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! style="width:25%"|[[Drakonier|Statistiken]] | |||
! style="width:25%"|[[Drakonier/Beschreibung|Beschreibung]] | |||
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* '''Creature Type:''' Humanoid (Dragon) | * '''Creature Type:''' Humanoid (Dragon) | ||
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* '''Draconic Ferocity:''' You can bite or use your claws or to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier piercing or slashing damage, instead of the bludgeoning damage normal for an unarmed strike. | * '''Draconic Ferocity:''' You can bite or use your claws or to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier piercing or slashing damage, instead of the bludgeoning damage normal for an unarmed strike. | ||
* '''Draconic Ancestry:''' Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Chromatic Warding traits as well as your appearance. | * '''Draconic Ancestry:''' Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Chromatic Warding traits as well as your appearance. | ||
| | | Dragon Color | Damage Type | ||
| --- | --- | | |||
|- | | Black, Copper | Acid | | ||
| Black, Copper | | Silver, White | Cold | | ||
| | | Brass, Gold, Red | Fire | | ||
| Silver, White | | Blue, Bronze | Lightning | | ||
| | | Green | Poison | | ||
| Brass, Gold, Red | |||
| | |||
| Blue, Bronze | |||
| | |||
| Green || | |||
* '''Breath Weapon:''' When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d12 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d12), 11 (3d12), and 17 (4d12). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. | * '''Breath Weapon:''' When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d12 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d12), 11 (3d12), and 17 (4d12). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. | ||
* '''Chromatic Warding:''' You have Resistance to the damage type determined by your Draconic Ancestry trait. As a bonus action you can grant yourself immunity to the damage type for one minute instead. Once you use this trait this way, you can't do so again until you finish a Long Rest. | * '''Chromatic Warding:''' You have Resistance to the damage type determined by your Draconic Ancestry trait. As a bonus action you can grant yourself immunity to the damage type for one minute instead. Once you use this trait this way, you can't do so again until you finish a Long Rest. | ||
[[Kategorie:Rassen]] | [[Kategorie:Rassen]] | ||
[[Kategorie:Rassenmerkmale]] | [[Kategorie:Rassenmerkmale]] | ||
Version vom 25. April 2026, 03:25 Uhr
| Statistiken | Beschreibung |
|---|
- Creature Type: Humanoid (Dragon)
- Size: Medium
- Speed: 30 feet
- Draconic Ferocity: You can bite or use your claws or to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier piercing or slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
- Draconic Ancestry: Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Chromatic Warding traits as well as your appearance.
| Dragon Color | Damage Type | --- | --- | | Black, Copper | Acid | | Silver, White | Cold | | Brass, Gold, Red | Fire | | Blue, Bronze | Lightning | | Green | Poison |
- Breath Weapon: When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d12 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d12), 11 (3d12), and 17 (4d12). You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
- Chromatic Warding: You have Resistance to the damage type determined by your Draconic Ancestry trait. As a bonus action you can grant yourself immunity to the damage type for one minute instead. Once you use this trait this way, you can't do so again until you finish a Long Rest.