Weird
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- Casting Time: Action
- Duration: Concentration, up to 1 minute
- Range: 120 feet
- Components: V, S
You try to create illusory terrors in others' minds. Each creature of your choice in a
30-foot-radius Sphere centered on a point within range makes a
Wisdom Saving Throw. On a failed save, a target takes
10d10 Psychic Damage and has the
Frightened condition for the duration. On a successful save, a target takes half as much damage only.
A
Frightened target makes a
Wisdom Saving Throw at the end of each of its turns. On a failed save, it takes
5d10 Psychic Damage. On a successful save, the spell ends on that target.