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Paladin/Zauberliste

Aus Onos Wiki
Übersicht Feats Subklassen Fighting Styles Paladin's Smite Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Bless Three targets add d4 to attack rolls or saves Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Command Wis Save, target follows one-word command Action 60 feet Instantaneous Enchantment Enchantment
Compelled Duel Wis Save, target restricted near caster Bonus 30 feet Concentration, up to 1 minute Enchantment Enchantment
Cure Wounds Touch target, restore hit points Action Touch Instantaneous Abjuration Abjuration
Detect Evil and Good Sense Aberration, Celestial, Elemental, Fey, Fiend, Undead within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease Sense poisons, venomous creatures, contagions within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Divine Favor Attacks deal extra Radiant damage until spell ends Bonus Self 1 minute Transmutation Transmutation Radiant Radiant
Divine Smite Extra Radiant damage on attack, increases vs Fiend/Undead Bonus Self Instantaneous Evocation Evocation Radiant Radiant
Heroism Touch willing creature, immune to Frightened, temp HP each turn Action Touch Concentration, up to 1 minute Enchantment Enchantment
Protection from Evil and Good Protection vs specific creature types, Disadvantage on attacks Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Purify Food and Drink Cleans nonmagical food and drink of rot/poison Action 10 feet Instantaneous Transmutation Transmutation
Searing Smite Extra Fire damage on hit, ongoing Fire damage over time Bonus Self 1 minute Evocation Evocation Fire Fire
Shield of Faith Field around creature, grants +2 bonus to AC Bonus 60 feet Concentration, up to 10 minutes Abjuration Abjuration
Thunderous Smite Extra 2d6 Thunder damage, Str Save, push and prone Bonus Self Instantaneous Evocation Evocation Thunder Thunder
Wardaway Force blast, Con Save, Force damage, speed halved next turn Action 60 feet Instantaneous Abjuration Abjuration Force Force
Wrathful Smite Extra Necrotic damage, Wisdom Save, Frightened condition Bonus Self 1 minute Necromancy Necromancy Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Increase HP maximum and current HP up to three Action 30 feet 8 hours Abjuration Abjuration
Find Steed Summon loyal rideable steed ally Action 30 feet Instantaneous Conjuration Conjuration
Gentle Repose Protects corpse from decay, prevents undead status Action Touch 10 days Necromancy Necromancy
Lesser Restoration Touch ends one condition: Blinded, Deafened, Poisoned Bonus Touch Instantaneous Abjuration Abjuration
Locate Object Sense direction to known object up to 1000 feet Action Self Concentration, up to 10 minutes Divination Divination
Magic Weapon Touch grants weapon +1 bonus to rolls Bonus Touch 1 hour Transmutation Transmutation
Prayer of Healing Short rest benefits, 2d8 healing up to five 10 Min. 30 feet Instantaneous Abjuration Abjuration
Protection from Poison Ends poison, grants resistance and save advantage Action Touch 1 hour Abjuration Abjuration Poison Poison
Shining Smite Extra 2d6 Radiant damage, target advantage on rolls Bonus Self Concentration, up to 1 minute Transmutation Transmutation Radiant Radiant
Warding Bond Link to ally, +1 AC/Saves, resistance, shared damage Action Touch 1 hour Abjuration Abjuration
Zone of Truth 15-foot Sphere, Charisma Save, Prevents deliberate lies Action 60 feet 10 minutes Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Vitality 30ft aura, restores 2d6 HP at start of turn Action Self Concentration, up to 1 minute Abjuration Abjuration
Blinding Smite Radiant damage, Blinds target, Con Save Bonus Self 1 minute Evocation Evocation Radiant Radiant
Create Food and Water Conjure food and water supplies Action 30 feet Instantaneous Conjuration Conjuration
Crusader's Mantle 30-foot aura, extra Radiant damage on hits Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Daylight Area of sunlight, Bright Light and Dim Light Action 60 feet 1 hour Evocation Evocation
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Elemental Weapon Touch weapon, +1 bonus, extra elemental damage Action Touch Concentration, up to 1 hour Transmutation Transmutation
Magic Circle Area control, prevents entry/exit, Cha Save 1 Min. 10 feet 1 hour Abjuration Abjuration
Remove Curse End curses on one creature or object Action Touch Instantaneous Abjuration Abjuration
Revivify Touch creature dead within minute, revives with 1 HP Action Touch Instantaneous Necromancy Necromancy

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Life 30ft aura, resistance to Necrotic damage, minor healing Action Self Concentration, up to 10 minutes Abjuration Abjuration Necrotic Necrotic
Aura of Purity 30ft aura, resistance to Poison, advantage on saves Action Self Concentration, up to 10 minutes Abjuration Abjuration Poison Poison
Banishment Target sent to harmless demiplane, returns later Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Death Ward Target drops to 1 HP instead of 0, negates instant death effects Action Touch 8 hours Abjuration Abjuration
Locate Creature Sense direction to known creature up to 1000 feet Action Self Concentration, up to 1 hour Divination Divination
Staggering Smite Wis Save, extra Psychic damage, target Stunned Bonus Self Instantaneous Enchantment Enchantment Psychic Psychic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Banishing Smite Force damage, low HP target banished to demiplane Bonus Self Concentration, up to 1 minute Conjuration Conjuration Force Force
Circle of Power Aura grants Advantage on saves vs magic Action Self Concentration, up to 10 minutes Abjuration Abjuration
Destructive Wave 30-foot Emanation, Con Save, Thunder/Radiant or Necrotic damage, Prone Action Self Instantaneous Evocation Evocation Necrotic Necrotic
Thunder Thunder
Dispel Evil and Good Remove negative effects from specific creature types Action Self Concentration, up to 1 minute Abjuration Abjuration
Geas Command creature, Wis Save or be Charmed 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration Remove one negative condition or curse Action Touch Instantaneous Abjuration Abjuration
Raise Dead Revives dead body, 1 HP start, penalty to rolls 1 Hr. Touch Instantaneous Necromancy Necromancy
Summon Celestial Conjure celestial ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration