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Homebrew/Pathkeeper

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Erste Migrationsfassung: Quelle: Hintergründe/Homebrew/Pathkeeper.

Pathkeeper

In Asmiya, paths are not roads.

Blizzards erase landmarks, glaciers shift, and what was safe last season may be death today. Pathkeepers are those entrusted with mapping, maintaining, and guarding the few routes that allow travel between temples, settlements, and the outside world. They do not merely guide—they judge whether a journey should be attempted at all.

To walk under the guidance of a Pathkeeper is considered an honor. To ignore their warning is considered foolish.

Pathkeepers are trained to read snow, stone, wind, and silence alike. They know when to move, when to wait, and when to turn back.

  • Ability Scores: Dexterity, Constitution, Wisdom
  • Skill Proficiencies: Endurance, Perception
  • Tool Proficiency: Navigator’s Tools
  • Equipment: Navigator's Tools, Traveler's Clothes, Trinket, Pole, Map (detailed route notes or maps), Rope, {{{Menge}}} Silber

Feature: Alert

You gain the following benefits.

  • Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
  • Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

Personality Traits

Pathkeepers are shaped by responsibility, caution, and the understanding that mistakes cost lives. They learn to balance compassion with pragmatism, knowing that guiding someone forward can be as dangerous as turning them back. Their ideals often revolve around duty, protection, or stewardship, while their bonds tie them to routes, temples, or those they have successfully—or unsuccessfully—led. Their flaws frequently stem from overcaution, emotional distance, or the burden of remembered losses.

Personality Traits

d8 Personality Trait
1 I assess terrain before I assess people.
2 I trust signs and instincts more than promises.
3 I speak plainly when lives are at stake.
4 I keep careful mental records of every journey.
5 I feel uneasy when paths are ignored or disrespected.
6 I rarely rush—haste kills.
7 I take responsibility for those who follow me.
8 I am more comfortable outdoors than indoors.

Ideal

d6 Ideal
1 Stewardship. Paths must be preserved for those who come after. (Lawful)
2 Protection. My duty is to keep others alive. (Good)
3 Pragmatism. Some journeys should never be made. (Neutral)
4 Tradition. The old routes exist for a reason. (Lawful)
5 Independence. Nature answers to no authority. (Chaotic)
6 Burden. Responsibility is the price of survival. (Neutral)

Bond

d6 Bond
1 I maintain a path few others still remember.
2 A traveler once ignored my warning and paid the price.
3 A temple relies on me to keep its routes open.
4 I owe my life to another Pathkeeper.
5 I carry a marker from a path that no longer exists.
6 I am sworn to guide someone, no matter the cost.

Flaw

d6 Flaw
1 I hesitate too long before committing to a decision.
2 I blame myself for every loss, justified or not.
3 I distrust those who underestimate nature.
4 I struggle to abandon a route I believe can still be saved.
5 I prioritize safety over compassion.
6 I carry the weight of those who never reached their destination.