Menü aufrufen
Toggle preferences menu
Persönliches Menü aufrufen
Nicht angemeldet
Ihre IP-Adresse wird öffentlich sichtbar sein, wenn Sie Änderungen vornehmen.

Warlock/Eldritch Invocations

Aus Onos Wiki
Version vom 24. April 2026, 15:47 Uhr von Admin (Diskussion | Beiträge) (Bulk class-family migration from WikiJS markdown)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Übersicht Feats Subklassen Eldritch Invocations Liste der Patrons

Agonizing Blast

Prerequisites: A Warlock Cantrip That Deals Damage

Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.

Armor of Shadows

You can cast Mage Armor on yourself without expending a spell slot.

Devil's Sight

You can see normally in Dim Light and Darkness — both magical and nonmagical — within 120 feet of yourself.

Eldritch Mind

You have Advantage on Constitution saving throws that you make to maintain Concentration.

Eldritch Spear

Prerequisites: A Warlock Cantrip That Deals Damage

Choose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.

Fiendish Vigor

You can cast False Life on yourself without expending a spell slot. When you cast the spell with this feature, you don't roll the die for the Temporary Hit Points; you automatically get the highest number on the die.

Lessons of the First Ones

You have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice.

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different Origin feat.

Mask of Many Faces

You can cast Disguise Self without expending a spell slot.

Misty Visions

You can cast Silent Image without expending a spell slot.

Otherworldly Leap

You can cast Jump on yourself without expending a spell slot.

Additional Pact Boon

You have received another boon from your Patron, allowing you to take another option from the Pact Boon feature.

Repeatable. You can gain this invocation more than once. Each time you do so, choose a different Pact Boon feat.

Ascendant Step

You can cast Levitate on yourself without expending a spell slot.

Eldritch Smite

Prerequisites: Pact of the Blade

Once per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.

Gaze of Two Minds

You can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don't maintain it in this way.

While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space if the two of you are within 60 feet of each other.

Gift of the Depths

You can breathe underwater, and you gain a Swim Speed equal to your Speed.

You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.

Investment of the Chain Master

Prerequisites: Pact of the Chain

When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.

  • Aerial or Aquatic. The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.
  • Quick Attack. As a Bonus Action, you can command the familiar to take the Attack action.
  • Necrotic or Radiant Damage. Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.
  • Your Save DC. If the familiar forces a creature to make a saving throw, it uses your spell save DC.
  • Resistance. When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.

Master of Myriad Forms

You can cast Alter Self without expending a spell slot.

One with Shadows

While you're in an area of Dim Light or Darkness, you can cast Invisibility on yourself without expending a spell slot.

Thirsting Blade

Prerequisites: Pact of the Blade

You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.

Whispers of the Grave

You can cast Speak with Dead without expending a spell slot.

Gift of the Protectors

Prerequisites: Pact of the Tome

A new page appears in your Book of Shadows when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).

When any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.

As a Magic action, you can erase a name on the page by touching it.

Lifedrinker

Prerequisites: Pact of the Blade

Once per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).

Visions of Distant Realms

You can cast Arcane Eye without expending a spell slot.

Witch Sight

You have Truesight with a range of 30 feet.