| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Alarm | You set an alarm against intrusion. | 1 Min. | 30 feet | 8 hours | — | ✓ | — | |
| Animal Friendship | Target a Beast that you can see within range. | Action | 30 feet | 24 hours | — | — | — | |
| Cure Wounds | A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. | Action | Touch | Instantaneous | — | — | — | |
| Detect Magic | For the duration, you sense the presence of magical effects within 30 feet of yourself. | Action | Self | Concentration, up to 10 minutes | ✓ | ✓ | — | |
| Detect Poison and Disease | For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within... | Action | Self | Concentration, up to 10 minutes | ✓ | ✓ | — | |
| Ensnaring Strike | As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. | Bonus | Self | Concentration, up to 1 minute | ✓ | — | ||
| Entangle | Grasping plants sprout from the ground in a 20-foot square within range. | Action | 90 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Fog Cloud | You create a 20-foot-radius Sphere of fog centered on a point within range. | Action | 120 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Goodberry | Ten berries appear in your hand and are infused with magic for the duration. | Action | Touch | 24 hours | — | — | — | |
| Hail of Thorns | As you hit the creature, this spell creates a rain of thorns that sprouts from your Ranged weapon or ammunition. | Bonus | Self | Instantaneous | — | — | ||
| Hunter's Mark | You magically mark one creature you can see within range as your quarry. | Bonus | 90 feet | Concentration, up to 1 hour | ✓ | — | ||
| Jump | You touch a willing creature. | Bonus | Touch | 1 minute | — | — | — | |
| Longstrider | You touch a creature. | Action | Touch | 1 hour | — | — | — | |
| Speak with Animals | For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence... | Action | Self | 10 minutes | — | ✓ | — |
Ranger/Zauberliste
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| Übersicht | Feats | Subklassen | Fighting Styles | Zauberliste |
|---|
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Aid | Choose up to three creatures within range. | Action | 30 feet | 8 hours | — | — | — | |
| Animal Messenger | A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to... | Action | 30 feet | 24 hours | — | ✓ | — | |
| Barkskin | You touch a willing creature. | Bonus | Touch | 1 hour | — | — | — | |
| Beast Sense | You touch a willing Beast. | Action | Touch | Concentration, up to 1 hour | ✓ | ✓ | — | |
| Cordon of Arrows | You touch up to four nonmagical Arrows or Bolts and plant them in the ground in your space. | Action | Touch | 8 hours | — | — | ||
| Darkvision | For the duration, a willing creature you touch has Darkvision with a range of 150 feet. | Action | Touch | 8 hours | — | — | — | |
| Enhance Ability | You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. | Action | Touch | Concentration, up to 1 hour | ✓ | — | — | |
| Find Traps | You sense any trap within range that is within line of sight. | Action | 120 feet | Instantaneous | — | — | — | |
| Gust of Wind | A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. | Action | Self | Concentration, up to 1 minute | ✓ | — | — | |
| Lesser Restoration | You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. | Bonus | Touch | Instantaneous | — | — | — | |
| Locate Animals or Plants | Describe or name a specific kind of Beast, Plant creature, or nonmagical plant. | Action | Self | Instantaneous | — | ✓ | — | |
| Locate Object | Describe or name an object that is familiar to you. | Action | Self | Concentration, up to 10 minutes | ✓ | — | — | |
| Magic Weapon | You touch a nonmagical weapon. | Bonus | Touch | 1 hour | — | — | — | |
| Pass without Trace | You radiate a concealing aura in a 30-foot Emanation for the duration. | Action | Self | Concentration, up to 1 hour | ✓ | — | — | |
| Protection from Poison | You touch a creature and end the Poisoned condition on it. | Action | Touch | 1 hour | — | — | ||
| Silence | For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you... | Action | 120 feet | Concentration, up to 10 minutes | ✓ | ✓ | ||
| Spike Growth | The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. | Action | 150 feet | Concentration, up to 10 minutes | ✓ | — | ||
| Summon Beast | You call forth a bestial spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Conjure Animals | You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you... | Action | 60 feet | Concentration, up to 10 minutes | ✓ | — | ||
| Conjure Barrage | You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to... | Action | Self | Instantaneous | — | — | ||
| Daylight | For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. | Action | 60 feet | 1 hour | — | — | — | |
| Dispel Magic | Choose one creature, object, or magical effect within range. | Action | 120 feet | Instantaneous | — | — | — | |
| Elemental Weapon | A nonmagical weapon you touch becomes a magic weapon. | Action | Touch | Concentration, up to 1 hour | ✓ | — | — | |
| Lightning Arrow | As your attack hits or misses the target, the weapon or ammunition you're using transforms into a lightning bolt. | Bonus | Self | Instantaneous | — | — | ||
| Meld into Stone | You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment... | Action | Touch | 8 hours | — | ✓ | ||
| Nondetection | For the duration, you hide a target that you touch from Divination spells. | Action | Touch | 8 hours | — | — | — | |
| Plant Growth | This spell channels vitality into plants. | Action | 150 feet | Instantaneous | — | — | — | |
| Protection from Energy | For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... | Action | Touch | Concentration, up to 1 hour | ✓ | — | — | |
| Revivify | You touch a creature that has died within the last minute. | Action | Touch | Instantaneous | — | — | — | |
| Speak with Plants | You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to... | Action | Self | 10 minutes | — | — | — | |
| Summon Fey | You call forth a Fey spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — | |
| Water Breathing | This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until... | Action | 30 feet | 24 hours | — | ✓ | — | |
| Water Walk | This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or... | Action | 30 feet | 1 hour | — | ✓ | — | |
| Wind Wall | A wall of strong wind rises from the ground at a point you choose within range. | Action | 120 feet | Concentration, up to 1 minute | ✓ | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Conjure Woodland Beings | You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. | Action | Self | Concentration, up to 10 minutes | ✓ | — | ||
| Dominate Beast | One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. | Action | 60 feet | Concentration, up to 1 minute | ✓ | — | — | |
| Freedom of Movement | You touch a willing creature. | Action | Touch | 1 hour | — | — | — | |
| Grasping Vine | You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. | Bonus | 60 feet | Concentration, up to 1 minute | ✓ | — | ||
| Locate Creature | Describe or name a creature that is familiar to you. | Action | Self | Concentration, up to 1 hour | ✓ | — | — | |
| Stoneskin | Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage. | Action | Touch | Concentration, up to 1 hour | ✓ | — | ||
| Summon Elemental | You call forth an Elemental spirit. | Action | 90 feet | Concentration, up to 1 hour | ✓ | — | — |
| Name | Gist | Casting Time | Range | Duration | School | Conc. | Ritual | Damage Type |
|---|---|---|---|---|---|---|---|---|
| Alustriel's Mooncloak | For the duration, moonlight fills a 20-foot Emanation originating from you with Dim Light. | Action | Self | Concentration, up to 1 minute | ✓ | — | ||
| Commune with Nature | You commune with nature spirits and gain knowledge of the surrounding area. | 1 Min. | Self | 1 minute | — | ✓ | — | |
| Conjure Volley | You brandish the weapon used to cast the spell and choose a point within range. | Action | 150 feet | Instantaneous | — | — | ||
| Greater Restoration | You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... | Action | Touch | Instantaneous | — | — | — | |
| Steel Wind Strike | You flourish the weapon used in the casting and then vanish to strike like the wind. | Action | 30 feet | Instantaneous | — | — | ||
| Swift Quiver | When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires... | Bonus | Self | Concentration, up to 1 minute | ✓ | — | — | |
| Tree Stride | You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. | Action | Self | Concentration, up to 1 minute | ✓ | — | — |