| d100 |
Effect
|
| 01–04 |
Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
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| 05–08 |
A creature that is Friendly toward you appears in a random unoccupied space within 60 feet of you. The creature is under the DM’s control and disappears after 1 minute. Roll 1d4 to determine the creature: 1 = Modron Duodrone, 2 = Flumph, 3 = Modron Monodrone, 4 = Unicorn (see Monster Manual).
|
| 09–12 |
For the next minute, you regain 5 hit points at the start of each of your turns.
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| 13–16 |
Creatures have Disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.
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| 17–20 |
You are subjected to a random effect for 1 minute. Roll 1d8: 1 = faint ethereal music audible to creatures within 5 ft; 2 = your size increases by one category; 3 = feather beard until you sneeze; 4 = you must shout when you speak; 5 = illusory butterflies in 10 ft; 6 = an eye appears on your forehead, granting Advantage on Wisdom (Perception) checks; 7 = pink bubbles float from your mouth when you speak; 8 = your skin turns blue for 24 hours or until Remove Curse.
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| 21–24 |
For the next minute, all your spells with a casting time of an action instead have a casting time of a Bonus Action.
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| 25–28 |
You are transported to the Astral Plane until the end of your next turn, then return to the nearest unoccupied space.
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| 29–32 |
The next damage-dealing spell you cast within the next minute deals maximum possible damage instead of rolling.
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| 33–36 |
You have Resistance to all damage for 1 minute.
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| 37–40 |
You turn into a potted plant until the start of your next turn. You are Incapacitated and have Vulnerability to all damage. If reduced to 0 HP, the pot breaks and you revert.
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| 41–44 |
For the next minute, you can teleport up to 20 feet as a Bonus Action on each of your turns.
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| 45–48 |
You and up to three creatures of your choice within 30 feet become Invisible for 1 minute. The invisibility ends if a creature attacks, deals damage, or casts a spell.
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| 49–52 |
A spectral shield grants you +2 AC and immunity to Magic Missile for 1 minute.
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| 53–56 |
You can take one extra action this turn.
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| 57–60 |
You cast a random spell (no Concentration required). Roll 1d10: 1 = Confusion, 2 = Fireball, 3 = Fog Cloud, 4 = Fly (random creature within 60 ft), 5 = Grease, 6 = Levitate (self), 7 = Magic Missile (5th-level), 8 = Mirror Image, 9 = Polymorph (self, goat on fail), 10 = See Invisibility.
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| 61–64 |
For 1 minute, any flammable nonmagical object you touch that isn’t worn or carried ignites, takes 1d4 fire damage, and burns.
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| 65–68 |
If you die within the next hour, you revive as if by Reincarnate.
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| 69–72 |
You are Frightened until the end of your next turn. The DM chooses the source.
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| 73–76 |
You teleport up to 60 feet to a space you can see.
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| 77–80 |
A random creature within 60 feet is Poisoned for 1d4 hours.
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| 81–84 |
You radiate bright light in a 30-foot radius for 1 minute. Creatures that end their turn within 5 feet of you are Blinded until the end of their next turn.
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| 85–88 |
Up to three creatures you choose within 30 feet take 1d10 necrotic damage. You regain hit points equal to the total damage dealt.
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| 89–92 |
Up to three creatures you choose within 30 feet take 4d10 lightning damage.
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| 93–96 |
You and all creatures within 30 feet have Vulnerability to piercing damage for 1 minute.
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| 97–00 |
Roll 1d6: 1 = you regain 2d10 HP; 2 = one ally within 300 ft regains 2d10 HP; 3 = you regain your lowest-level expended spell slot; 4 = one ally within 300 ft regains their lowest-level expended spell slot; 5 = you regain all Sorcery Points; 6 = all effects of row 17–20 apply to you simultaneously.
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