Menü aufrufen
Toggle preferences menu
Persönliches Menü aufrufen
Nicht angemeldet
Ihre IP-Adresse wird öffentlich sichtbar sein, wenn Sie Änderungen vornehmen.
Version vom 25. April 2026, 03:38 Uhr von Admin (Diskussion | Beiträge) (Bulk race migration from WikiJS markdown)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Statistiken Beschreibung

  • Creature Type: Humanoid (Dragon)
  • Size: Medium
  • Speed: 30 feet
  • Draconic Ferocity: You can bite or use your claws or to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier piercing or slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
  • Draconic Ancestry: Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Chromatic Warding traits as well as your appearance.
Dragon Color Damage Type
Black, Copper Acid
Silver, White Cold
Brass, Gold, Red Fire
Blue, Bronze Lightning
Green Poison
  • Breath Weapon: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d12 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d12), 11 (3d12), and 17 (4d12). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
  • Chromatic Warding: You have Resistance to the damage type determined by your Draconic Ancestry trait. As a bonus action you can grant yourself immunity to the damage type for one minute instead. Once you use this trait this way, you can't do so again until you finish a Long Rest.