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Protection From Evil and Good: Unterschied zwischen den Versionen

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Die Seite wurde neu angelegt: „{{Abjuration|Level=1}} <sup>PHB24</sup> * Casting Time: Action * Duration: Concentration, up to 10 minutes * Range: Touch * Components: V, S, M (a flask of Holy Water worth {{Silber|Menge=25}}, which the spell consumes) Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have {{Disadvantag…“
 
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{{Abjuration|Level=1}} <sup>PHB24</sup>
{{Abjuration|Level=1}} <sup>PHB24</sup>


* Casting Time: Action
* '''Casting Time:''' Action
* Duration: Concentration, up to 10 minutes
* '''Duration:''' Concentration, up to 10 minutes
* Range: Touch
* '''Range:''' Touch
* Components: V, S, M (a flask of Holy Water worth {{Silber|Menge=25}}, which the spell consumes)
* '''Components:''' V, S, M (a flask of Holy Water worth {{Silber|Menge=25}}, which the spell consumes)


Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have {{Disadvantage}} on {{Roll|Text=attack rolls}} against the target. The target also can't be possessed by or gain the {{Condition|Icon=charmed|Text=Charmed}} or {{Condition|Icon=frightened|Text=Frightened}} conditions from them. If the target is already possessed, {{Condition|Icon=charmed|Text=Charmed}}, or {{Condition|Icon=frightened|Text=Frightened}} by such a creature, the target has {{Advantage}} on any new saving throw against the relevant effect.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have {{Disadvantage}} on {{Roll|Text=attack rolls}} against the target. The target also can't be possessed by or gain the {{Condition|Icon=charmed|Text=Charmed}} or {{Condition|Icon=frightened|Text=Frightened}} conditions from them. If the target is already possessed, {{Condition|Icon=charmed|Text=Charmed}}, or {{Condition|Icon=frightened|Text=Frightened}} by such a creature, the target has {{Advantage}} on any new saving throw against the relevant effect.

Aktuelle Version vom 31. Mai 2026, 16:48 Uhr

Abjuration Level 1 Abjuration PHB24

  • Casting Time: Action
  • Duration: Concentration, up to 10 minutes
  • Range: Touch
  • Components: V, S, M (a flask of Holy Water worth 25 Silber, which the spell consumes)

Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage Disadvantage on Attack Roll attack rolls against the target. The target also can't be possessed by or gain the Charmed Charmed or Frightened Frightened conditions from them. If the target is already possessed, Charmed Charmed, or Frightened Frightened by such a creature, the target has Advantage Advantage on any new saving throw against the relevant effect.