In Asmiya, paths are not roads.
Blizzards erase landmarks, glaciers shift, and what was safe last season may be death today. Pathkeepers are those entrusted with mapping, maintaining, and guarding the few routes that allow travel between temples, settlements, and the outside world. They do not merely guide—they judge whether a journey should be attempted at all.
To walk under the guidance of a Pathkeeper is considered an honor. To ignore their warning is considered foolish.
Pathkeepers are trained to read snow, stone, wind, and silence alike. They know when to move, when to wait, and when to turn back.
- Ability Scores: Dexterity, Constitution, Wisdom
- Skill Proficiencies: Endurance, Perception
- Tool Proficiency: Navigator’s Tools
- Equipment: Navigator's Tools, Traveler's Clothes, Trinket, Pole, Map (detailed route notes or maps), Rope, {{{Menge}}}

Feature: Alert
You gain the following benefits.
- Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll.
- Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.