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Ranger/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Fighting Styles Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alarm You set an alarm against intrusion. 1 Min. 30 feet 8 hours Abjuration Abjuration — ✓ —
Animal Friendship Target a Beast that you can see within range. Action 30 feet 24 hours Enchantment Enchantment — — —
Cure Wounds A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Action Touch Instantaneous Abjuration Abjuration — — —
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination ✓ ✓ —
Detect Poison and Disease For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within... Action Self Concentration, up to 10 minutes Divination Divination ✓ ✓ —
Ensnaring Strike As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. Bonus Self Concentration, up to 1 minute Conjuration Conjuration ✓ — Piercing Piercing
Entangle Grasping plants sprout from the ground in a 20-foot square within range. Action 90 feet Concentration, up to 1 minute Conjuration Conjuration ✓ — —
Fog Cloud You create a 20-foot-radius Sphere of fog centered on a point within range. Action 120 feet Concentration, up to 1 hour Conjuration Conjuration ✓ — —
Goodberry Ten berries appear in your hand and are infused with magic for the duration. Action Touch 24 hours Conjuration Conjuration — — —
Hail of Thorns As you hit the creature, this spell creates a rain of thorns that sprouts from your Ranged weapon or ammunition. Bonus Self Instantaneous Conjuration Conjuration — — Piercing Piercing
Hunter's Mark You magically mark one creature you can see within range as your quarry. Bonus 90 feet Concentration, up to 1 hour Divination Divination ✓ — Force Force
Jump You touch a willing creature. Bonus Touch 1 minute Transmutation Transmutation — — —
Longstrider You touch a creature. Action Touch 1 hour Transmutation Transmutation — — —
Speak with Animals For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence... Action Self 10 minutes Divination Divination — ✓ —

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Choose up to three creatures within range. Action 30 feet 8 hours Abjuration Abjuration — — —
Animal Messenger A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to... Action 30 feet 24 hours Enchantment Enchantment — ✓ —
Barkskin You touch a willing creature. Bonus Touch 1 hour Transmutation Transmutation — — —
Beast Sense You touch a willing Beast. Action Touch Concentration, up to 1 hour Divination Divination ✓ ✓ —
Cordon of Arrows You touch up to four nonmagical Arrows or Bolts and plant them in the ground in your space. Action Touch 8 hours Transmutation Transmutation — — Piercing Piercing
Darkvision For the duration, a willing creature you touch has Darkvision with a range of 150 feet. Action Touch 8 hours Transmutation Transmutation — — —
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — —
Find Traps You sense any trap within range that is within line of sight. Action 120 feet Instantaneous Divination Divination — — —
Gust of Wind A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration. Action Self Concentration, up to 1 minute Evocation Evocation ✓ — —
Lesser Restoration You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Bonus Touch Instantaneous Abjuration Abjuration — — —
Locate Animals or Plants Describe or name a specific kind of Beast, Plant creature, or nonmagical plant. Action Self Instantaneous Divination Divination — ✓ —
Locate Object Describe or name an object that is familiar to you. Action Self Concentration, up to 10 minutes Divination Divination ✓ — —
Magic Weapon You touch a nonmagical weapon. Bonus Touch 1 hour Transmutation Transmutation — — —
Pass without Trace You radiate a concealing aura in a 30-foot Emanation for the duration. Action Self Concentration, up to 1 hour Abjuration Abjuration ✓ — —
Protection from Poison You touch a creature and end the Poisoned condition on it. Action Touch 1 hour Abjuration Abjuration — — Poison Poison
Silence For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you... Action 120 feet Concentration, up to 10 minutes Illusion Illusion ✓ ✓ Thunder Thunder
Spike Growth The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. Action 150 feet Concentration, up to 10 minutes Transmutation Transmutation ✓ — Piercing Piercing
Summon Beast You call forth a bestial spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration ✓ — —

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Animals You conjure nature spirits that appear as a Large pack of spectral, intangible animals in an unoccupied space you... Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration ✓ — Slashing Slashing
Conjure Barrage You brandish the weapon used to cast the spell and conjure similar spectral weapons (or ammunition appropriate to... Action Self Instantaneous Conjuration Conjuration — — Force Force
Daylight For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. Action 60 feet 1 hour Evocation Evocation — — —
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration — — —
Elemental Weapon A nonmagical weapon you touch becomes a magic weapon. Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — —
Lightning Arrow As your attack hits or misses the target, the weapon or ammunition you're using transforms into a lightning bolt. Bonus Self Instantaneous Transmutation Transmutation — — Lightning Lightning
Meld into Stone You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment... Action Touch 8 hours Transmutation Transmutation — ✓ Force Force
Nondetection For the duration, you hide a target that you touch from Divination spells. Action Touch 8 hours Abjuration Abjuration — — —
Plant Growth This spell channels vitality into plants. Action 150 feet Instantaneous Transmutation Transmutation — — —
Protection from Energy For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... Action Touch Concentration, up to 1 hour Abjuration Abjuration ✓ — —
Revivify You touch a creature that has died within the last minute. Action Touch Instantaneous Necromancy Necromancy — — —
Speak with Plants You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to... Action Self 10 minutes Transmutation Transmutation — — —
Summon Fey You call forth a Fey spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration ✓ — —
Water Breathing This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until... Action 30 feet 24 hours Transmutation Transmutation — ✓ —
Water Walk This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or... Action 30 feet 1 hour Transmutation Transmutation — ✓ —
Wind Wall A wall of strong wind rises from the ground at a point you choose within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation ✓ — Bludgeoning Bludgeoning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Woodland Beings You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Conjuration Conjuration ✓ — Force Force
Dominate Beast One Beast you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the duration. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment ✓ — —
Freedom of Movement You touch a willing creature. Action Touch 1 hour Abjuration Abjuration — — —
Grasping Vine You conjure a vine that sprouts from a surface in an unoccupied space that you can see within range. Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration ✓ — Bludgeoning Bludgeoning
Locate Creature Describe or name a creature that is familiar to you. Action Self Concentration, up to 1 hour Divination Divination ✓ — —
Stoneskin Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage. Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — Slashing Slashing
Summon Elemental You call forth an Elemental spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration ✓ — —

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak For the duration, moonlight fills a 20-foot Emanation originating from you with Dim Light. Action Self Concentration, up to 1 minute Abjuration Abjuration ✓ — Radiant Radiant
Commune with Nature You commune with nature spirits and gain knowledge of the surrounding area. 1 Min. Self 1 minute Divination Divination — ✓ —
Conjure Volley You brandish the weapon used to cast the spell and choose a point within range. Action 150 feet Instantaneous Conjuration Conjuration — — Force Force
Greater Restoration You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... Action Touch Instantaneous Abjuration Abjuration — — —
Steel Wind Strike You flourish the weapon used in the casting and then vanish to strike like the wind. Action 30 feet Instantaneous Conjuration Conjuration — — Force Force
Swift Quiver When you cast the spell and as a Bonus Action until it ends, you can make two attacks with a weapon that fires... Bonus Self Concentration, up to 1 minute Transmutation Transmutation ✓ — —
Tree Stride You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Action Self Concentration, up to 1 minute Conjuration Conjuration ✓ — —