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Cleric/Zauberliste

Aus Onos Wiki
Übersicht Feats Subklassen Holy Pledge Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Guidance Touch willing creature, adds d4 to skill check Action Touch Concentration, up to 1 minute Divination Divination
Light Object sheds bright and dim light Action Touch 1 hour Evocation Evocation
Mending Repair single break or tear up to one foot 1 Min. Touch Instantaneous Transmutation Transmutation
Resistance Touch willing creature, reduces chosen damage type Action Touch Concentration, up to 1 minute Abjuration Abjuration
Sacred Flame Ranged attack, Radiant damage, Dex Save Action 60 feet Instantaneous Evocation Evocation Radiant Radiant
Spare the Dying Stabilizes creature at zero hit points Action 15 feet Instantaneous Necromancy Necromancy
Thaumaturgy Manifest minor wonder, choose effect like booming voice Action 30 feet 1 minute Transmutation Transmutation
Toll the Dead Wis Save, Necrotic damage, bonus on missing HP Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Word of Radiance 5-foot Emanation, Constitution Save, Radiant damage Action Self Instantaneous Evocation Evocation Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Bane Three targets subtract d4 from rolls/saves Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Bless Three targets add d4 to attack rolls or saves Action 30 feet Concentration, up to 1 minute Enchantment Enchantment
Command Wis Save, target follows one-word command Action 60 feet Instantaneous Enchantment Enchantment
Create or Destroy Water Create clean water or destroy fog/water Action 30 feet Instantaneous Transmutation Transmutation
Cure Wounds Touch target, restore hit points Action Touch Instantaneous Abjuration Abjuration
Detect Evil and Good Sense Aberration, Celestial, Elemental, Fey, Fiend, Undead within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Detect Poison and Disease Sense poisons, venomous creatures, contagions within 30 feet Action Self Concentration, up to 10 minutes Divination Divination
Guiding Bolt Ranged Spell Attack, 4d6 Radiant damage, next attack advantage Action 120 feet 1 round Evocation Evocation Radiant Radiant
Healing Word Regain HP equal to modifier plus d4 Bonus 60 feet Instantaneous Abjuration Abjuration
Inflict Wounds Touch creature, Necrotic damage, Con Save Action Touch Instantaneous Necromancy Necromancy Necrotic Necrotic
Protection from Evil and Good Protection vs specific creature types, Disadvantage on attacks Action Touch Concentration, up to 10 minutes Abjuration Abjuration
Purify Food and Drink Cleans nonmagical food and drink of rot/poison Action 10 feet Instantaneous Transmutation Transmutation
Sanctuary Ward creature, target must save or lose action Bonus 30 feet 1 minute Abjuration Abjuration
Shield of Faith Field around creature, grants +2 bonus to AC Bonus 60 feet Concentration, up to 10 minutes Abjuration Abjuration
Wardaway Force blast, Con Save, Force damage, speed halved next turn Action 60 feet Instantaneous Abjuration Abjuration Force Force

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Increase HP maximum and current HP up to three Action 30 feet 8 hours Abjuration Abjuration
Augury Omen regarding future actions, DM determines result 1 Min. Self Instantaneous Divination Divination
Blindness/Deafness Target fails Con Save, Blinded or Deafened condition Action 120 feet 1 minute Transmutation Transmutation
Calm Emotions Humanoids save Cha Save, immunity to fear/charm Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Continual Flame Touch object, persistent light source Action Touch Until dispelled Evocation Evocation
Deryan's Helpful Homunculi Summon helpful, intangible spirits for assistance Action Self 8 hours Conjuration Conjuration
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation
Find Traps Sense traps within line of sight Action 120 feet Instantaneous Divination Divination
Gentle Repose Protects corpse from decay, prevents undead status Action Touch 10 days Necromancy Necromancy
Hold Person Humanoid target must pass Wisdom Save or be Paralyzed Action 60 feet Concentration, up to 1 minute Enchantment Enchantment
Lesser Restoration Touch ends one condition: Blinded, Deafened, Poisoned Bonus Touch Instantaneous Abjuration Abjuration
Locate Object Sense direction to known object up to 1000 feet Action Self Concentration, up to 10 minutes Divination Divination
Prayer of Healing Short rest benefits, 2d8 healing up to five 10 Min. 30 feet Instantaneous Abjuration Abjuration
Protection from Poison Ends poison, grants resistance and save advantage Action Touch 1 hour Abjuration Abjuration Poison Poison
Silence Area denial, immunity to Thunder, deafened condition Action 120 feet Concentration, up to 10 minutes Illusion Illusion Thunder Thunder
Spiritual Weapon Melee Spell Attack, Force damage, Bonus Action move Bonus 60 feet Concentration, up to 1 minute Evocation Evocation Force Force
Warding Bond Link to ally, +1 AC/Saves, resistance, shared damage Action Touch 1 hour Abjuration Abjuration
Zone of Truth 15-foot Sphere, Charisma Save, Prevents deliberate lies Action 60 feet 10 minutes Enchantment Enchantment

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Dead Command skeleton or zombie undead creature 1 Min. 10 feet Instantaneous Necromancy Necromancy
Aura of Vitality 30ft aura, restores 2d6 HP at start of turn Action Self Concentration, up to 1 minute Abjuration Abjuration
Beacon of Hope Advantage on Wis saves/Death Saves, max healing Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Bestow Curse Target suffers chosen debuff or extra Necrotic damage Action Touch Concentration, up to 1 minute Necromancy Necromancy Necrotic Necrotic
Clairvoyance Invisible sensor, see or hear remote location 10 Min. 1 mile Concentration, up to 10 minutes Divination Divination
Create Food and Water Conjure food and water supplies Action 30 feet Instantaneous Conjuration Conjuration
Daylight Area of sunlight, Bright Light and Dim Light Action 60 feet 1 hour Evocation Evocation
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration
Feign Death Target appears dead, resists most damage Action Touch 1 hour Necromancy Necromancy Psychic Psychic
Glyph of Warding Inscribed rune triggers damage or spell effect 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Laeral's Silver Lance Line attack, Force damage, Str Save, Prone condition Action Self Instantaneous Evocation Evocation Force Force
Magic Circle Area control, prevents entry/exit, Cha Save 1 Min. 10 feet 1 hour Abjuration Abjuration
Mass Healing Word Heal up to six targets, 2d4 + modifier Bonus 60 feet Instantaneous Abjuration Abjuration
Meld into Stone Merge with stone object, Force damage on exit Action Touch 8 hours Transmutation Transmutation Force Force
Protection from Energy Warding resistance against one chosen element type Action Touch Concentration, up to 1 hour Abjuration Abjuration
Remove Curse End curses on one creature or object Action Touch Instantaneous Abjuration Abjuration
Revivify Touch creature dead within minute, revives with 1 HP Action Touch Instantaneous Necromancy Necromancy
Sending Send short message across distance, target hears it Action Unlimited Instantaneous Divination Divination
Speak with Dead Question corpse, limited knowledge transfer Action 10 feet 10 minutes Necromancy Necromancy
Spirit Guardians 15 ft Emanation, Wisdom Save, Radiant/Necrotic damage Action Self Concentration, up to 10 minutes Conjuration Conjuration Necrotic Necrotic
Radiant Radiant
Tongues Touch target, understand any spoken or signed language Action Touch 1 hour Divination Divination
Water Walk Walk on liquid surfaces like solid ground Action 30 feet 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aura of Life 30ft aura, resistance to Necrotic damage, minor healing Action Self Concentration, up to 10 minutes Abjuration Abjuration Necrotic Necrotic
Aura of Purity 30ft aura, resistance to Poison, advantage on saves Action Self Concentration, up to 10 minutes Abjuration Abjuration Poison Poison
Banishment Target sent to harmless demiplane, returns later Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Control Water Area control, Str Save, Bludgeoning damage options Action 300 feet Concentration, up to 10 minutes Transmutation Transmutation Bludgeoning Bludgeoning
Death Ward Target drops to 1 HP instead of 0, negates instant death effects Action Touch 8 hours Abjuration Abjuration
Divination Ask god one question about future event within seven days Action Self Instantaneous Divination Divination
Doomtide 20-foot fog area, Psychic damage, Wis Save Action 120 feet Concentration, up to 1 minute Conjuration Conjuration Psychic Psychic
Freedom of Movement Movement unaffected by difficult terrain or restraints Action Touch 1 hour Abjuration Abjuration
Guardian of Faith Summon spectral guardian, Radiant damage threat Action 30 feet 8 hours Conjuration Conjuration Radiant Radiant
Locate Creature Sense direction to known creature up to 1000 feet Action Self Concentration, up to 1 hour Divination Divination
Stone Shape Touch stone object, shape into desired form or passage Action Touch Instantaneous Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Circle of Power Aura grants Advantage on saves vs magic Action Self Concentration, up to 10 minutes Abjuration Abjuration
Commune Ask three yes/no questions to deity 1 Min. Self 1 minute Divination Divination
Contagion Con Save, necrotic damage, poison condition spread Action Touch 7 days Necromancy Necromancy Necrotic Necrotic
Dispel Evil and Good Remove negative effects from specific creature types Action Self Concentration, up to 1 minute Abjuration Abjuration
Flame Strike Dex Save, vertical column Fire and Radiant damage Action 60 feet Instantaneous Evocation Evocation Fire Fire
Radiant Radiant
Geas Command creature, Wis Save or be Charmed 1 Min. 60 feet 30 days Enchantment Enchantment Psychic Psychic
Greater Restoration Remove one negative condition or curse Action Touch Instantaneous Abjuration Abjuration
Hallow Infuse area, multiple powerful environmental effects 24 Hr. Touch Until dispelled Abjuration Abjuration
Insect Plague 20-foot Sphere, Piercing damage, Con Save Action 300 feet Concentration, up to 10 minutes Conjuration Conjuration Piercing Piercing
Legend Lore Learn lore of famous person place or object 10 Min. Self Instantaneous Divination Divination
Mass Cure Wounds Area healing wave, restores HP to six targets Action 60 feet Instantaneous Abjuration Abjuration
Planar Binding Cha Save, binds powerful creature to your will 1 Hr. 60 feet 24 hours Abjuration Abjuration
Raise Dead Revives dead body, 1 HP start, penalty to rolls 1 Hr. Touch Instantaneous Necromancy Necromancy
Scrying See/hear distant location or creature, Wis Save 10 Min. Self Concentration, up to 10 minutes Divination Divination
Summon Celestial Conjure celestial ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blade Barrier Wall of force blades, Dex save for damage Action 90 feet Concentration, up to 10 minutes Evocation Evocation Force Force
Create Undead Night only, animate ghouls from corpses, control undead 1 Min. 10 feet Instantaneous Necromancy Necromancy
Dirge 60-foot Emanation, Con Save, Necrotic damage, Prone, Exhaustion Action Self Concentration, up to 1 minute Enchantment Enchantment Necrotic Necrotic
Find the Path Know direct route to named location 1 Min. Self Concentration, up to 1 day Divination Divination
Forbiddance Area wards against planar travel, damage types 10 Min. Touch 1 day Abjuration Abjuration Necrotic Necrotic
Harm Target, Con Save, massive Necrotic damage, max HP reduction Action 60 feet Instantaneous Necromancy Necromancy Necrotic Necrotic
Heal Restore 70 Hit Points, ends Blinded Deafened Poisoned Action 60 feet Instantaneous Abjuration Abjuration
Heroes' Feast Conjure feast, grants resistance and bonus HP for 24 hours 10 Min. Self Instantaneous Conjuration Conjuration Poison Poison
Planar Ally Summons otherworldly aid, requires payment for service 10 Min. 60 feet Instantaneous Conjuration Conjuration
Sunbeam Con Save, Radiant damage line, blinds target area Action Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
True Seeing Willing target gains Truesight for duration Action Touch 1 hour Divination Divination
Word of Recall Teleport self and allies to sanctuary location Action 5 feet Instantaneous Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Conjure Celestial Dex Save, radiant or healing light pillar Action 90 feet Concentration, up to 10 minutes Conjuration Conjuration Radiant Radiant
Divine Word Cha Save, powerful effect based on target's hit points Bonus 30 feet Instantaneous Evocation Evocation
Etherealness Step to Ethereal Plane, bypass physical barriers Action Self 8 hours Conjuration Conjuration Force Force
Fire Storm Dex Save, AoE Fire Damage in area Action 150 feet Instantaneous Evocation Evocation Fire Fire
Plane Shift Teleports willing group to different plane of existence Action Touch Instantaneous Conjuration Conjuration
Power Word Fortify Fortifies up to six creatures, grants temporary hit points Action 60 feet Instantaneous Enchantment Enchantment
Regenerate Touch heal, sustained healing, regrows severed body parts 1 Min. Touch 1 hour Transmutation Transmutation
Resurrection Revive dead creature, restores HP, long rest penalty 1 Hr. Touch Instantaneous Necromancy Necromancy
Symbol Glyph inscription, target effect, save DC check 1 Min. Touch Until dispelled or triggered Abjuration Abjuration Necrotic Necrotic

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Antimagic Field 10-foot aura suppresses all magic effects Action Self Concentration, up to 1 hour Abjuration Abjuration
Control Weather Outdoors only, change weather conditions over 5 miles 10 Min. Self Concentration, up to 8 hours Transmutation Transmutation
Earthquake 100-foot tremor area, Dex Save, Prone condition Action 500 feet Concentration, up to 1 minute Transmutation Transmutation Bludgeoning Bludgeoning
Holy Aura 30-foot aura, advantage saves, disadvantage attacks against Action Self Concentration, up to 1 minute Abjuration Abjuration
Holy Star of Mystra Ranged Spell Attack, Force/Radiant damage, Three-Quarters Cover Bonus Self Concentration, up to 1 minute Evocation Evocation Radiant Radiant
Sunburst 60-foot radius, Con Save, Radiant damage, Blinds Action 150 feet Instantaneous Evocation Evocation Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Astral Projection Project willing bodies to Astral Plane 1 Hr. 10 feet Until dispelled Necromancy Necromancy
Gate Opens portal to any plane, transports creature instantly Action 60 feet Concentration, up to 1 minute Conjuration Conjuration
Mass Heal Large area healing flood, removes three conditions Action 60 feet Instantaneous Abjuration Abjuration
Power Word Heal Heal all hit points, ends negative conditions Action 60 feet Instantaneous Enchantment Enchantment
True Resurrection Revive dead creature, restore full HP 1 Hr. Touch Instantaneous Necromancy Necromancy