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Zauber Feats

Cold Caster

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Cantrip. You learn the Ray of Frost cantrip. If you already know it, you learn a different Wizard cantrip of your choice. The spell's spellcasting ability is the ability increased by this feat.
  • Frostbite. Once per turn when you hit a creature with an attack roll and deal Cold damage, you can temporarily negate the creature's defenses. The creature subtracts 1d4 from the next saving throw it makes before the end of your next turn.

Elemental Adept

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Energy Mastery. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
  • Repeatable. You can take this feat more than once, but you must choose a different damage type each time for Energy Mastery.

Fey-Touched

Vorlage:Hinweis Your exposure to the Feywild's magic grants you the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Fey Magic. Choose one level 1 spell from the Divination or Enchantment school of magic. You always have that spell and the Misty Step spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can't cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.

Genie Magic

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Wish Magic. As a Magic action, you can cast a level 1 spell of your choice from the Sorcerer spell list that has a casting time of an action. Once you use this benefit, you can't do so again until you finish a Long Rest. The spell's spellcasting ability is the ability increased by this feat.

When you reach level 11, the spell you cast with this feat is cast as though using a level 2 spell slot.
When you reach level 17, the spell is cast as though using a level 3 spell slot.

Ritual Caster

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells' spellcasting ability is the ability increased by this feat. Whenever your Proficiency Bonus increases thereafter, you can add an additional level 1 spell with the Ritual tag to the spells always prepared with this feature.
  • Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn't require a spell slot. Once you cast the spell in this way, you can't use this benefit again until you finish a Long Rest.

Shadow-Touched

Vorlage:Hinweis Your exposure to the Shadowfell's magic grants you the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Shadow Magic. Choose one level 1 spell from the Illusion or Necromancy school of magic. You always have that spell and the Invisibility spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can't cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.

Spell Sniper

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.
  • Casting in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with spells.
  • Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell's range by 60 feet.

War Caster

Vorlage:Hinweis You gain the following benefits.

  • Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration.
  • Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature.
  • Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.