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Übersicht Feats Subklassen Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade Ward Attacker subtracts d4 from all attack rolls against you Action Self Concentration, up to 1 minute Abjuration Abjuration
Dancing Lights Create multiple or one light source, Dim Light Action 120 feet Concentration, up to 1 minute Illusion Illusion
Friends Charmed condition on target, Wis Save required Action 10 feet Concentration, up to 1 minute Enchantment Enchantment
Light Object sheds bright and dim light Action Touch 1 hour Evocation Evocation
Mage Hand Spectral hand utility, manipulate objects remotely Action 30 feet 1 minute Conjuration Conjuration
Mending Repair single break or tear up to one foot 1 Min. Touch Instantaneous Transmutation Transmutation
Message Whisper message to target through barriers Action 120 feet 1 round Transmutation Transmutation
Minor Illusion Create sound or image illusion in range Action 30 feet 1 minute Illusion Illusion
Prestidigitation Minor sensory effects, cleaning, flavoring objects Action 10 feet 1 hour Transmutation Transmutation
Starry Wisp Ranged Spell Attack, Radiant damage, Dim Light aura Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Thunderclap 5-foot Emanation, Con Save, Thunder damage burst Action Self Instantaneous Evocation Evocation Thunder Thunder
True Strike Attack with spellcasting ability, Radiant damage option Action Self Instantaneous Divination Divination Radiant Radiant
Vicious Mockery Insulting attack, Wis Save, Psychic damage, disadvantage next attack Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animal Friendship Charmed beast, ends on damage dealt Action 30 feet 24 hours Enchantment Enchantment
Bane Three targets subtract d4 from rolls/saves Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Charm Person Humanoid fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Color Spray 15-foot Cone, Con Save, Blinded condition next turn Action Self Instantaneous Illusion Illusion
Command Wis Save, target follows one-word command Action 60 feet Instantaneous Enchantment Enchantment
Comprehend Languages Understand written and spoken languages Action Self 1 hour Divination Divination
Cure Wounds Touch target, restore hit points Action Touch Instantaneous Abjuration Abjuration
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self Alter appearance, clothing, and belongings illusion Action Self 1 hour Illusion Illusion
Dissonant Whispers Target makes Wis Save or take Psychic damage, move away Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Faerie Fire Dex Save, outlines targets, advantage on attacks Action 60 feet Concentration, up to 1 minute Evocation Evocation
Feather Fall Slow fall rate, no damage landing Reaction 60 feet 1 minute Transmutation Transmutation
Healing Word Regain HP equal to modifier plus d4 Bonus 60 feet Instantaneous Abjuration Abjuration
Heroism Touch willing creature, immune to Frightened, temp HP each turn Action Touch Concentration, up to 1 minute Enchantment Enchantment
Identify Touch object or creature, learn properties or spells 1 Min. Touch Instantaneous Divination Divination
Illusory Script Write illusion on surface, appears normal to designated allies 1 Min. Touch 10 days Illusion Illusion
Longstrider Touch grants target increased speed for duration Action Touch 1 hour Transmutation Transmutation
Silent Image Creates visual illusion, movable, non-sensory Action 60 feet Concentration, up to 10 minutes Illusion Illusion
Sleep Wis Save, incapacitates creatures, unconscious condition Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Speak with Animals Communicate with beasts, info on location/monsters Action Self 10 minutes Divination Divination
Tasha's Hideous Laughter Wis Save, Prone and Incapacitated conditions Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Thunderwave 15-foot Cube, Con Save, Thunder damage, pushed away Action Self Instantaneous Evocation Evocation Thunder Thunder
Unseen Servant Invisible servant performs simple tasks on command Action 60 feet 1 hour Conjuration Conjuration
Wardaway Force blast, Con Save, Force damage, speed halved next turn Action 60 feet Instantaneous Abjuration Abjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Increase HP maximum and current HP up to three Action 30 feet 8 hours Abjuration Abjuration
Animal Messenger Beast delivers message to specified location Action 30 feet 24 hours Enchantment Enchantment
Blindness/Deafness Target fails Con Save, Blinded or Deafened condition Action 120 feet 1 minute Transmutation Transmutation
Calm Emotions Humanoids save Cha Save, immunity to fear/charm Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Cloud of Daggers 5-foot Cube, Slashing damage, enters/ends turn Action 60 feet Concentration, up to 1 minute Conjuration Conjuration Slashing Slashing
Crown of Madness Target must make melee attack, Wis Save, Charmed condition Action 120 feet Concentration, up to 1 minute Enchantment Enchantment
Detect Thoughts Sense thoughts or read target's mind, Wis Save required Action Self Concentration, up to 1 minute Divination Divination
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce Size change, Con Save, Strength check bonus/penalty Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Enthrall Targeted distraction, -10 Perception checks, Wis Save Action 60 feet 1 minute Enchantment Enchantment
Heat Metal Object glows red-hot, Fire damage on contact Action 60 feet Concentration, up to 1 minute Transmutation Transmutation Fire Fire
Hold Person Humanoid target must pass Wisdom Save or be Paralyzed Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Invisibility Target becomes invisible until action or spell cast Action Touch Concentration, up to 1 hour Illusion Illusion
Knock Object unlocks, suppresses Arcane Lock for ten minutes Action 60 feet Instantaneous Transmutation Transmutation
Lesser Restoration Touch ends one condition: Blinded, Deafened, Poisoned Bonus Touch Instantaneous Abjuration Abjuration
Locate Animals or Plants Find direction to specific flora/fauna within 5 miles Action Self Instantaneous Divination Divination
Locate Object Sense direction to known object up to 1000 feet Action Self Concentration, up to 10 minutes Divination Divination
Magic Mouth Implant message in object, trigger condition needed 1 Min. 30 feet Until dispelled Illusion Illusion
Mirror Image Three illusory duplicates mimic actions, absorb hits Action Self 1 minute Illusion Illusion
Phantasmal Force Int Save, illusionary object, Psychic damage Action 60 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
See Invisibility See invisible creatures and Ethereal Plane Action Self 1 hour Divination Divination
Shatter Loud noise in area, Con Save vs Thunder damage Action 60 feet Instantaneous Evocation Evocation Thunder Thunder
Silence Area denial, immunity to Thunder, deafened condition Action 120 feet Concentration, up to 10 minutes Illusion Illusion Thunder Thunder
Suggestion Wis Save, suggest achievable action, target Charmed Action 30 feet Concentration, up to 8 hours Enchantment Enchantment
Zone of Truth 15-foot Sphere, Charisma Save, Prevents deliberate lies Action 60 feet 10 minutes Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Bestow Curse Target suffers chosen debuff or extra Necrotic damage Action Touch Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Cacophonic Shield Thunder damage, Deafened condition, Con Save Action Self Concentration, up to 10 minutes Evocation Evocation Thunder Thunder
Clairvoyance Invisible sensor, see or hear remote location 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Fear Wis Save, Frightened condition, move away Action Self Concentration, up to 1 minute Illusion Illusion
Feign Death Target appears dead, resists most damage Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Glyph of Warding Inscribed rune triggers damage or spell effect 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Hypnotic Pattern Wis Save, Charmed and Incapacitated in area Action 120 feet Concentration, up to 1 minute Illusion Illusion
Leomund's Tiny Hut Creates safe, enclosed area, blocks entry 1 Min. Self 8 hours Evocation Evocation
Major Image Creates realistic illusion, visible but intangible Action 120 feet Concentration, up to 10 minutes Illusion Illusion
Mass Healing Word Heal up to six targets, 2d4 + modifier Bonus 60 feet Instantaneous Abjuration Abjuration
Nondetection Touch target, hides from Divination spells Action Touch 8 hours Abjuration Abjuration
Plant Growth Overgrowth slows movement or enriches plants food Action 150 feet Instantaneous Transmutation Transmutation
Sending Send short message across distance, target hears it Action Unlimited Instantaneous Divination Divination
Slow Wis Save, halves speed, penalty to AC/Dex saves Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Speak with Dead Question corpse, limited knowledge transfer Action 10 feet 10 minutes Necromancy Necromancy
Speak with Plants Communicate with plants, terrain manipulation Action Self 10 minutes Transmutation Transmutation
Stinking Cloud Con Save, Poisoned condition, 20 ft radius gas cloud Action 90 feet Concentration, up to 1 minute Conjuration Conjuration
Tongues Touch target, understand any spoken or signed language Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Backlash Reduce damage taken, force Con save on attacker Reaction 60 feet Instantaneous Abjuration Abjuration Force Force
Charm Monster Target fails Wis Save, Charmed condition until damaged Action 30 feet 1 hour Enchantment Enchantment
Compulsion Wis Save, targets move directionally, charmed Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Confusion Wis Save, target behaves randomly for turns Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Dimension Door Teleport self or willing creature to desired location Action 500 feet Instantaneous Conjuration Conjuration Force Force
Doomtide 20-foot fog area, Psychic damage, Wis Save Action 120 feet Concentration, up to 1 minute Conjuration Conjuration Psychic Psychic
Fount of Moonlight Radiant resistance, extra radiant melee damage Action Self Concentration, up to 10 minutes Evocation Evocation Radiant Radiant
Freedom of Movement Movement unaffected by difficult terrain or restraints Action Touch 1 hour Abjuration Abjuration
Greater Invisibility Target becomes invisible until spell ends Action Touch Concentration, up to 1 minute Illusion Illusion
Hallucinatory Terrain Illusion, makes terrain look like other types 10 Min. 300 feet 24 hours Illusion Illusion
Locate Creature Sense direction to known creature up to 1000 feet Action Self Concentration, up to 1 hour Divination Divination
Phantasmal Killer Wis Save, psychic damage from deepest fears Action 120 feet Concentration, up to 1 minute Illusion Illusion Psychic Psychic
Polymorph Wis Save, transforms creature into chosen Beast form Action 60 feet Concentration, up to 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alustriel's Mooncloak Half Cover, Cold/Lightning/Radiant resistance aura Action Self Concentration, up to 1 minute Abjuration Abjuration Radiant Radiant
Animate Objects Control nonmagical objects as constructs Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Awaken Target gains intelligence, speaks language, moves 8 Hr. Touch Instantaneous Transmutation Transmutation
Dominate Person Charmed humanoid must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Dream Targeted sleep, psychic message, Wis Save 1 Min. Self 8 hours Illusion Illusion Psychic Psychic
Geas Command creature, Wis Save or be Charmed 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration Remove one negative condition or curse Action Touch Instantaneous Abjuration Abjuration
Hold Monster Target must pass Wisdom Save or be Paralyzed Action 90 feet Concentration, up to 1 minute Enchantment Enchantment
Legend Lore Learn lore of famous person place or object 10 Min. Self Instantaneous Divination Divination
Mass Cure Wounds Area healing wave, restores HP to six targets Action 60 feet Instantaneous Abjuration Abjuration
Mislead Become invisible with illusory double decoy Action Self Concentration, up to 1 hour Illusion Illusion
Modify Memory Wis Save, reshape target's memories permanently Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Planar Binding Cha Save, binds powerful creature to your will 1 Hr. 60 feet 24 hours Abjuration Abjuration
Raise Dead Revives dead body, 1 HP start, penalty to rolls 1 Hr. Touch Instantaneous Necromancy Necromancy
Rary's Telepathic Bond Telepathic link among willing creatures, over distance Action 30 feet 1 hour Divination Divination
Scrying See/hear distant location or creature, Wis Save 10 Min. Self Concentration, up to 10 minutes Divination Divination
Seeming Illusion change appearance, Cha Save to resist Action 30 feet 8 hours Illusion Illusion
Synaptic Static 20-foot radius, Int Save, Psychic damage, muddled thoughts Action 120 feet Instantaneous Enchantment Enchantment Psychic Psychic
Teleportation Circle Draw circle, open portal, instant travel point 1 Min. 10 feet 1 round Conjuration Conjuration
Yolande's Regal Presence 10-foot Emanation, Wisdom Save, Psychic damage, Prone condition Action Self Concentration, up to 1 minute Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Dirge 60-foot Emanation, Con Save, Necrotic damage, Prone, Exhaustion Action Self Concentration, up to 1 minute Enchantment Enchantment Necrotic Necrotic
Eyebite Targeted void gaze, Wis Save, sleep, panic, or sickened Action Self Concentration, up to 1 minute Necromancy Necromancy
Find the Path Know direct route to named location 1 Min. Self Concentration, up to 1 day Divination Divination
Guards and Wards Ward area, locks doors, obscures paths, utility control 1 Hr. Touch 24 hours Abjuration Abjuration
Heroes' Feast Conjure feast, grants resistance and bonus HP for 24 hours 10 Min. Self Instantaneous Conjuration Conjuration Poison Poison
Mass Suggestion Wis Save, suggest actions to twelve creatures Action 60 feet 24 hours Enchantment Enchantment
Otto's Irresistible Dance Wis Save, forces comical dancing, debuff Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Programmed Illusion Scripted illusion trigger, visible phenomenon up to 30ft cube Action 120 feet Until dispelled Illusion Illusion
True Seeing Willing target gains Truesight for duration Action Touch 1 hour Divination Divination

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Etherealness Step to Ethereal Plane, bypass physical barriers Action Self 8 hours Conjuration Conjuration Force Force
Forcecage Traps creature in force cage, Cha Save to escape Action 100 feet Concentration, up to 1 hour Evocation Evocation
Mirage Arcane Alter terrain appearance up to one mile square 10 Min. Sight 10 days Illusion Illusion
Mordenkainen's Magnificent Mansion Create extradimensional dwelling with servants 1 Min. 300 feet 24 hours Conjuration Conjuration
Mordenkainen's Sword Melee Spell Attack, Force Damage, spectral sword Action 90 feet Concentration, up to 1 minute Evocation Evocation Force Force
Power Word Fortify Fortifies up to six creatures, grants temporary hit points Action 60 feet Instantaneous Enchantment Enchantment
Prismatic Spray Cone damage, Dex Save, multiple element types Action Self Instantaneous Evocation Evocation Acid Acid
Cold Cold
Fire Fire
Lightning Lightning
Poison Poison
Project Image Intangible illusory copy, mimics actions remotely Action 500 miles Concentration, up to 1 day Illusion Illusion
Regenerate Touch heal, sustained healing, regrows severed body parts 1 Min. Touch 1 hour Transmutation Transmutation
Resurrection Revive dead creature, restores HP, long rest penalty 1 Hr. Touch Instantaneous Necromancy Necromancy
Symbol Glyph inscription, target effect, save DC check 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic
Teleport Instantly transport up to eight willing creatures Action 10 feet Instantaneous Conjuration Conjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Antipathy/Sympathy Frighten or charm specific creature type 1 Hr. 60 feet 10 days Enchantment Enchantment
Befuddlement Psychic damage, prevents casting spells for duration Action 150 feet Instantaneous Enchantment Enchantment Psychic Psychic
Dominate Monster Charmed monster must pass Wis Save or obey commands Action 60 feet Concentration, up to 1 hour Enchantment Enchantment
Glibness Charisma checks replace roll with 15 Action Self 1 hour Enchantment Enchantment
Mind Blank Touch creature, Immunity to Psychic damage and effects Action Touch 24 hours Abjuration Abjuration Psychic Psychic
Power Word Stun Stuns low HP targets, Con Save otherwise Action 60 feet Instantaneous Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Foresight Target gains advantage, others have disadvantage 1 Min. Touch 8 hours Divination Divination
Power Word Heal Heal all hit points, ends negative conditions Action 60 feet Instantaneous Enchantment Enchantment
Power Word Kill Force target death or massive psychic damage Action 60 feet Instantaneous Enchantment Enchantment Psychic Psychic
Prismatic Wall Wall barrier, Dex Save, multi-layered elemental defense Action 60 feet 10 minutes Abjuration Abjuration Acid Acid
Cold Cold
Fire Fire
Force Force
Lightning Lightning
Poison Poison
True Polymorph Shape-shift creature or object, Wis Save DC Action 30 feet Concentration, up to 1 hour Transmutation Transmutation