Wall of Ice
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- Casting Time: Action
- Duration: Concentration, up to 10 minutes
- Range: 120 feet
- Components: V, S, M (a piece of quartz)
You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a globe with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (you choose which side) and makes a
Dexterity Saving Throw, taking
10d6 Cold Damage on a failed save or half as much damage on a successful one.
The wall is an object that can be damaged and thus breached. It has AC 12 and 30 Hit Points per 10-foot section, and it has Immunity to Cold, Poison, and Psychic damage and
Vulnerability to
Fire Damage. Reducing a 10-foot section of wall to 0 Hit Points destroys it and leaves behind a sheet of frigid air in the space the wall occupied.
A creature moving through the sheet of frigid air for the first time on a turn makes a
Constitution Saving Throw, taking
5d6 Cold Damage on a failed save or half as much damage on a successful one.