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Artificer/Zauberliste

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Version vom 1. Juni 2026, 22:24 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)
Übersicht Feats Subklassen Infusions Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Acid Splash Dex Save, 1d6 Acid damage splash Action 60 feet Instantaneous Evocation Evocation — — Acid Acid
Dancing Lights Create multiple or one light source, Dim Light Action 120 feet Concentration, up to 1 minute Illusion Illusion ✓ — —
Elementalism 5-foot cube element control: air, earth, fire, water Action 30 feet Instantaneous Transmutation Transmutation — — —
Fire Bolt Ranged Spell Attack, Fire Damage Action 120 feet Instantaneous Evocation Evocation — — Fire Fire
Guidance Touch willing creature, adds d4 to skill check Action Touch Concentration, up to 1 minute Divination Divination ✓ — —
Light Object sheds bright and dim light Action Touch 1 hour Evocation Evocation — — —
Mage Hand Spectral hand utility, manipulate objects remotely Action 30 feet 1 minute Conjuration Conjuration — — —
Mending Repair single break or tear up to one foot 1 Min. Touch Instantaneous Transmutation Transmutation — — —
Message Whisper message to target through barriers Action 120 feet 1 round Transmutation Transmutation — — —
Poison Spray Ranged Spell Attack, Poison Damage mist spray Action 30 feet Instantaneous Necromancy Necromancy — — Poison Poison
Prestidigitation Minor sensory effects, cleaning, flavoring objects Action 10 feet 1 hour Transmutation Transmutation — — —
Ray of Frost Ranged attack, 1d8 Cold damage, reduces speed Action 60 feet Instantaneous Evocation Evocation — — Cold Cold
Resistance Touch willing creature, reduces chosen damage type Action Touch Concentration, up to 1 minute Abjuration Abjuration ✓ — —
Shocking Grasp Melee spell attack, 1d8 Lightning damage, no opportunity attacks Action Touch Instantaneous Evocation Evocation — — Lightning Lightning
Spare the Dying Stabilizes creature at zero hit points Action 15 feet Instantaneous Necromancy Necromancy — — —
Thorn Whip Melee Spell Attack, Piercing damage, pull target closer Action 30 feet Instantaneous Transmutation Transmutation — — Piercing Piercing
Thunderclap 5-foot Emanation, Con Save, Thunder damage burst Action Self Instantaneous Evocation Evocation — — Thunder Thunder
True Strike Attack with spellcasting ability, Radiant damage option Action Self Instantaneous Divination Divination — — Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alarm Alerts on warded area entry or touch 1 Min. 30 feet 8 hours Abjuration Abjuration — ✓ —
Cure Wounds Touch target, restore hit points Action Touch Instantaneous Abjuration Abjuration — — —
Detect Magic Sense magic auras, identify spell school within 30 feet Action Self Concentration, up to 10 minutes Divination Divination ✓ ✓ —
Disguise Self Alter appearance, clothing, and belongings illusion Action Self 1 hour Illusion Illusion — — —
Expeditious Retreat Dash action, bonus action dash until end Bonus Self Concentration, up to 10 minutes Transmutation Transmutation ✓ — —
Faerie Fire Dex Save, outlines targets, advantage on attacks Action 60 feet Concentration, up to 1 minute Evocation Evocation ✓ — —
False Life Self temporary hit points boost Action Self Instantaneous Necromancy Necromancy — — —
Feather Fall Slow fall rate, no damage landing Reaction 60 feet 1 minute Transmutation Transmutation — — —
Grease Covers area in difficult terrain, Dex Save or Prone Action 60 feet 1 minute Conjuration Conjuration — — —
Identify Touch object or creature, learn properties or spells 1 Min. Touch Instantaneous Divination Divination — ✓ —
Jump Willing creature jumps up to 30 feet on turn Bonus Touch 1 minute Transmutation Transmutation — — —
Longstrider Touch grants target increased speed for duration Action Touch 1 hour Transmutation Transmutation — — —
Purify Food and Drink Cleans nonmagical food and drink of rot/poison Action 10 feet Instantaneous Transmutation Transmutation — ✓ —
Sanctuary Ward creature, target must save or lose action Bonus 30 feet 1 minute Abjuration Abjuration — — —

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Increase HP maximum and current HP up to three Action 30 feet 8 hours Abjuration Abjuration — — —
Alter Self Change form, gain natural weapons, adapt Action Self Concentration, up to 1 hour Transmutation Transmutation ✓ — —
Arcane Lock Magically locks door, window, container Action Touch Until dispelled Abjuration Abjuration — — —
Arcane Vigor Regain HP using expended Hit Point Dice Bonus Self Instantaneous Abjuration Abjuration — — —
Blur Disadvantage on attacks against you Action Self Concentration, up to 1 minute Illusion Illusion ✓ — —
Continual Flame Touch object, persistent light source Action Touch Until dispelled Evocation Evocation — — —
Darkvision Willing creature gains 150-foot darkvision Action Touch 8 hours Transmutation Transmutation — — —
Dragon's Breath Touch willing creature, Cone damage, Dex Save Bonus Touch Concentration, up to 1 minute Transmutation Transmutation ✓ — —
Enhance Ability Touch creature, Advantage on chosen ability checks Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — —
Enlarge/Reduce Size change, Con Save, Strength check bonus/penalty Action 30 feet Concentration, up to 1 minute Transmutation Transmutation ✓ — —
Heat Metal Object glows red-hot, Fire damage on contact Action 60 feet Concentration, up to 1 minute Transmutation Transmutation ✓ — Fire Fire
Homunculus Servant Summon ally, obeys commands, acts after caster 1 Hr. 10 feet Instantaneous Conjuration Conjuration — ✓ —
Invisibility Target becomes invisible until action or spell cast Action Touch Concentration, up to 1 hour Illusion Illusion ✓ — —
Lesser Restoration Touch ends one condition: Blinded, Deafened, Poisoned Bonus Touch Instantaneous Abjuration Abjuration — — —
Levitate Suspends object or creature up to 20 feet Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation ✓ — —
Magic Mouth Implant message in object, trigger condition needed 1 Min. 30 feet Until dispelled Illusion Illusion — ✓ —
Magic Weapon Touch grants weapon +1 bonus to rolls Bonus Touch 1 hour Transmutation Transmutation — — —
Protection from Poison Ends poison, grants resistance and save advantage Action Touch 1 hour Abjuration Abjuration — — Poison Poison
Rope Trick Creates invisible portal via hanging rope Action Touch 1 hour Transmutation Transmutation — — —
See Invisibility See invisible creatures and Ethereal Plane Action Self 1 hour Divination Divination — — —
Spider Climb Willing creature gains vertical movement ability Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — —
Web Difficult Terrain, Restrained condition, Dex Save Action 60 feet Concentration, up to 1 hour Conjuration Conjuration ✓ — Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blink Vanishes to Ethereal Plane, returns next turn Action Self 1 minute Transmutation Transmutation — — —
Create Food and Water Conjure food and water supplies Action 30 feet Instantaneous Conjuration Conjuration — — —
Dispel Magic End ongoing spells of level three or lower Action 120 feet Instantaneous Abjuration Abjuration — — —
Elemental Weapon Touch weapon, +1 bonus, extra elemental damage Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — —
Fly Target gains 60 ft Fly Speed, can hover Action Touch Concentration, up to 10 minutes Transmutation Transmutation ✓ — —
Glyph of Warding Inscribed rune triggers damage or spell effect 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration — — Thunder Thunder
Haste Willing creature, double speed, extra action until end Action 30 feet Concentration, up to 1 minute Transmutation Transmutation ✓ — —
Protection from Energy Warding resistance against one chosen element type Action Touch Concentration, up to 1 hour Abjuration Abjuration ✓ — —
Revivify Touch creature dead within minute, revives with 1 HP Action Touch Instantaneous Necromancy Necromancy — — —
Water Breathing Grants ability to breathe underwater for duration Action 30 feet 24 hours Transmutation Transmutation — ✓ —
Water Walk Walk on liquid surfaces like solid ground Action 30 feet 1 hour Transmutation Transmutation — ✓ —

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Eye Invisible, invulnerable eye provides vision Action 30 feet Concentration, up to 1 hour Divination Divination ✓ — —
Fabricate Create large objects from raw materials 10 Min. 120 feet Instantaneous Transmutation Transmutation — — —
Freedom of Movement Movement unaffected by difficult terrain or restraints Action Touch 1 hour Abjuration Abjuration — — —
Leomund's Secret Chest Hide chest on Ethereal Plane, recall with touch Action Touch Until dispelled Conjuration Conjuration — — —
Mordenkainen's Faithful Hound Conjure phantom hound, Force damage on failed save Action 30 feet 8 hours Conjuration Conjuration — — Force Force
Mordenkainen's Private Sanctum Area warding, blocks sound, sight, teleportation 10 Min. 120 feet 24 hours Abjuration Abjuration — — —
Otiluke's Resilient Sphere Dex Save, shields target from all outside effects Action 30 feet Concentration, up to 1 minute Abjuration Abjuration ✓ — —
Stone Shape Touch stone object, shape into desired form or passage Action Touch Instantaneous Transmutation Transmutation — — —
Stoneskin Wondrous touch, Resistance to Bludgeoning, Piercing, Slashing Action Touch Concentration, up to 1 hour Transmutation Transmutation ✓ — Slashing Slashing
Summon Construct Conjure construct ally, obeys commands, lasts until downed Action 90 feet Concentration, up to 1 hour Conjuration Conjuration ✓ — —

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Objects Control nonmagical objects as constructs Action 120 feet Concentration, up to 1 minute Transmutation Transmutation ✓ — —
Bigby's Hand Summon hand, melee attack, push, grapple, block Action 120 feet Concentration, up to 1 minute Evocation Evocation ✓ — Bludgeoning Bludgeoning
Force Force
Circle of Power Aura grants Advantage on saves vs magic Action Self Concentration, up to 10 minutes Abjuration Abjuration ✓ — —
Creation Summon object of wood or stone, up to 5-foot Cube 1 Min. 30 feet Special Illusion Illusion — — —
Greater Restoration Remove one negative condition or curse Action Touch Instantaneous Abjuration Abjuration — — —
Wall of Stone Stone wall creation, Dex Save, Psychic damage, can bridge chasms Action 120 feet Concentration, up to 10 minutes Evocation Evocation ✓ — Psychic Psychic