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Artificer/Zauberliste

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Version vom 1. Juni 2026, 21:14 Uhr von Admin (Diskussion | Beiträge) (Create class spell-list page from Spells.csv)
Übersicht Feats Subklassen Infusions Zauberliste

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Acid Splash You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Action 60 feet Instantaneous Evocation Evocation Acid Acid
Dancing Lights You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that... Action 120 feet Concentration, up to 1 minute Illusion Illusion
Elementalism You exert control over the elements, creating one of the following effects within range. Action 30 feet Instantaneous Transmutation Transmutation
Fire Bolt You hurl a mote of fire at a creature or an object within range. Action 120 feet Instantaneous Evocation Evocation Fire Fire
Guidance You touch a willing creature and choose a skill. Action Touch Concentration, up to 1 minute Divination Divination
Light You touch one Large or smaller object that isn't being worn or carried by someone else. Action Touch 1 hour Evocation Evocation
Mage Hand A spectral, floating hand appears at a point you choose within range. Action 30 feet 1 minute Conjuration Conjuration
Mending This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a... 1 Min. Touch Instantaneous Transmutation Transmutation
Message You point toward a creature within range and whisper a message. Action 120 feet 1 round Transmutation Transmutation
Poison Spray You spray toxic mist at a creature within range. Action 30 feet Instantaneous Necromancy Necromancy Poison Poison
Prestidigitation You create a magical effect within range. Action 10 feet 1 hour Transmutation Transmutation
Ray of Frost A frigid beam of blue-white light streaks toward a creature within range. Action 60 feet Instantaneous Evocation Evocation Cold Cold
Resistance You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing,... Action Touch Concentration, up to 1 minute Abjuration Abjuration
Shocking Grasp Lightning springs from you to a creature that you try to touch. Action Touch Instantaneous Evocation Evocation Lightning Lightning
Spare the Dying Choose a creature within range that has 0 Hit Points and isn't dead. Action 15 feet Instantaneous Necromancy Necromancy
Thorn Whip You create a vine-like whip covered in thorns that lashes out at your command toward a creature in range. Action 30 feet Instantaneous Transmutation Transmutation Piercing Piercing
Thunderclap Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6... Action Self Instantaneous Evocation Evocation Thunder Thunder
True Strike Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. Action Self Instantaneous Divination Divination Radiant Radiant

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Alarm You set an alarm against intrusion. 1 Min. 30 feet 8 hours Abjuration Abjuration
Cure Wounds A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Action Touch Instantaneous Abjuration Abjuration
Detect Magic For the duration, you sense the presence of magical effects within 30 feet of yourself. Action Self Concentration, up to 10 minutes Divination Divination
Disguise Self You make yourself—including your clothing, armor, weapons, and other belongings on your person—look different until... Action Self 1 hour Illusion Illusion
Expeditious Retreat You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action. Bonus Self Concentration, up to 10 minutes Transmutation Transmutation
Faerie Fire Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Action 60 feet Concentration, up to 1 minute Evocation Evocation
False Life You gain 2d4 + 4 Temporary Hit Points. Action Self Instantaneous Necromancy Necromancy
Feather Fall Choose up to five falling creatures within range. Reaction 60 feet 1 minute Transmutation Transmutation
Grease Nonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into... Action 60 feet 1 minute Conjuration Conjuration
Identify You touch an object throughout the spell's casting. 1 Min. Touch Instantaneous Divination Divination
Jump You touch a willing creature. Bonus Touch 1 minute Transmutation Transmutation
Longstrider You touch a creature. Action Touch 1 hour Transmutation Transmutation
Purify Food and Drink You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range. Action 10 feet Instantaneous Transmutation Transmutation
Sanctuary You ward a creature within range. Bonus 30 feet 1 minute Abjuration Abjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Aid Choose up to three creatures within range. Action 30 feet 8 hours Abjuration Abjuration
Alter Self You alter your physical form. Action Self Concentration, up to 1 hour Transmutation Transmutation
Arcane Lock You touch a closed door, window, gate, container, or hatch and magically lock it for the duration. Action Touch Until dispelled Abjuration Abjuration
Arcane Vigor You tap into your life force to heal yourself. Bonus Self Instantaneous Abjuration Abjuration
Blur Your body becomes blurred. Action Self Concentration, up to 1 minute Illusion Illusion
Continual Flame A flame springs from an object that you touch. Action Touch Until dispelled Evocation Evocation
Darkvision For the duration, a willing creature you touch has Darkvision with a range of 150 feet. Action Touch 8 hours Transmutation Transmutation
Dragon's Breath You touch one willing creature, and choose Acid, Cold, Fire, Lightning, or Poison. Bonus Touch Concentration, up to 1 minute Transmutation Transmutation
Enhance Ability You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Enlarge/Reduce For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen... Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Heat Metal Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can... Action 60 feet Concentration, up to 1 minute Transmutation Transmutation Fire Fire
Homunculus Servant You summon a special homunculus in an unoccupied space within range. 1 Hr. 10 feet Instantaneous Conjuration Conjuration
Invisibility A creature you touch has the Invisible condition until the spell ends. Action Touch Concentration, up to 1 hour Illusion Illusion
Lesser Restoration You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Bonus Touch Instantaneous Abjuration Abjuration
Levitate One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains... Action 60 feet Concentration, up to 10 minutes Transmutation Transmutation
Magic Mouth You implant a message within an object in range—a message that is uttered when a trigger condition is met. 1 Min. 30 feet Until dispelled Illusion Illusion
Magic Weapon You touch a nonmagical weapon. Bonus Touch 1 hour Transmutation Transmutation
Protection from Poison You touch a creature and end the Poisoned condition on it. Action Touch 1 hour Abjuration Abjuration Poison Poison
Rope Trick You touch a rope. Action Touch 1 hour Transmutation Transmutation
See Invisibility For the duration, you see creatures and objects that have the Invisible condition as if they were visible, and you... Action Self 1 hour Divination Divination
Spider Climb Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical... Action Touch Concentration, up to 1 hour Transmutation Transmutation
Web You conjure a mass of sticky webbing at a point within range. Action 60 feet Concentration, up to 1 hour Conjuration Conjuration Fire Fire

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Blink Roll 1d6 at the end of each of your turns for the duration. Action Self 1 minute Transmutation Transmutation
Create Food and Water You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within range—both useful... Action 30 feet Instantaneous Conjuration Conjuration
Dispel Magic Choose one creature, object, or magical effect within range. Action 120 feet Instantaneous Abjuration Abjuration
Elemental Weapon A nonmagical weapon you touch becomes a magic weapon. Action Touch Concentration, up to 1 hour Transmutation Transmutation
Fly You touch a willing creature. Action Touch Concentration, up to 10 minutes Transmutation Transmutation
Glyph of Warding You inscribe a glyph that later unleashes a magical effect. 1 Hr. Touch Until dispelled or triggered Abjuration Abjuration Thunder Thunder
Haste Choose a willing creature that you can see within range. Action 30 feet Concentration, up to 1 minute Transmutation Transmutation
Protection from Energy For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire,... Action Touch Concentration, up to 1 hour Abjuration Abjuration
Revivify You touch a creature that has died within the last minute. Action Touch Instantaneous Necromancy Necromancy
Water Breathing This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until... Action 30 feet 24 hours Transmutation Transmutation
Water Walk This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or... Action 30 feet 1 hour Transmutation Transmutation

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Arcane Eye You create an Invisible, invulnerable eye within range that hovers for the duration. Action 30 feet Concentration, up to 1 hour Divination Divination
Fabricate You convert raw materials into products of the same material. 10 Min. 120 feet Instantaneous Transmutation Transmutation
Freedom of Movement You touch a willing creature. Action Touch 1 hour Abjuration Abjuration
Leomund's Secret Chest You hide a chest and all its contents on the Ethereal Plane. Action Touch Until dispelled Conjuration Conjuration
Mordenkainen's Faithful Hound You conjure a phantom watchdog in an unoccupied space that you can see within range. Action 30 feet 8 hours Conjuration Conjuration Force Force
Mordenkainen's Private Sanctum You make an area within range magically secure. 10 Min. 120 feet 24 hours Abjuration Abjuration
Otiluke's Resilient Sphere A shimmering sphere encloses a Large or smaller creature or object within range. Action 30 feet Concentration, up to 1 minute Abjuration Abjuration
Stone Shape You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and... Action Touch Instantaneous Transmutation Transmutation
Stoneskin Until the spell ends, one willing creature you touch has Resistance to Bludgeoning, Piercing, and Slashing damage. Action Touch Concentration, up to 1 hour Transmutation Transmutation Slashing Slashing
Summon Construct You call forth the spirit of a Construct. Action 90 feet Concentration, up to 1 hour Conjuration Conjuration

Name Gist Casting Time Range Duration School Conc. Ritual Damage Type
Animate Objects Objects animate at your command. Action 120 feet Concentration, up to 1 minute Transmutation Transmutation
Bigby's Hand You create a Large hand of shimmering magical energy in an unoccupied space that you can see within range. Action 120 feet Concentration, up to 1 minute Evocation Evocation Bludgeoning Bludgeoning
Force Force
Circle of Power An aura radiates from you in a 30-foot Emanation for the duration. Action Self Concentration, up to 10 minutes Abjuration Abjuration
Creation You pull wisps of shadow material from the Shadowfell to create an object within range. 1 Min. 30 feet Special Illusion Illusion
Greater Restoration You touch a creature and magically remove one of the following effects from it: 1 Exhaustion levelThe Charmed or... Action Touch Instantaneous Abjuration Abjuration
Wall of Stone A nonmagical wall of solid stone springs into existence at a point you choose within range. Action 120 feet Concentration, up to 10 minutes Evocation Evocation Psychic Psychic