You once belonged to someone else.
Whether through chains, debt, coercion, captivity, or legal ownership, your life was not your own. You were controlled, traded, commanded, or confined. At some point—through rebellion, escape, revolution, mercy, or circumstance—you gained your freedom.
Now the world is larger than it has ever been.
Some who were once enslaved burn with anger. Others carry quiet bitterness. Some feel gratitude toward those who freed them. Some believe freedom is fragile and must be defended at all costs. Others simply wish to live.
Whatever the past holds, one truth remains: you are no longer owned.
- Ability Scores: Strength, Constitution, Wisdom
- Skill Proficiencies: Endurance, Insight
- Tool Proficiency: One of your choice
- Equipment: One tool (same as above), Traveler's Clothes, Trinket, {{{Menge}}}

Feature: Unfettered
You have lived without freedom once. You refuse to surrender it again.
- You add your proficiency bonus to Death Saving Throws.
- When you become grappled, restrained, or charmed, you can use your reaction to immediately attempt to end the effect:
- If the effect allows a saving throw, you may immediately repeat the saving throw. - If the effect can be ended with an escape check, you immediately make that escape check. - If the effect requires dealing damage (such as breaking free of a net), you may make an attack against the object binding you.
Additionally, while grappled or restrained, you can attempt to escape as a bonus action instead of an action. If the effect normally requires a specific condition to attempt a new saving throw (such as taking damage), that condition is considered fulfilled for this attempt.