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= 2024 Wild Magic Surge Table = | = 2024 Wild Magic Surge Table = | ||
Aktuelle Version vom 1. Juni 2026, 22:28 Uhr
| Übersicht | Feats | Subklassen | Metamagic | Wild Magic Surge | Zauberliste |
|---|
2024 Wild Magic Surge Table
| d100 | Effect |
|---|---|
| 01–04 | Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. |
| 05–08 | A creature that is Friendly toward you appears in a random unoccupied space within 60 feet of you. The creature is under the DM’s control and disappears after 1 minute. Roll 1d4 to determine the creature: 1 = Modron Duodrone, 2 = Flumph, 3 = Modron Monodrone, 4 = Unicorn (see Monster Manual). |
| 09–12 | For the next minute, you regain 5 hit points at the start of each of your turns. |
| 13–16 | Creatures have Disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. |
| 17–20 | You are subjected to a random effect for 1 minute. Roll 1d8: 1 = faint ethereal music audible to creatures within 5 ft; 2 = your size increases by one category; 3 = feather beard until you sneeze; 4 = you must shout when you speak; 5 = illusory butterflies in 10 ft; 6 = an eye appears on your forehead, granting Advantage on Wisdom (Perception) checks; 7 = pink bubbles float from your mouth when you speak; 8 = your skin turns blue for 24 hours or until Remove Curse. |
| 21–24 | For the next minute, all your spells with a casting time of an action instead have a casting time of a Bonus Action. |
| 25–28 | You are transported to the Astral Plane until the end of your next turn, then return to the nearest unoccupied space. |
| 29–32 | The next damage-dealing spell you cast within the next minute deals maximum possible damage instead of rolling. |
| 33–36 | You have Resistance to all damage for 1 minute. |
| 37–40 | You turn into a potted plant until the start of your next turn. You are Incapacitated and have Vulnerability to all damage. If reduced to 0 HP, the pot breaks and you revert. |
| 41–44 | For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns. |
| 45–48 | You and up to three creatures of your choice within 30 feet become Invisible for 1 minute. The invisibility ends if a creature attacks, deals damage, or casts a spell. |
| 49–52 | A spectral shield grants you +2 AC and immunity to Magic Missile for 1 minute. |
| 53–56 | You can take one extra action this turn. |
| 57–60 | You cast a random spell (no Concentration required). Roll 1d10: 1 = Confusion, 2 = Fireball, 3 = Fog Cloud, 4 = Fly (random creature within 60 ft), 5 = Grease, 6 = Levitate (self), 7 = Magic Missile (5th-level), 8 = Mirror Image, 9 = Polymorph (self, goat on fail), 10 = See Invisibility. |
| 61–64 | For 1 minute, any flammable nonmagical object you touch that isn’t worn or carried ignites, takes 1d4 fire damage, and burns. |
| 65–68 | If you die within the next hour, you revive as if by Reincarnate. |
| 69–72 | You are Frightened until the end of your next turn. The DM chooses the source. |
| 73–76 | You teleport up to 60 feet to a space you can see. |
| 77–80 | A random creature within 60 feet is Poisoned for 1d4 hours. |
| 81–84 | You radiate bright light in a 30-foot radius for 1 minute. Creatures that end their turn within 5 feet of you are Blinded until the end of their next turn. |
| 85–88 | Up to three creatures you choose within 30 feet take 1d10 necrotic damage. You regain hit points equal to the total damage dealt. |
| 89–92 | Up to three creatures you choose within 30 feet take 4d10 lightning damage. |
| 93–96 | You and all creatures within 30 feet have Vulnerability to piercing damage for 1 minute. |
| 97–00 | Roll 1d6: 1 = you regain 2d10 HP; 2 = one ally within 300 ft regains 2d10 HP; 3 = you regain your lowest-level expended spell slot; 4 = one ally within 300 ft regains their lowest-level expended spell slot; 5 = you regain all Sorcery Points; 6 = all effects of row 17–20 apply to you simultaneously. |