Raised in the workshops, foundries, and airship docks of Garond, you learned early that progress is paid for in sweat, oil, and the occasional explosion. You studied mechanisms, trusting pistons, pressure, and precision over prayer or prophecy. Whether designing airship stabilizers, maintaining steam engines, or improvising field repairs with scrap and stubbornness, you embody Garond’s belief that any problem can be solved if you build the right machine.
Some engineers serve the state or powerful guilds. Others sell their skills to the highest bidder—or flee Garond carrying secrets better left bolted shut.
- Ability Scores: Strength, Dexterity, Intelligence
- Skill Proficiencies: Sleight of Hand, Technology
- Tool Proficiency: Tinker's Tools
- Equipment: Tinker's Tools, Magnifying Glass, Parchment (10 sheets), Trinket (a small object of your design), {{{Menge}}}

Feature: Applied Engineering
You are trained to understand, maintain, and improve complex machinery through practical engineering, granting you the following benefits:
- You have advantage on Intelligence (Technology) checks made to analyze, operate, repair, or understand machines, vehicles, or mechanical constructs.
- During a short rest, you can perform repairs on a machine or vehicle you can reach. At the end of the short rest, the machine regains hit points equal to 5 × your proficiency bonus and you can remove one nonmagical malfunction or operational penalty. This counts as light activity.
- During a long rest, you can modify one machine or vehicle you have access to, choosing one of the following benefits:
- Reinforced Frame: The machine gains additional hit points equal to 10 × your proficiency bonus. - Improved Reliability: Any ability check made to operate or control the machine is made with advantage.
- Optimize Storage: The machine can carry twice as much weight.
You can have a number of modifications active equal to half of your Proficiency Bonus (rounded down).