Elminster's Effulgent Spheres: Unterschied zwischen den Versionen
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While the spheres are present, you can expend spheres to create the following effects: | While the spheres are present, you can expend spheres to create the following effects: | ||
----'''Absorb Energy.''' When you take <span style="vertical-align:+0.1em">[[File:acid.png|Acid Damage]]</span> <span style="color:#557D74">Acid Damage</span>, <span style="vertical-align:+0.1em">[[File:cold.png|Cold Damage]]</span> <span style="color:#69ACCA">Cold Damage</span>, <span style="vertical-align:+0.1em">[[File:fire.png|Fire Damage]]</span> <span style="color:#B95440">Fire Damage</span>, <span style="vertical-align:+0.1em">[[File:lightning.png|Lightning Damage]]</span> <span style="color:#D6BC5D">Lightning Damage</span>, or <span style="vertical-align:+0.1em">[[File:thunder.png|Thunder Damage]]</span> <span style="color:#4C66A4">Thunder Damage</span>, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn. | |||
'''Energy Blast.''' As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a {{Ranged Spell Attack}}. On a hit, the target takes 3d6 <span style="vertical-align:+0.1em">[[File:acid.png|Acid Damage]]</span> <span style="color:#557D74">Acid Damage</span>, <span style="vertical-align:+0.1em">[[File:cold.png|Cold Damage]]</span> <span style="color:#69ACCA">Cold Damage</span>, <span style="vertical-align:+0.1em">[[File:fire.png|Fire Damage]]</span> <span style="color:#B95440">Fire Damage</span>, <span style="vertical-align:+0.1em">[[File:lightning.png|Lightning Damage]]</span> <span style="color:#D6BC5D">Lightning Damage</span>, or <span style="vertical-align:+0.1em">[[File:thunder.png|Thunder Damage]]</span> <span style="color:#4C66A4">Thunder Damage</span> (your choice). Regardless of whether you hit, the sphere is expended. | |||
----The spell ends early if you have no more spheres remaining. | |||
Energy Blast. As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a {{Ranged Spell Attack}}. On a hit, the target takes 3d6 <span style="vertical-align:+0.1em">[[File:acid.png|Acid Damage]]</span> <span style="color:#557D74">Acid Damage</span>, <span style="vertical-align:+0.1em">[[File:cold.png|Cold Damage]]</span> <span style="color:#69ACCA">Cold Damage</span>, <span style="vertical-align:+0.1em">[[File:fire.png|Fire Damage]]</span> <span style="color:#B95440">Fire Damage</span>, <span style="vertical-align:+0.1em">[[File:lightning.png|Lightning Damage]]</span> <span style="color:#D6BC5D">Lightning Damage</span>, or <span style="vertical-align:+0.1em">[[File:thunder.png|Thunder Damage]]</span> <span style="color:#4C66A4">Thunder Damage</span> (your choice). Regardless of whether you hit, the sphere is expended. | |||
The spell ends early if you have no more spheres remaining. | |||
'''Using a Higher-Level Spell Slot.''' The number of spheres increases by 1 for every spell slot level above 6. | '''Using a Higher-Level Spell Slot.''' The number of spheres increases by 1 for every spell slot level above 6. | ||
Version vom 31. Mai 2026, 17:34 Uhr
Six chromatic spheres orbit you for the duration.
While the spheres are present, you can expend spheres to create the following effects:
Absorb Energy. When you take
Acid Damage,
Cold Damage,
Fire Damage,
Lightning Damage, or
Thunder Damage, you can take a Reaction to expend one sphere and give yourself Resistance to the triggering damage type until the start of your next turn.
Energy Blast. As a Bonus Action, you send one sphere hurtling toward a target within 120 feet of yourself. Make a
Ranged Spell Attack. On a hit, the target takes 3d6
Acid Damage,
Cold Damage,
Fire Damage,
Lightning Damage, or
Thunder Damage (your choice). Regardless of whether you hit, the sphere is expended.
The spell ends early if you have no more spheres remaining.
Using a Higher-Level Spell Slot. The number of spheres increases by 1 for every spell slot level above 6.