Costs 0 Upgrade Points
While not wearing armor your Armor Class equals 11 plus your Dexterity Modifier, plus half your Proficiency Bonus (rounded up) if you are proficient with light armor.
| Statistiken | Beschreibung |
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You are made of metal and some plant matter. Depending on the ratio of metal to organic matter, you have better defensive capabilities. Choose one of the following options:
Costs 0 Upgrade Points
While not wearing armor your Armor Class equals 11 plus your Dexterity Modifier, plus half your Proficiency Bonus (rounded up) if you are proficient with light armor.
Costs 1 Upgrade Points
While not wearing armor your Armor Class equals 13 plus your Dexterity Modifier (maximum of 2), plus half your Proficiency Bonus (rounded up) if you are proficient with medium armor.
Costs 2 Upgrade Points
While not wearing armor your Armor Class equals 16, plus half your Proficiency Bonus (rounded up) if you are proficient with heavy armor.
Your frame has been built with a purpose in mind.
Costs 0 Upgrade Points
You are a mass produced model with no stand-out qualities.
Costs 1 Upgrade Points
Your speed increases by 5 feet.
Costs 1 Upgrade Points
Your body was designed to traverse all manner of terrian with ease. You gain a swimming and climbing speed equal to your walking speed.
Costs 1 Upgrade Points
Your body was constructed around a sturdier endoskeleton. You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
You were built with a purpose in mind, and your integrated modules reflect your speciality. You can choose multiple modules from the following:
Costs 1 Upgrade Points
Your ocular sensors are enhanced to allow vision even in dark conditions. You have Darkvision with a range of 60 feet.
Costs 1 Upgrade Points
Your lower half contains a set of retractable wheels or treads. You can use the Dash action as bonus action. When you do so, you cannot jump or climb.
Costs 1 Upgrade Points
Your creators have trained you to be proficient in a particular area. You have proficiency in one skill of your choice.
Costs 1 Upgrade Points
Your creators have integrated tools into your extremities. Choose any two non-consumable items. You gain these items and they weigh nothing for you. You can store and use these items without needing to hold them in your hands.
Costs 1 Upgrade Points
You have proficiency with one set of artisan's tools of your choice. You gain this set of tools and it weighs nothing for you. You can store and use this tool without needing to hold it in your hands.
Costs 1 Upgrade Points
You have proficiency with one type of instrument of your choice. You gain this instrument and it weighs nothing for you. You can play this instrument without needing to hold it in your hands.
Costs 1 Upgrade Points
You were created with one or more internal storage compartments of varying sizes. Objects can be stored and retrieved with a bonus action, as long as they could reasonably fit within you.
You have advantage on any checks made to hide the existence of these compartments, and they can't be forced open while you are conscious.
You can retrieve and load ammunition from your storage compartments as part of your attack action with a ranged weapon.
Costs 1 Upgrade Points
You are capable of emitting light like a lantern. The source of light within you could be emitted from an area such as your eyes, palm, chest, or the general cracks between the armor plating that covers your body. You can shine a wide bright light in a 20-foot radius, and dim light for an additional 20 feet. This light is innate and does not require fuel.
You can control your lights during your turn without using an action, such as dimming them or turning them off.
Costs 1 Upgrade Points
You know any cantrip from any spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast it with this trait (choose when you select this module).
Costs 2 Upgrade Points
You know any cantrip from any spell list. You learn and can cast a 1st-level spell from any spell list with this trait, without requiring a material component. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a Long Rest. You can also cast this spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this module).
Costs 1 Upgrade Points
Your body was reinforced with superior materials. Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level.
Costs 4 Upgrade Points
You know any cantrip from any spell list. You learn and can cast a 1st-level spell from any spell list with this trait, without requiring a material component. Starting 3rd level, you learn and can also cast a 2nd-level spell from any spell list with this trait, without requiring a material component. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a Long Rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this module).
Costs 1 Upgrade Points
Your body was designed with built-in combat capabilities. Choose any weapon that does not have the two-handed property. This weapon is integrated into your body and cannot be disarmed unless you are incapacitated. You can draw or stow this weapon as a free action and have proficiency with it.