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Version vom 25. April 2026, 03:25 Uhr von Admin (Diskussion | Beiträge) (Bulk race migration from WikiJS markdown)
Statistiken Beschreibung

  • Creature Type: Humanoid
  • Size: Medium
  • Speed: 30 feet
  • Resourceful: You gain Heroic Inspiration whenever you finish a Long Rest.
  • Skillful: You gain proficiency in one skill of your choice.

Traceable Ancestry

You are a human, but you have a traceable lineage that grants you additional traits. Choose one of the options below. You gain the benefit of that lineage.

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Human

  • Versatile: You gain an [Origin Feat](/Feats/Origin_Feats).

Half-Dragon

  • Draconic Ancestry: Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Chromatic Warding traits as well as your appearance.

| Dragon Color | Damage Type | --- | --- | | Black, Copper | Acid | | Silver, White | Cold | | Brass, Gold, Red | Fire | | Blue, Bronze | Lightning | | Green | Poison |

  • Breath Weapon: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 2d6 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 2d6 when you reach character levels 5 (4d6), 11 (6d6), and 17 (8d6). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
  • Draconic Resilience: You have Resistance to the damage type determined by your Draconic Ancestry trait.

Half-Dwarf

  • Darkvision: You have Darkvision with a range of 60 feet.
  • Enduring Legacy: Your Hit Point maximum increases by 1, and it increases by 1 again whenever you gain a level. Additionally, when you make a saving throw, you add 1d4 to the result.

Half-Elf

  • Darkvision: You have Darkvision with a range of 60 feet.
  • Elven Magic: You know one cantrip and one spell of level 1 from the wizard spell list and can cast these spells with this trait without requiring a material component. Starting at 3rd level, you learn a 2nd level spell from the wizard spell list. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. You can also cast the spell using spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Half-Goliath

  • Giant's Stride: Your Speed increases to 35 feet.
  • Powerful Build: You have Advantage on any saving throw you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Half-Orc

  • Darkvision: You have Darkvision with a range of 60 feet.
  • Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest.