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Paladin/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Fighting Styles Paladin's Smite Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Bless You bless up to three creatures within range. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Command You speak a one-word command to a creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Compelled Duel You try to compel a creature into a duel. Bonus 30 feet Concentration, up to 1 minute Enchantment Enchantment
Cure Wounds A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Action Touch Instantaneous Abjuration Abjuration
Detect Evil and Good For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30... Action Self Concentration, up to 10 minutes Divination Divination
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within... Action Self Concentration, up to 10 minutes Divination Divination
Divine Favor Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit. Bonus Self 1 minute Transmutation Transmutation Radiant Radiant
Divine Smite The target takes an extra 2d8 Radiant damage from the attack. Bonus Self Instantaneous Evocation Evocation Radiant Radiant
Heroism A willing creature you touch is imbued with bravery. Action Touch Concentration, up to 1 minute Enchantment Enchantment
Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations,... Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Purify Food and Drink You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range. Action 10 feet Instantaneous Transmutation Transmutation
Searing Smite As you hit the target, it takes an extra 1d6 Fire damage from the attack. Bonus Self 1 minute Evocation Evocation Fire Fire
Shield of Faith A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. Bonus 60 feet Concentration, up to 10 minutes Abjuration Abjuration
Thunderous Smite Your strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder... Bonus Self Instantaneous Evocation Evocation Thunder Thunder
Wardaway You hurl a disorienting magical force toward one creature within range. Action 60 feet Instantaneous Abjuration Abjuration Force Force
Wrathful Smite The target takes an extra 1d6 Necrotic damage from the attack, and it must succeed on a Wisdom saving throw or have... Bonus Self 1 minute Necromancy Necromancy Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Choose up to three creatures within range. Action 30 feet 8 hours Abjuration Abjuration
Find Steed You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. Action 30 feet Instantaneous Conjuration Conjuration
Gentle Repose You touch a corpse or other remains. Action Touch 10 days Necromancy Necromancy
Lesser Restoration You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Bonus Touch Instantaneous Abjuration Abjuration
Locate Object Describe or name an object that is familiar to you. Action Self Concentration, up to 10 minutes Divination Divination
Magic Weapon You touch a nonmagical weapon. Bonus Touch 1 hour Transmutation Transmutation
Prayer of Healing Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a... 10 Min. 30 feet Instantaneous Abjuration Abjuration
Protection from Poison You touch a creature and end the Poisoned condition on it. Action Touch 1 hour Abjuration Abjuration Poison Poison
Shining Smite The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Bonus Self Concentration, up to 1 minute Transmutation Transmutation Radiant Radiant
Warding Bond You touch another creature that is willing and create a mystic connection between you and the target until the spell... Action Touch 1 hour Abjuration Abjuration
Zone of Truth You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Action 60 feet 10 minutes Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Vitality An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 1 minute Abjuration Abjuration
Blinding Smite The target hit by the strike takes an extra 3d8 Radiant damage from the attack, and the target has the Blinded... Bonus Self 1 minute Evocation Evocation Radiant Radiant
Create Food and Water You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful... Action 30 feet Instantaneous Conjuration Conjuration
Crusader's Mantle You radiate a magical aura in a 30-foot Emanation. Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Daylight For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. Action 60 feet 1 hour Evocation Evocation
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Elemental Weapon A nonmagical weapon you touch becomes a magic weapon. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Magic Circle You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can... 1 Min. 10 feet 1 hour Abjuration Abjuration
Remove Curse At your touch, all curses affecting one creature or object end. Action Touch Instantaneous Abjuration Abjuration
Revivify You touch a creature that has died within the last minute. Action Touch Instantaneous Necromancy Necromancy

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Life An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration Necrotic Necrotic
Aura of Purity An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration Poison Poison
Banishment One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless... Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Death Ward You touch a creature and grant it a measure of protection from death. Action Touch 8 hours Abjuration Abjuration
Locate Creature Describe or name a creature that is familiar to you. Action Self Concentration, up to 1 hour Divination Divination
Staggering Smite The target takes an extra 4d6 Psychic damage from the attack, and the target must succeed on a Wisdom saving throw... Bonus Self Instantaneous Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Banishing Smite The target hit by the attack roll takes an extra 5d10 Force damage from the attack. Bonus Self Concentration, up to 1 minute Conjuration Conjuration Force Force
Circle of Power An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration
Destructive Wave Destructive energy ripples outward from you in a 30-foot Emanation. Action Self Instantaneous Evocation Evocation Necrotic Necrotic
Thunder Thunder
Dispel Evil and Good For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. Action Self Concentration, up to 1 minute Abjuration Abjuration
Geas You give a verbal command to a creature that you can see within range, ordering it to carry out some service or... 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... Action Touch Instantaneous Abjuration Abjuration
Raise Dead With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died. 1 Hr. Touch Instantaneous Necromancy Necromancy
Summon Celestial You call forth a Celestial spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration