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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade Ward Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the... Action Self Concentration, up to 1 minute Abjuration Abjuration
Dancing Lights You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that... Action 120 feet Concentration, up to 1 minute Illusion Illusion
Friends You magically emanate a sense of friendship toward one creature you can see within range. Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Light You touch one Large or smaller object that isn't being worn or carried by someone else. Action Touch 1 hour Evocation Evocation
Mage Hand A spectral, floating hand appears at a point you choose within range. Action 30 feet 1 minute Conjuration Conjuration
Mending This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a... 1 Min. Touch Instantaneous Transmutation Transmutation
Message You point toward a creature within range and whisper a message. Action 120 feet 1 round Transmutation Transmutation
Minor Illusion You create a sound or an image of an object within range that lasts for the duration. Action 30 feet 1 minute Illusion Illusion
Prestidigitation You create a magical effect within range. Action 10 feet 1 hour Transmutation Transmutation
Starry Wisp You launch a mote of light at one creature or object within range. Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Thunderclap Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... Action Self Instantaneous Evocation Evocation Thunder Thunder
True Strike Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. Action Self Instantaneous Divination Divination Radiant Radiant
Vicious Mockery You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animal Friendship Target a Beast that you can see within range. Action 30 feet 24 hours Enchantment Enchantment
Bane Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Charm Person One Humanoid you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Color Spray You launch a dazzling array of flashing, colorful light. Action Self Instantaneous Illusion Illusion
Command You speak a one-word command to a creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Comprehend Languages For the duration, you understand the literal meaning of any language that you hear or see signed. Action Self 1 hour Divination Divination
Cure Wounds A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Action Touch Instantaneous Abjuration Abjuration
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until... Action Self 1 hour Illusion Illusion
Dissonant Whispers One creature of your choice that you can see within range hears a discordant melody in its mind. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Faerie Fire Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Action 60 feet Concentration, up to 1 minute Evocation Evocation
Feather Fall Choose up to five falling creatures within range. Reaction 60 feet 1 minute Transmutation Transmutation
Healing Word A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting... Bonus 60 feet Instantaneous Abjuration Abjuration
Heroism A willing creature you touch is imbued with bravery. Action Touch Concentration, up to 1 minute Enchantment Enchantment
Identify You touch an object throughout the spell's casting. 1 Min. Touch Instantaneous Divination Divination
Illusory Script You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. 1 Min. Touch 10 days Illusion Illusion
Longstrider You touch a creature. Action Touch 1 hour Transmutation Transmutation
Silent Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. Action 60 feet Concentration, up to 10 minutes Illusion Illusion
Sleep Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Speak with Animals For the duration, you can comprehend and verbally communicate with Beasts, and you can use any of the Influence... Action Self 10 minutes Divination Divination
Tasha's Hideous Laughter One creature of your choice that you can see within range makes a Wisdom saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Thunderwave You unleash a wave of thunderous energy. Action Self Instantaneous Evocation Evocation Thunder Thunder
Unseen Servant This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until... Action 60 feet 1 hour Conjuration Conjuration
Wardaway You hurl a disorienting magical force toward one creature within range. Action 60 feet Instantaneous Abjuration Abjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Choose up to three creatures within range. Action 30 feet 8 hours Abjuration Abjuration
Animal Messenger A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to... Action 30 feet 24 hours Enchantment Enchantment
Blindness/Deafness One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or... Action 120 feet 1 minute Transmutation Transmutation
Calm Emotions Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Cloud of Daggers You conjure spinning daggers in a 5-foot Cube centered on a point within range. Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Crown of Madness One creature that you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for... Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Detect Thoughts You activate one of the effects below. Action Self Concentration, up to 1 minute Divination Divination
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen... Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Enthrall You weave a distracting string of words, causing creatures of your choice that you can see within range to make a... Action 60 feet 1 minute Enchantment Enchantment
Heat Metal Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can... Action 60 feet Concentration, up to 1 minute Transmutation Transmutation Fire Fire
Hold Person Choose a Humanoid that you can see within range. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 hour Illusion Illusion
Knock Choose an object that you can see within range. Action 60 feet Instantaneous Transmutation Transmutation
Lesser Restoration You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Bonus Touch Instantaneous Abjuration Abjuration
Locate Animals or Plants Describe or name a specific kind of Beast, Plant creature, or nonmagical plant. Action Self Instantaneous Divination Divination
Locate Object Describe or name an object that is familiar to you. Action Self Concentration, up to 10 minutes Divination Divination
Magic Mouth You implant a message within an object in range—a message that is uttered when a trigger condition is met. 1 Min. 30 feet Until dispelled Illusion Illusion
Mirror Image Three illusory duplicates of yourself appear in your space. Action Self 1 minute Illusion Illusion
Phantasmal Force You attempt to craft an illusion in the mind of a creature you can see within range. Action 60 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
See Invisibility For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you... Action Self 1 hour Divination Divination
Shatter A loud noise erupts from a point of your choice within range. Action 60 feet Instantaneous Evocation Evocation Thunder Thunder
Silence For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you... Action 120 feet Concentration, up to 10 minutes Illusion Illusion Thunder Thunder
Suggestion You suggest a course of activity—described in no more than 25 words—to one creature you can see within range that... Action 30 feet Concentration, up to 8 hours Enchantment Enchantment
Zone of Truth You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Action 60 feet 10 minutes Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Bestow Curse You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration. Action Touch Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Cacophonic Shield Thunderous reverberations fill a 10-foot Emanation originating from you for the duration. Action Self Concentration, up to 10 minutes Evocation Evocation Thunder Thunder
Clairvoyance You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before)... 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Fear Each creature in a 30-foot Cone must succeed on a Wisdom saving throw or drop whatever it is holding and have the... Action Self Concentration, up to 1 minute Illusion Illusion
Feign Death You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Glyph of Warding You inscribe a glyph that later unleashes a magical effect. 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Hypnotic Pattern You create a twisting pattern of colors in a 30-foot Cube within range. Action 120 feet Concentration, up to 1 minute Illusion Illusion
Leomund's Tiny Hut A 10-foot Emanation springs into existence around you and remains stationary for the duration. 1 Min. Self 8 hours Evocation Evocation
Major Image You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot Cube. Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Mass Healing Word Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your... Bonus 60 feet Instantaneous Abjuration Abjuration
Nondetection For the duration, you hide a target that you touch from Divination spells. Action Touch 8 hours Abjuration Abjuration
Plant Growth This spell channels vitality into plants. Action 150 feet Instantaneous Transmutation Transmutation
Sending You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone... Action Unlimited Instantaneous Divination Divination
Slow You alter time around up to six creatures of your choice in a 40-foot Cube within range. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Speak with Dead You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. Action 10 feet 10 minutes Necromancy Necromancy
Speak with Plants You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to... Action Self 10 minutes Transmutation Transmutation
Stinking Cloud You create a 20-foot-radius Sphere of yellow, nauseating gas centered on a point within range. Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Tongues This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Backlash You ward yourself against destructive energy, reducing the damage taken by 4d6 plus your spellcasting ability modifier. Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Charm Monster One creature you can see within range makes a Wisdom saving throw. Action 30 feet 1 hour Enchantment Enchantment
Compulsion Each creature of your choice that you can see within range must succeed on a Wisdom saving throw or have the Charmed... Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Confusion Each creature in a 10-foot-radius Sphere centered on a point you choose within range must succeed on a Wisdom saving... Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Dimension Door You teleport to a location within range. Action 500 feet Instantaneous Conjuration Conjuration Force Force
Doomtide You create a 20-foot-radius Sphere of inky fog within range. Action 120 feet Concentration, up to 1 minute Conjuration Conjuration Psychic Psychic
Fount of Moonlight A cool light wreathes your body for the duration, emitting Bright Light in a 20-foot radius and Dim Light for an... Action Self Concentration, up to 10 minutes Evocation Evocation Radiant Radiant
Freedom of Movement You touch a willing creature. Action Touch 1 hour Abjuration Abjuration
Greater Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 minute Illusion Illusion
Hallucinatory Terrain You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain. 10 Min. 300 feet 24 hours Illusion Illusion
Locate Creature Describe or name a creature that is familiar to you. Action Self Concentration, up to 1 hour Divination Divination
Phantasmal Killer You tap into the nightmares of a creature you can see within range and create an illusion of its deepest fears,... Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Polymorph You attempt to transform a creature that you can see within range into a Beast. Action 60 feet Concentration, up to 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak For the duration, moonlight fills a 20-foot Emanation originating from you with Dim Light. Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Animate Objects Objects animate at your command. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Awaken You spend the casting time tracing magical pathways within a precious gemstone, and then touch the target. 8 Hr. Touch Instantaneous Transmutation Transmutation
Dominate Person One Humanoid you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Dream You target a creature you know on the same plane of existence. 1 Min. Self 8 hours Illusion Illusion Psychic Psychic
Geas You give a verbal command to a creature that you can see within range, ordering it to carry out some service or... 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... Action Touch Instantaneous Abjuration Abjuration
Hold Monster Choose a creature that you can see within range. Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Legend Lore Name or describe a famous person, place, or object. 10 Min. Self Instantaneous Divination Divination
Mass Cure Wounds A wave of healing energy washes out from a point you can see within range. Action 60 feet Instantaneous Abjuration Abjuration
Mislead You gain the Invisible condition at the same time that an illusory double of you appears where you are standing. Action Self Concentration, up to 1 hour Illusion Illusion
Modify Memory You attempt to reshape another creature's memories. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Planar Binding You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. 1 Hr. 60 feet 24 hours Abjuration Abjuration
Raise Dead With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died. 1 Hr. Touch Instantaneous Necromancy Necromancy
Rary's Telepathic Bond You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking... Action 30 feet 1 hour Divination Divination
Scrying You can see and hear a creature you choose that is on the same plane of existence as you. 10 Min. Self Concentration, up to 10 minutes Divination Divination
Seeming You give an illusory appearance to each creature of your choice that you can see within range. Action 30 feet 8 hours Illusion Illusion
Synaptic Static You cause psychic energy to erupt at a point within range. Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Teleportation Circle As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location... 1 Min. 10 feet 1 round Conjuration Conjuration
Yolande's Regal Presence You surround yourself with unearthly majesty in a 10-foot Emanation. Action Self Concentration, up to 1 minute Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Dirge Deathly power fills a 60-foot Emanation originating from you for the duration. Action Self Concentration, up to 1 minute Enchantment Enchantment Necrotic Necrotic
Eyebite For the duration, your eyes become an inky void. Action Self Concentration, up to 1 minute Necromancy Necromancy
Find the Path You magically sense the most direct physical route to a location you name. 1 Min. Self Concentration, up to 1 day Divination Divination
Guards and Wards You create a ward that protects up to 2,500 square feet of floor space. 1 Hr. Touch 24 hours Abjuration Abjuration
Heroes' Feast You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. 10 Min. Self Instantaneous Conjuration Conjuration Poison Poison
Mass Suggestion You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within... Action 60 feet 24 hours Enchantment Enchantment
Otto's Irresistible Dance One creature that you can see within range must make a Wisdom saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Programmed Illusion You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a... Action 120 feet Until dispelled Illusion Illusion
True Seeing For the duration, the willing creature you touch has Truesight with a range of 120 feet. Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Etherealness You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. Action Self 8 hours Conjuration Conjuration Force Force
Forcecage An immobile, Invisible, Cube-shaped prison composed of magical force springs into existence around an area you... Action 100 feet Concentration, up to 1 hour Evocation Evocation
Mirage Arcane You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. 10 Min. Sight 10 days Illusion Illusion
Mordenkainen's Magnificent Mansion You conjure a shimmering door in range that lasts for the duration. 1 Min. 300 feet 24 hours Conjuration Conjuration
Mordenkainen's Sword You create a spectral sword that hovers within range. Action 90 feet Concentration, up to 1 minute Evocation Evocation Force Force
Power Word Fortify You fortify up to six creatures you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Prismatic Spray Eight rays of light flash from you in a 60-foot Cone. Action Self Instantaneous Evocation Evocation Acid Acid
Cold Cold
Fire Fire
Lightning Lightning
Poison Poison
Project Image You create an illusory copy of yourself that lasts for the duration. Action 500 miles Concentration, up to 1 day Illusion Illusion
Regenerate A creature you touch regains 4d8 + 15 Hit Points. 1 Min. Touch 1 hour Transmutation Transmutation
Resurrection With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and... 1 Hr. Touch Instantaneous Necromancy Necromancy
Symbol You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can... 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic
Teleport This spell instantly transports you and up to eight willing creatures that you can see within range, or a single... Action 10 feet Instantaneous Conjuration Conjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Antipathy/Sympathy As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is... 1 Hr. 60 feet 10 days Enchantment Enchantment
Befuddlement You blast the mind of a creature that you can see within range. Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Dominate Monster One creature you can see within range must succeed on a Wisdom saving throw or have the Charmed condition for the... Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Glibness Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Action Self 1 hour Enchantment Enchantment
Mind Blank Until the spell ends, one willing creature you touch has Immunity to Psychic damage and the Charmed condition. Action Touch 24 hours Abjuration Abjuration Psychic Psychic
Power Word Stun You overwhelm the mind of one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Foresight You touch a willing creature and bestow a limited ability to see into the immediate future. 1 Min. Touch 8 hours Divination Divination
Power Word Heal A wave of healing energy washes over one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Power Word Kill You compel one creature you can see within range to die. Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Prismatic Wall A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch... Action 60 feet 10 minutes Abjuration Abjuration Acid Acid
Cold Cold
Fire Fire
Force Force
Lightning Lightning
Poison Poison
True Polymorph Choose one creature or nonmagical object that you can see within range. Action 30 feet Concentration, up to 1 hour Transmutation Transmutation