Teufling
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| Statistiken | Beschreibung |
|---|
- Creature Type: Humanoid (Devil)
- Size: Small or Medium
- Speed: 30 feet
- Darkvision: You have Darkvision with a range of 60 feet.
- Infernal Resilience: You have resistance to fire damage.
- Fiendish Legacy: You know any cantrip from sorcerer spell list. You learn and can cast a 1st-level spell from the sorcerer spell list with this trait, without requiring a material component. Starting 3rd level, you learn and can also cast a 2nd-level spell from the sorcerer spell list with this trait, without requiring a material component. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a Long Rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Fiendish Bloodlines
Each tiefling is created by a smidgen of a devil's power. As such, they usually take on some traits from that devil. Choose one of the following subraces:
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Chain Devil
- Frightful Presence: You have proficiency in the Intimidation skill.
- Infernal Chains: As an Action, you can conjure a fiery chain to force a target within 30 feet of you to make a Dexterity saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus). On a failed save, the target takes 1d6 Fire damage and is restrained for 1 minute. The target can repeat the saving throw at the end of its turns.
Pit Fiend
- Infernal Might: You have proficiency in the Athletics skill.
- Fiery Retaliation: When you take damage, you can take a Reaction to roll 1d10. Add your Constitution modifier to the number rolled and reduce the damage by that total. The attacking creature takes Fire damage equal to the amount of damage reduced. You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Succubus/Incubus
- Silver Tongue: You have proficiency in the Persuasion skill.
- Fiendish Charm: As an Action, you can force a creature you can see within 30 feet to make a Wisdom saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus). On a failed save, the creature is charmed by you for 1 minute or until you or your allies harm it. You can use this trait a number of times equal to your proficiency bonus per Long Rest.