Rüstung Feats
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Rüstung Feats
Lightly Armored
Vorlage:Hinweis You gain the following benefits.
- Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
- Armor Training. You gain training with Light armor and Shields.
Moderately Armored
Vorlage:Hinweis You gain the following benefits.
- Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
- Armor Training. You gain training with Medium armor.
Medium Armor Master
Vorlage:Hinweis You gain the following benefits.
- Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
- Dexterous Wearer. While you're wearing Medium armor, you can add 3, rather than 2 to your AC if you have a Dexterity score of 16 or higher.
Heavily Armored
Vorlage:Hinweis You gain the following benefits.
- Ability Score Increase. Increase your Constitution or Strength by 1, to a maximum of 20.
- Armor Training. You gain training with Heavy armor.
Heavy Armor Master
Vorlage:Hinweis You gain the following benefits.
- Ability Score Increase. Increase your Constitution or Strength by 1, to a maximum of 20.
- Damage Reduction. When you're hit by an attack while you're wearing Heavy armor, any Bludgeoning, Piercing, and Slashing damage dealt to you by that attack is reduced by an amount equal to your Proficiency Bonus.
Shield Master
Vorlage:Hinweis You gain the following benefits.
- Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
- Shield Bash. If you attack a creature within 5 feet of you as part of the Attack action and hit with a Melee weapon, you can immediately bash the target with your Shield if it's equipped, forcing the target to make a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, you either push the target 5 feet from you or cause it to have the Prone condition (your choice). You can use this benefit only once on each of your turns.
- Interpose Shield. If you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can take a Reaction to take no damage if you succeed on the saving throw and are holding a Shield.