Conjure Woodland Beings
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- Casting Time: Action
- Duration: Concentration, up to 10 minutes
- Range: Self
- Components: V, S
You conjure nature spirits that flit around you in a
10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a
Wisdom Saving Throw. The creature takes
5d8 Force Damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.
In addition, you can take the Disengage action as a Bonus Action for the spell's duration.