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Cleric/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Holy Pledge Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Guidance You touch a willing creature and choose a skill. Action Touch Concentration, up to 1 minute Divination Divination
Light You touch one Large or smaller object that isn't being worn or carried by someone else. Action Touch 1 hour Evocation Evocation
Mending This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a... 1 Min. Touch Instantaneous Transmutation Transmutation
Resistance You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing,... Action Touch Concentration, up to 1 minute Abjuration Abjuration
Sacred Flame Flame-like radiance descends on a creature that you can see within range. Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Spare the Dying Choose a creature within range that has 0 Hit Points and isn't dead. Action 15 feet Instantaneous Necromancy Necromancy
Thaumaturgy You manifest a minor wonder within range. Action 30 feet 1 minute Transmutation Transmutation
Toll the Dead You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10... Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Word of Radiance Burning radiance erupts from you in a 5-foot Emanation. Action Self Instantaneous Evocation Evocation Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Bane Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Bless You bless up to three creatures within range. Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Command You speak a one-word command to a creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Create or Destroy Water You do one of the following: Create Water. Action 30 feet Instantaneous Transmutation Transmutation
Cure Wounds A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Action Touch Instantaneous Abjuration Abjuration
Detect Evil and Good For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30... Action Self Concentration, up to 10 minutes Divination Divination
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within... Action Self Concentration, up to 10 minutes Divination Divination
Guiding Bolt You hurl a bolt of light toward a creature within range. Action 120 feet 1 round Evocation Evocation Radiant Radiant
Healing Word A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting... Bonus 60 feet Instantaneous Abjuration Abjuration
Inflict Wounds A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much... Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Protection from Evil and Good Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations,... Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Purify Food and Drink You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range. Action 10 feet Instantaneous Transmutation Transmutation
Sanctuary You ward a creature within range. Bonus 30 feet 1 minute Abjuration Abjuration
Shield of Faith A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. Bonus 60 feet Concentration, up to 10 minutes Abjuration Abjuration
Wardaway You hurl a disorienting magical force toward one creature within range. Action 60 feet Instantaneous Abjuration Abjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Choose up to three creatures within range. Action 30 feet 8 hours Abjuration Abjuration
Augury You receive an omen from an otherworldly entity about the results of a course of action that you plan to take within... 1 Min. Self Instantaneous Divination Divination
Blindness/Deafness One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or... Action 120 feet 1 minute Transmutation Transmutation
Calm Emotions Each Humanoid in a 20-foot-radius Sphere centered on a point you choose within range must succeed on a Charisma... Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Continual Flame A flame springs from an object that you touch. Action Touch Until dispelled Evocation Evocation
Deryan's Helpful Homunculi You summon a group of helpful spirits, which lasts for the duration. Action Self 8 hours Conjuration Conjuration
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Find Traps You sense any trap within range that is within line of sight. Action 120 feet Instantaneous Divination Divination
Gentle Repose You touch a corpse or other remains. Action Touch 10 days Necromancy Necromancy
Hold Person Choose a Humanoid that you can see within range. Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Lesser Restoration You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Bonus Touch Instantaneous Abjuration Abjuration
Locate Object Describe or name an object that is familiar to you. Action Self Concentration, up to 10 minutes Divination Divination
Prayer of Healing Up to five creatures of your choice who remain within range for the spell's entire casting gain the benefits of a... 10 Min. 30 feet Instantaneous Abjuration Abjuration
Protection from Poison You touch a creature and end the Poisoned condition on it. Action Touch 1 hour Abjuration Abjuration Poison Poison
Silence For the duration, no sound can be created within or pass through a 20-foot-radius Sphere centered on a point you... Action 120 feet Concentration, up to 10 minutes Illusion Illusion Thunder Thunder
Spiritual Weapon You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. Bonus 60 feet Concentration, up to 1 minute Evocation Evocation Force Force
Warding Bond You touch another creature that is willing and create a mystic connection between you and the target until the spell... Action Touch 1 hour Abjuration Abjuration
Zone of Truth You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Action 60 feet 10 minutes Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Dead Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. 1 Min. 10 feet Instantaneous Necromancy Necromancy
Aura of Vitality An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 1 minute Abjuration Abjuration
Beacon of Hope Choose any number of creatures within range. Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Bestow Curse You touch a creature, which must succeed on a Wisdom saving throw or become cursed for the duration. Action Touch Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Clairvoyance You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before)... 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Create Food and Water You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful... Action 30 feet Instantaneous Conjuration Conjuration
Daylight For the duration, sunlight spreads from a point within range and fills a 60-foot-radius Sphere. Action 60 feet 1 hour Evocation Evocation
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Feign Death You touch a willing creature and put it into a cataleptic state that is indistinguishable from death. Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Glyph of Warding You inscribe a glyph that later unleashes a magical effect. 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Laeral's Silver Lance Silver energy bursts out from you in a 120-foot-long, 5-foot-wide Line. Action Self Instantaneous Evocation Evocation Force Force
Magic Circle You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can... 1 Min. 10 feet 1 hour Abjuration Abjuration
Mass Healing Word Up to six creatures of your choice that you can see within range regain Hit Points equal to 2d4 plus your... Bonus 60 feet Instantaneous Abjuration Abjuration
Meld into Stone You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment... Action Touch 8 hours Transmutation Transmutation Force Force
Protection from Energy For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... Action Touch Concentration, up to 1 hour Abjuration Abjuration
Remove Curse At your touch, all curses affecting one creature or object end. Action Touch Instantaneous Abjuration Abjuration
Revivify You touch a creature that has died within the last minute. Action Touch Instantaneous Necromancy Necromancy
Sending You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone... Action Unlimited Instantaneous Divination Divination
Speak with Dead You grant the semblance of life to a corpse of your choice within range, allowing it to answer questions you pose. Action 10 feet 10 minutes Necromancy Necromancy
Spirit Guardians Protective spirits flit around you in a 15-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Conjuration Conjuration Necrotic Necrotic
Radiant Radiant
Tongues This spell grants the creature you touch the ability to understand any spoken or signed language that it hears or sees. Action Touch 1 hour Divination Divination
Water Walk This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or... Action 30 feet 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Life An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration Necrotic Necrotic
Aura of Purity An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration Poison Poison
Banishment One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless... Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Control Water Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using... Action 300 feet Concentration, up to 10 minutes Transmutation Transmutation Bludgeoning Bludgeoning
Death Ward You touch a creature and grant it a measure of protection from death. Action Touch 8 hours Abjuration Abjuration
Divination This spell puts you in contact with a god or a god's servants. Action Self Instantaneous Divination Divination
Doomtide You create a 20-foot-radius Sphere of inky fog within range. Action 120 feet Concentration, up to 1 minute Conjuration Conjuration Psychic Psychic
Freedom of Movement You touch a willing creature. Action Touch 1 hour Abjuration Abjuration
Guardian of Faith A Large spectral guardian appears and hovers for the duration in an unoccupied space that you can see within range. Action 30 feet 8 hours Conjuration Conjuration Radiant Radiant
Locate Creature Describe or name a creature that is familiar to you. Action Self Concentration, up to 1 hour Divination Divination
Stone Shape You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and... Action Touch Instantaneous Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Circle of Power An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration
Commune You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. 1 Min. Self 1 minute Divination Divination
Contagion Your touch inflicts a magical contagion. Action Touch 7 days Necromancy Necromancy Necrotic Necrotic
Dispel Evil and Good For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. Action Self Concentration, up to 1 minute Abjuration Abjuration
Flame Strike A vertical column of brilliant fire roars down from above. Action 60 feet Instantaneous Evocation Evocation Fire Fire
Radiant Radiant
Geas You give a verbal command to a creature that you can see within range, ordering it to carry out some service or... 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... Action Touch Instantaneous Abjuration Abjuration
Hallow You touch a point and infuse an area around it with holy or unholy power. 24 Hr. Touch Until dispelled Abjuration Abjuration
Insect Plague Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. Action 300 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Legend Lore Name or describe a famous person, place, or object. 10 Min. Self Instantaneous Divination Divination
Mass Cure Wounds A wave of healing energy washes out from a point you can see within range. Action 60 feet Instantaneous Abjuration Abjuration
Planar Binding You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. 1 Hr. 60 feet 24 hours Abjuration Abjuration
Raise Dead With a touch, you revive a dead creature if it has been dead no longer than 10 days and it wasn't Undead when it died. 1 Hr. Touch Instantaneous Necromancy Necromancy
Scrying You can see and hear a creature you choose that is on the same plane of existence as you. 10 Min. Self Concentration, up to 10 minutes Divination Divination
Summon Celestial You call forth a Celestial spirit. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade Barrier You create a wall of whirling blades made of magical energy. Action 90 feet Concentration, up to 10 minutes Evocation Evocation Force Force
Create Undead You can cast this spell only at night. 1 Min. 10 feet Instantaneous Necromancy Necromancy
Dirge Deathly power fills a 60-foot Emanation originating from you for the duration. Action Self Concentration, up to 1 minute Enchantment Enchantment Necrotic Necrotic
Find the Path You magically sense the most direct physical route to a location you name. 1 Min. Self Concentration, up to 1 day Divination Divination
Forbiddance You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30... 10 Min. Touch 1 day Abjuration Abjuration Necrotic Necrotic
Harm You unleash virulent magic on a creature you can see within range. Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Heal Choose a creature that you can see within range. Action 60 feet Instantaneous Abjuration Abjuration
Heroes' Feast You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you. 10 Min. Self Instantaneous Conjuration Conjuration Poison Poison
Planar Ally You beseech an otherworldly entity for aid. 10 Min. 60 feet Instantaneous Conjuration Conjuration
Sunbeam You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
True Seeing For the duration, the willing creature you touch has Truesight with a range of 120 feet. Action Touch 1 hour Divination Divination
Word of Recall You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. Action 5 feet Instantaneous Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Celestial You conjure a spirit from the Upper Planes, which manifests as a pillar of light in a 10-foot-radius, 40-foot-high... Action 90 feet Concentration, up to 10 minutes Conjuration Conjuration Radiant Radiant
Divine Word You utter a word imbued with power from the Upper Planes. Bonus 30 feet Instantaneous Evocation Evocation
Etherealness You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. Action Self 8 hours Conjuration Conjuration Force Force
Fire Storm A storm of fire appears within range. Action 150 feet Instantaneous Evocation Evocation Fire Fire
Plane Shift You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Action Touch Instantaneous Conjuration Conjuration
Power Word Fortify You fortify up to six creatures you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
Regenerate A creature you touch regains 4d8 + 15 Hit Points. 1 Min. Touch 1 hour Transmutation Transmutation
Resurrection With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and... 1 Hr. Touch Instantaneous Necromancy Necromancy
Symbol You inscribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can... 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Antimagic Field An aura of antimagic surrounds you in a 10-foot Emanation. Action Self Concentration, up to 1 hour Abjuration Abjuration
Control Weather You take control of the weather within 5 miles of you for the duration. 10 Min. Self Concentration, up to 8 hours Transmutation Transmutation
Earthquake Choose a point on the ground that you can see within range. Action 500 feet Concentration, up to 1 minute Transmutation Transmutation Bludgeoning Bludgeoning
Holy Aura For the duration, you emit an aura in a 30-foot Emanation. Action Self Concentration, up to 1 minute Abjuration Abjuration
Holy Star of Mystra You create a glowing mote of energy that hovers above you for the duration. Bonus Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Sunburst Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Action 150 feet Instantaneous Evocation Evocation Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Astral Projection You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends... 1 Hr. 10 feet Until dispelled Necromancy Necromancy
Gate You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane... Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Mass Heal A flood of healing energy flows from you into creatures around you. Action 60 feet Instantaneous Abjuration Abjuration
Power Word Heal A wave of healing energy washes over one creature you can see within range. Action 60 feet Instantaneous Enchantment Enchantment
True Resurrection You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. 1 Hr. Touch Instantaneous Necromancy Necromancy