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Combat Feats

Charger

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Improved Dash. When you take the Dash action, your Speed increases by 10 feet for that action.
  • Charge Attack. If you move at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack's damage roll, or push the target up to 10 feet away if it is no more than one size larger than you. You can use this benefit only once on each of your turns.

Crossbow Expert

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
  • Ignore Loading. You ignore the Loading property of the Hand Crossbow, Heavy Crossbow, and Light Crossbow (all called crossbows elsewhere in this feat). If you're holding one of them, you can load a piece of ammunition into it even if you lack a free hand.
  • Firing in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with crossbows.
  • Dual Wielding. When you make the extra attack of the Light property, you can add your ability modifier to the damage of the extra attack if that attack is with a crossbow that has the Light property and you aren't already adding that modifier to the damage.

Crusher

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Constitution by 1, to a maximum of 20.
  • Push. Once per turn, when you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you.
  • Enhanced Critical. When you score a Critical Hit that deals Bludgeoning damage to a creature, attack rolls against that creature have Advantage until the start of your next turn.

Defensive Duelist

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
  • Parry. If you're holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus to your AC against melee attacks until the start of your next turn.

Dual Wielder

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative.
  • Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one.

Grappler

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Punch and Grab. When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapple option. You can use this benefit only once per turn.
  • Attack Advantage. You have Advantage on attack rolls against a creature Grappled by you.
  • Fast Wrestler. You don't have to spend extra movement to move a creature Grappled by you if the creature is your size or smaller.

Great Weapon Master

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.
  • Heavy Weapon Mastery. When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus.
  • Hew. Immediately after you score a Critical Hit with a Melee weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action.

Mage Slayer

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Concentration Breaker. When you damage a creature that is Concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.
  • Guarded Mind. If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.

Martial Weapon Training

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Weapon Proficiency. You gain proficiency with Martial weapons.

Mounted Combatant

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength, Dexterity, or Wisdom by 1, to a maximum of 20.
  • Mounted Strike. While mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one size smaller than the mount.
  • Leap Aside. If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition.
  • Veer. While mounted, you can force an attack that hits your mount to hit you instead if you don't have the Incapacitated condition.

Piercer

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Puncture. Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack's damage dice, and you must use the new roll.
  • Enhanced Critical. When you score a Critical Hit that deals Piercing damage to a creature, you can roll one additional damage die when determining the extra Piercing damage the target takes.

Polearm Master

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Dexterity or Strength by 1, to a maximum of 20.
  • Pole Strike. Immediately after you take the Attack action and attack with a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, you can use a Bonus Action to make a melee attack with the opposite end of the weapon. The weapon deals Bludgeoning damage, and the weapon's damage die for this attack is a d4.
  • Reactive Strike. While you're holding a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach properties, you can take a Reaction to make one melee attack against a creature that enters the reach you have with that weapon.

Sentinel

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Guardian. Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make an Opportunity Attack against that creature.
  • Halt. When you hit a creature with an Opportunity Attack, the creature's Speed becomes 0 for the rest of the current turn.

Sharpshooter

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
  • Bypass Cover. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover.
  • Firing in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with Ranged weapons.
  • Long Shots. Attacking at long range doesn't impose Disadvantage on your attack rolls with Ranged weapons.

Skulker

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
  • Blindsight. You have Blindsight with a range of 10 feet.
  • Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat.
  • Sniper. If you make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.

Slasher

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
  • Hamstring. Once per turn when you hit a creature with an attack that deals Slashing damage, you can reduce the Speed of that creature by 10 feet until the start of your next turn.
  • Enhanced Critical. When you score a Critical Hit that deals Slashing damage to a creature, it has Disadvantage on attack rolls until the start of your next turn.