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Ranger/Zauberliste

Aus Onos Wiki
Übersicht Feats Subklassen Fighting Styles Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alarm Alerts on warded area entry or touch 1 Min. 30 feet 8 hours Abjuration Abjuration
Animal Friendship Charmed beast, ends on damage dealt Action 30 feet 24 hours Enchantment Enchantment
Cure Wounds Touch target, restore hit points Action Touch Instantaneous Abjuration Abjuration
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease Sense poisons, venomous creatures, contagions within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Ensnaring Strike Hit target, Restrained until success or end Bonus Self Concentration, up to 1 minute Conjuration Conjuration Piercing Piercing
Entangle 20-foot area plants, Str Save, Restrained condition Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Fog Cloud Creates 20-foot radius fog area Action 120 feet Concentration, up to 1 hour Conjuration Conjuration
Goodberry Bonus action eats berry, restores 1 hit point Action Touch 24 hours Conjuration Conjuration
Hail of Thorns Attack, Dex Save, Piercing damage in area Bonus Self Instantaneous Conjuration Conjuration Piercing Piercing
Hunter's Mark Extra Force damage on hit, Advantage on finding target Bonus 90 feet Concentration, up to 1 hour Divination Divination Force Force
Jump Willing creature jumps up to 30 feet on turn Bonus Touch 1 minute Transmutation Transmutation
Longstrider Touch grants target increased speed for duration Action Touch 1 hour Transmutation Transmutation
Speak with Animals Communicate with beasts, info on location/monsters Action Self 10 minutes Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Increase HP maximum and current HP up to three Action 30 feet 8 hours Abjuration Abjuration
Animal Messenger Beast delivers message to specified location Action 30 feet 24 hours Enchantment Enchantment
Barkskin Willing creature gains AC 17 until spell ends Bonus Touch 1 hour Transmutation Transmutation
Beast Sense Perceive through willing Beast's senses and abilities Action Touch Concentration, up to 1 hour Divination Divination
Cordon of Arrows Plant arrows, Dex Save, Piercing damage on entry Action Touch 8 hours Transmutation Transmutation Piercing Piercing
Darkvision Willing creature gains 150-foot darkvision Action Touch 8 hours Transmutation Transmutation
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation
Find Traps Sense traps within line of sight Action 120 feet Instantaneous Divination Divination
Gust of Wind Line blast, Strength Save, push creatures away Action Self Concentration, up to 1 minute Evocation Evocation
Lesser Restoration Touch ends one condition: Blinded, Deafened, Poisoned Bonus Touch Instantaneous Abjuration Abjuration
Locate Animals or Plants Find direction to specific flora/fauna within 5 miles Action Self Instantaneous Divination Divination
Locate Object Sense direction to known object up to 1000 feet Action Self Concentration, up to 10 minutes Divination Divination
Magic Weapon Touch grants weapon +1 bonus to rolls Bonus Touch 1 hour Transmutation Transmutation
Pass without Trace +10 Stealth bonus, leaves no tracks aura Action Self Concentration, up to 1 hour Abjuration Abjuration
Protection from Poison Ends poison, grants resistance and save advantage Action Touch 1 hour Abjuration Abjuration Poison Poison
Silence Area denial, immunity to Thunder, deafened condition Action 120 feet Concentration, up to 10 minutes Illusion Illusion Thunder Thunder
Spike Growth Area difficult terrain, Piercing damage on entry Action 150 feet Concentration, up to 10 minutes Transmutation Transmutation Piercing Piercing
Summon Beast Conjure bestial ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Animals Dex Save, spectral pack attacks nearby creatures Action 60 feet Concentration, up to 10 minutes Conjuration Conjuration Slashing Slashing
Conjure Barrage Dex Save, 60-foot cone force damage volley Action Self Instantaneous Conjuration Conjuration Force Force
Daylight Area of sunlight, Bright Light and Dim Light Action 60 feet 1 hour Evocation Evocation
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Elemental Weapon Touch weapon, +1 bonus, extra elemental damage Action Touch Concentration, up to 1 hour Transmutation Transmutation
Lightning Arrow Ranged attack, Lightning damage, Dex Save Bonus Self Instantaneous Transmutation Transmutation Lightning Lightning
Meld into Stone Merge with stone object, Force damage on exit Action Touch 8 hours Transmutation Transmutation Force Force
Nondetection Touch target, hides from Divination spells Action Touch 8 hours Abjuration Abjuration
Plant Growth Overgrowth slows movement or enriches plants food Action 150 feet Instantaneous Transmutation Transmutation
Protection from Energy Warding resistance against one chosen element type Action Touch Concentration, up to 1 hour Abjuration Abjuration
Revivify Touch creature dead within minute, revives with 1 HP Action Touch Instantaneous Necromancy Necromancy
Speak with Plants Communicate with plants, terrain manipulation Action Self 10 minutes Transmutation Transmutation
Summon Fey Conjure fey ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration
Water Breathing Grants ability to breathe underwater for duration Action 30 feet 24 hours Transmutation Transmutation
Water Walk Walk on liquid surfaces like solid ground Action 30 feet 1 hour Transmutation Transmutation
Wind Wall Strength Save, Bludgeoning damage, Blocks projectiles Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Woodland Beings Wis Save, nature spirits deal force damage, disengage bonus action Action Self Concentration, up to 10 minutes Conjuration Conjuration Force Force
Dominate Beast Charmed beast must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Freedom of Movement Movement unaffected by difficult terrain or restraints Action Touch 1 hour Abjuration Abjuration
Grasping Vine Melee attack, pulls and grapples target with vine Bonus 60 feet Concentration, up to 1 minute Conjuration Conjuration Bludgeoning Bludgeoning
Locate Creature Sense direction to known creature up to 1000 feet Action Self Concentration, up to 1 hour Divination Divination
Stoneskin Wondrous touch, Resistance to Bludgeoning, Piercing, Slashing Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Summon Elemental Conjure elemental ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak Half Cover, Cold/Lightning/Radiant resistance aura Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Commune with Nature Learn area facts, nature knowledge boost 1 Min. Self 1 minute Divination Divination
Conjure Volley Dex Save, 40-foot radius force damage volley Action 150 feet Instantaneous Conjuration Conjuration Force Force
Greater Restoration Remove one negative condition or curse Action Touch Instantaneous Abjuration Abjuration
Steel Wind Strike Melee Spell Attack, Force damage, teleport to target area Action 30 feet Instantaneous Conjuration Conjuration Force Force
Swift Quiver Bonus Action, two attacks, ammunition created Bonus Self Concentration, up to 1 minute Transmutation Transmutation
Tree Stride Move between same kind trees, once per turn Action Self Concentration, up to 1 minute Conjuration Conjuration