Sunbeam
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- Casting Time: Action
- Duration: Concentration, up to 1 minute
- Range: Self
- Components: V, S, M (a magnifying glass)
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a
Constitution Saving Throw. On a failed save, a creature takes
6d8 Radiant Damage and has the
Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.