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Druid/Zauberliste

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Übersicht Feats Subklassen Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Druidcraft Nature effect: weather, bloom, sensory, light Action 30 feet Instantaneous Transmutation Transmutation
Elementalism 5-foot cube element control: air, earth, fire, water Action 30 feet Instantaneous Transmutation Transmutation
Guidance Touch willing creature, adds d4 to skill check Action Touch Concentration, up to 1 minute Divination Divination
Mending Repair single break or tear up to one foot 1 Min. Touch Instantaneous Transmutation Transmutation
Message Whisper message to target through barriers Action 120 feet 1 round Transmutation Transmutation
Poison Spray Ranged Spell Attack, Poison Damage mist spray Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Produce Flame Ranged attack, 1d8 Fire damage, sustained light source Bonus Self 10 minutes Conjuration Conjuration Fire Fire
Resistance Touch willing creature, reduces chosen damage type Action Touch Concentration, up to 1 minute Abjuration Abjuration
Shillelagh Melee attack, d8 damage, Force or weapon type Bonus Self 1 minute Transmutation Transmutation Force Force
Spare the Dying Stabilizes creature at zero hit points Action 15 feet Instantaneous Necromancy Necromancy
Starry Wisp Ranged Spell Attack, Radiant damage, Dim Light aura Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Thorn Whip Melee Spell Attack, Piercing damage, pull target closer Action 30 feet Instantaneous Transmutation Transmutation Piercing Piercing
Thunderclap 5-foot Emanation, Con Save, Thunder damage burst Action Self Instantaneous Evocation Evocation Thunder Thunder

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animal Friendship Charmed beast, ends on damage dealt Action 30 feet 24 hours Enchantment Enchantment
Charm Person Humanoid fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Create or Destroy Water Create clean water or destroy fog/water Action 30 feet Instantaneous Transmutation Transmutation
Cure Wounds Touch target, restore hit points Action Touch Instantaneous Abjuration Abjuration
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease Sense poisons, venomous creatures, contagions within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Entangle 20-foot area plants, Str Save, Restrained condition Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Faerie Fire Dex Save, outlines targets, advantage on attacks Action 60 feet Concentration, up to 1 minute Evocation Evocation
Fog Cloud Creates 20-foot radius fog area Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Goodberry Bonus action eats berry, restores 1 hit point Action Touch 24 hours Conjuration Conjuration
Healing Word Regain HP equal to modifier plus d4 Bonus 60 feet Instantaneous Abjuration Abjuration
Ice Knife Ranged Spell Attack, Piercing/Cold damage, Dex Save Action 60 feet Instantaneous Conjuration Conjuration Cold Cold
Piercing Piercing
Jump Willing creature jumps up to 30 feet on turn Bonus Touch 1 minute Transmutation Transmutation
Longstrider Touch grants target increased speed for duration Action Touch 1 hour Transmutation Transmutation
Protection from Evil and Good Protection vs specific creature types, Disadvantage on attacks Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Purify Food and Drink Cleans nonmagical food and drink of rot/poison Action 10 feet Instantaneous Transmutation Transmutation
Speak with Animals Communicate with beasts, info on location/monsters Action Self 10 minutes Divination Divination
Thunderwave 15-foot Cube, Con Save, Thunder damage, pushed away Action Self Instantaneous Evocation Evocation Thunder Thunder

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Increase HP maximum and current HP up to three Action 30 feet 8 hours Abjuration Abjuration
Animal Messenger Beast delivers message to specified location Action 30 feet 24 hours Enchantment Enchantment
Augury Omen regarding future actions, DM determines result 1 Min. Self Instantaneous Divination Divination
Barkskin Willing creature gains AC 17 until spell ends Bonus Touch 1 hour Transmutation Transmutation
Beast Sense Perceive through willing Beast's senses and abilities Action Touch Concentration, up to 1 hour Divination Divination
Continual Flame Touch object, persistent light source Action Touch Until dispelled Evocation Evocation
Darkvision Willing creature gains 150-foot darkvision Action Touch 8 hours Transmutation Transmutation
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce Size change, Con Save, Strength check bonus/penalty Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Find Traps Sense traps within line of sight Action 120 feet Instantaneous Divination Divination
Flame Blade Melee Spell Attack, Fire Damage weapon Bonus Self Concentration, up to 10 minutes Evocation Evocation Fire Fire
Flaming Sphere Dex Save, moving ground Fire Damage sphere Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Gust of Wind Line blast, Strength Save, push creatures away Action Self Concentration, up to 1 minute Evocation Evocation
Heat Metal Object glows red-hot, Fire damage on contact Action 60 feet Concentration, up to 1 minute Transmutation Transmutation Fire Fire
Hold Person Humanoid target must pass Wisdom Save or be Paralyzed Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Lesser Restoration Touch ends one condition: Blinded, Deafened, Poisoned Bonus Touch Instantaneous Abjuration Abjuration
Locate Animals or Plants Find direction to specific flora/fauna within 5 miles Action Self Instantaneous Divination Divination
Locate Object Sense direction to known object up to 1000 feet Action Self Concentration, up to 10 minutes Divination Divination
Moonbeam Con Save, Radiant damage in a beam of light Action 120 feet Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Pass without Trace +10 Stealth bonus, leaves no tracks aura Action Self Concentration, up to 1 hour Abjuration Abjuration
Protection from Poison Ends poison, grants resistance and save advantage Action Touch 1 hour Abjuration Abjuration Poison Poison
Spike Growth Area difficult terrain, Piercing damage on entry Action 150 feet Concentration, up to 10 minutes Transmutation Transmutation Piercing Piercing
Summon Beast Conjure bestial ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Vitality 30ft aura, restores 2d6 HP at start of turn Action Self Concentration, up to 1 minute Abjuration Abjuration
Call Lightning Lightning bolt, 3d10 Lightning damage, Dex Save Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Lightning Lightning
Conjure Animals Dex Save, spectral pack attacks nearby creatures Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Slashing Slashing
Daylight Area of sunlight, Bright Light and Dim Light Action 60 feet 1 hour Evocation Evocation
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Elemental Weapon Touch weapon, +1 bonus, extra elemental damage Action Touch Concentration, up to 1 hour Transmutation Transmutation
Feign Death Target appears dead, resists most damage Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Meld into Stone Merge with stone object, Force damage on exit Action Touch 8 hours Transmutation Transmutation Force Force
Plant Growth Overgrowth slows movement or enriches plants food Action 150 feet Instantaneous Transmutation Transmutation
Protection from Energy Warding resistance against one chosen element type Action Touch Concentration, up to 1 hour Abjuration Abjuration
Revivify Touch creature dead within minute, revives with 1 HP Action Touch Instantaneous Necromancy Necromancy
Sleet Storm Area control, Dex Save, prone and concentration loss Action 150 feet Concentration, up to 1 minute Conjuration Conjuration
Speak with Plants Communicate with plants, terrain manipulation Action Self 10 minutes Transmutation Transmutation
Summon Fey Conjure fey ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Syluné's Viper Ranged Spell Attack, Force damage, Poisoned condition Bonus Self 1 hour Conjuration Conjuration Force Force
Water Breathing Grants ability to breathe underwater for duration Action 30 feet 24 hours Transmutation Transmutation
Water Walk Walk on liquid surfaces like solid ground Action 30 feet 1 hour Transmutation Transmutation
Wind Wall Strength Save, Bludgeoning damage, Blocks projectiles Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blight Necrotic damage save, kills nonmagical plants Action 30 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Charm Monster Target fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Confusion Wis Save, target behaves randomly for turns Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Conjure Minor Elementals Emanation adds extra damage to attacks Action Self Concentration, up to 10 minutes Conjuration Conjuration
Conjure Woodland Beings Wis Save, nature spirits deal force damage, disengage bonus action Action Self Concentration, up to 10 minutes Conjuration Conjuration Force Force
Control Water Area control, Str Save, Bludgeoning damage options Action 300 feet Concentration, up to 10 minutes Transmutation Transmutation Bludgeoning Bludgeoning
Divination Ask god one question about future event within seven days Action Self Instantaneous Divination Divination
Dominate Beast Charmed beast must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Fire Shield Resistance to Cold or Fire, melee damage rebound Action Self 10 minutes Evocation Evocation Cold Cold
Fire Fire
Fount of Moonlight Radiant resistance, extra radiant melee damage Action Self Concentration, up to 10 minutes Evocation Evocation Radiant Radiant
Freedom of Movement Movement unaffected by difficult terrain or restraints Action Touch 1 hour Abjuration Abjuration
Giant Insect Summons giant centipede, spider, or wasp ally Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Grasping Vine Melee attack, pulls and grapples target with vine Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Bludgeoning Bludgeoning
Hallucinatory Terrain Illusion, makes terrain look like other types 10 Min. 300 feet 24 hours Illusion Illusion
Ice Storm 20-foot Cylinder, Bludgeoning/Cold damage, Dex Save Action 300 feet Instantaneous Evocation Evocation Bludgeoning Bludgeoning
Cold Cold
Locate Creature Sense direction to known creature up to 1000 feet Action Self Concentration, up to 1 hour Divination Divination
Polymorph Wis Save, transforms creature into chosen Beast form Action 60 feet Concentration, up to 1 hour Transmutation Transmutation
Stone Shape Touch stone object, shape into desired form or passage Action Touch Instantaneous Transmutation Transmutation
Stoneskin Wondrous touch, Resistance to Bludgeoning, Piercing, Slashing Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Summon Elemental Conjure elemental ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Wall of Fire Fire wall creation, Dex Save, Fire damage on entry/end turn Action 120 feet Concentration, up to 1 minute Evocation Evocation Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak Half Cover, Cold/Lightning/Radiant resistance aura Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Antilife Shell Aura blocks passage for most creatures Action Self Concentration, up to 1 hour Abjuration Abjuration
Awaken Target gains intelligence, speaks language, moves 8 Hr. Touch Instantaneous Transmutation Transmutation
Commune with Nature Learn area facts, nature knowledge boost 1 Min. Self 1 minute Divination Divination
Cone of Cold Con Save, 60-foot cone cold damage Action Self Instantaneous Evocation Evocation Cold Cold
Conjure Elemental Dex Save, elemental spirit deals area damage, restrains Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration
Contagion Con Save, necrotic damage, poison condition spread Action Touch 7 days Necromancy Necromancy Necrotic Necrotic
Geas Command creature, Wis Save or be Charmed 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration Remove one negative condition or curse Action Touch Instantaneous Abjuration Abjuration
Insect Plague 20-foot Sphere, Piercing damage, Con Save Action 300 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Mass Cure Wounds Area healing wave, restores HP to six targets Action 60 feet Instantaneous Abjuration Abjuration
Planar Binding Cha Save, binds powerful creature to your will 1 Hr. 60 feet 24 hours Abjuration Abjuration
Reincarnate Touch dead humanoid, new body, retains old abilities 1 Hr. Touch Instantaneous Necromancy Necromancy
Scrying See/hear distant location or creature, Wis Save 10 Min. Self Concentration, up to 10 minutes Divination Divination
Songal's Elemental Suffusion Elemental resistance, elemental pulse damage, fly speed Action Self Concentration, up to 1 minute Transmutation Transmutation Thunder Thunder
Tree Stride Move between same kind trees, once per turn Action Self Concentration, up to 1 minute Conjuration Conjuration
Wall of Stone Stone wall creation, Dex Save, Psychic damage, can bridge chasms Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Fey Melee Spell Attack, psychic damage, frightened spirit ally Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Psychic Psychic
Elminster's Effulgent Spheres Six spheres, resistance or ranged elemental blast Action Self 1 hour Evocation Evocation Thunder Thunder
Find the Path Know direct route to named location 1 Min. Self Concentration, up to 1 day Divination Divination
Flesh to Stone Con Save, restrain or petrify target Action 60 feet Concentration, up to 1 minute Transmutation Transmutation
Heal Restore 70 Hit Points, ends Blinded Deafened Poisoned Action 60 feet Instantaneous Abjuration Abjuration
Heroes' Feast Conjure feast, grants resistance and bonus HP for 24 hours 10 Min. Self Instantaneous Conjuration Conjuration Poison Poison
Move Earth Reshape terrain, dirt, sand, clay, area control Action 120 feet Concentration, up to 2 hours Transmutation Transmutation
Sunbeam Con Save, Radiant damage line, blinds target area Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Transport via Plants Magical link between two plants, movement utility Action 10 feet 10 minutes Conjuration Conjuration
Wall of Thorns Thorn wall creation, Dex Save, Piercing/Slashing damage on entry Action 120 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Slashing Slashing
Wind Walk Up to ten willing creatures, Fly Speed 300 ft, Resistance 1 Min. 30 feet 8 hours Transmutation Transmutation Slashing Slashing

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Fire Storm Dex Save, AoE Fire Damage in area Action 150 feet Instantaneous Evocation Evocation Fire Fire
Mirage Arcane Alter terrain appearance up to one mile square 10 Min. Sight 10 days Illusion Illusion
Plane Shift Teleports willing group to different plane of existence Action Touch Instantaneous Conjuration Conjuration
Regenerate Touch heal, sustained healing, regrows severed body parts 1 Min. Touch 1 hour Transmutation Transmutation
Reverse Gravity Reverses gravity in area, Dex Save to avoid fall Action 100 feet Concentration, up to 1 minute Transmutation Transmutation
Symbol Glyph inscription, target effect, save DC check 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animal Shapes Shape-shift willing creatures into beasts Action 30 feet 24 hours Transmutation Transmutation
Antipathy/Sympathy Frighten or charm specific creature type 1 Hr. 60 feet 10 days Enchantment Enchantment
Befuddlement Psychic damage, prevents casting spells for duration Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Control Weather Outdoors only, change weather conditions over 5 miles 10 Min. Self Concentration, up to 8 hours Transmutation Transmutation
Earthquake 100-foot tremor area, Dex Save, Prone condition Action 500 feet Concentration, up to 1 minute Transmutation Transmutation Bludgeoning Bludgeoning
Incendiary Cloud 20-foot Sphere, Fire damage, Dex Save Action 150 feet Concentration, up to 1 minute Conjuration Conjuration Fire Fire
Sunburst 60-foot radius, Con Save, Radiant damage, Blinds Action 150 feet Instantaneous Evocation Evocation Radiant Radiant
Tsunami Wall of water, Str Save, Bludgeoning damage over time 1 Min. 1 mile Concentration, up to 6 rounds Conjuration Conjuration Bludgeoning Bludgeoning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Foresight Target gains advantage, others have disadvantage 1 Min. Touch 8 hours Divination Divination
Shapechange Transform into eligible creature form, temporary HP gain Action Self Concentration, up to 1 hour Transmutation Transmutation
Storm of Vengeance Dex Save, massive multi-elemental damage over time Action 1 mile Concentration, up to 1 minute Conjuration Conjuration Acid Acid
Bludgeoning Bludgeoning
Cold Cold
Lightning Lightning
Thunder Thunder
True Resurrection Revive dead creature, restore full HP 1 Hr. Touch Instantaneous Necromancy Necromancy