name. 1 Min. Self Concentration, up to 1 day Divination Divination
Flesh to Stone You attempt to turn one creature that you can see within range into stone. Action 60 feet Concentration, up to 1 minute Transmutation Transmutation
Heal Choose a creature that you can see within range. Action 60 feet Instantaneous Abjuration Abjuration
Heroes' Feast You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. 10 Min. Self Instantaneous Conjuration Conjuration Poison Poison
Move Earth Choose an area of terrain no larger than 40 feet on a side within range. Action 120 feet Concentration, up to 2 hours Transmutation Transmutation
Sunbeam You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Transport via Plants This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any... Action 10 feet 10 minutes Conjuration Conjuration
Wall of Thorns You create a wall of tangled brush bristling with needle-sharp thorns. Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Slashing Slashing
Wind Walk You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as... 1 Min. 30 feet 8 hours Transmutation Transmutation Slashing Slashing

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Fire Storm A storm of fire appears within range. Action 150 feet Instantaneous Evocation Evocation Fire Fire
Mirage Arcane You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. 10 Min. Sight 10 days Illusion Illusion
Plane Shift You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Action Touch Instantaneous Conjuration Conjuration
Regenerate A creature you touch regains 4d8 + 15 Hit Points. 1 Min. Touch 1 hour Transmutation Transmutation
Reverse Gravity This spell reverses gravity in a 50-foot-radius, 100-foot high Cylinder centered on a point within range. Action 100 feet Concentration, up to 1 minute Transmutation Transmutation
Symbol You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can... 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animal Shapes Choose any number of willing creatures that you can see within range. Action 30 feet 24 hours Transmutation Transmutation
Antipathy/Sympathy As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is... 1 Hr. 60 feet 10 days Enchantment Enchantment
Befuddlement You blast the mind of a creature that you can see within range. Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Control Weather You take control of the weather within 5 miles of you for the duration. 10 Min. Self Concentration, up to 8 hours Transmutation Transmutation
Earthquake Choose a point on the ground that you can see within range. Action 500 feet Concentration, up to 1 minute Transmutation Transmutation Bludgeoning Bludgeoning
Incendiary Cloud A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Sunburst Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Action 150 feet Instantaneous Evocation Evocation Radiant Radiant
Tsunami A wall of water springs into existence at a point you choose within range. 1 Min. 1 mile Concentration, up to 6 rounds Conjuration Conjuration Bludgeoning Bludgeoning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Foresight You touch a willing creature and bestow a limited ability to see into the immediate future. 1 Min. Touch 8 hours Divination Divination
Shapechange You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a... Action Self Concentration, up to 1 hour Transmutation Transmutation
Storm of Vengeance A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Action 1 mile Concentration, up to 1 minute Conjuration Conjuration Acid Acid
Bludgeoning Bludgeoning
Cold Cold
Lightning Lightning
Thunder Thunder
True Resurrection You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. 1 Hr. Touch Instantaneous Necromancy Necromancy