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Homebrew/Freed: Unterschied zwischen den Versionen

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= Freed =
= Freed =


<tabber>
|-|Übersicht=
You once belonged to someone else.
You once belonged to someone else.


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* '''Equipment:''' One tool (same as above), Traveler's Clothes, Trinket, {{Silber|10}}
* '''Equipment:''' One tool (same as above), Traveler's Clothes, Trinket, {{Silber|10}}


=== Feature: Unfettered ===
== Feature: Unfettered ==
You have lived without freedom once. You refuse to surrender it again.
You have lived without freedom once. You refuse to surrender it again.


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Additionally, while grappled or restrained, you can attempt to escape as a bonus action instead of an action. If the effect normally requires a specific condition to attempt a new saving throw (such as taking damage), that condition is considered fulfilled for this attempt.
Additionally, while grappled or restrained, you can attempt to escape as a bonus action instead of an action. If the effect normally requires a specific condition to attempt a new saving throw (such as taking damage), that condition is considered fulfilled for this attempt.


|-|Personality Traits=
== Personality Traits ==
 
Those who were once enslaved are shaped by constraint, survival, and the moment they reclaimed agency.
Those who were once enslaved are shaped by constraint, survival, and the moment they reclaimed agency.
Some become fiercely independent. Others struggle to trust. Some are cautious, always measuring exits and risks. Others embrace freedom recklessly, determined never to be confined again. Their ideals often revolve around autonomy, justice, or security, while their bonds may tie them to fellow captives, liberators, or unfinished business from their past. Their flaws frequently arise from fear of control, suppressed anger, or difficulty accepting help.
Some become fiercely independent. Others struggle to trust. Some are cautious, always measuring exits and risks. Others embrace freedom recklessly, determined never to be confined again. Their ideals often revolve around autonomy, justice, or security, while their bonds may tie them to fellow captives, liberators, or unfinished business from their past. Their flaws frequently arise from fear of control, suppressed anger, or difficulty accepting help.
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|}
|}


</tabber>


[[Kategorie:Hintergründe]]
[[Kategorie:Hintergründe]]

Aktuelle Version vom 24. April 2026, 16:42 Uhr

Erste Migrationsfassung: Quelle: Hintergründe/Homebrew/Freed.

Freed

You once belonged to someone else.

Whether through chains, debt, coercion, captivity, or legal ownership, your life was not your own. You were controlled, traded, commanded, or confined. At some point—through rebellion, escape, revolution, mercy, or circumstance—you gained your freedom.

Now the world is larger than it has ever been.

Some who were once enslaved burn with anger. Others carry quiet bitterness. Some feel gratitude toward those who freed them. Some believe freedom is fragile and must be defended at all costs. Others simply wish to live.

Whatever the past holds, one truth remains: you are no longer owned.

  • Ability Scores: Strength, Constitution, Wisdom
  • Skill Proficiencies: Endurance, Insight
  • Tool Proficiency: One of your choice
  • Equipment: One tool (same as above), Traveler's Clothes, Trinket, {{{Menge}}} Silber

Feature: Unfettered

You have lived without freedom once. You refuse to surrender it again.

  • You add your proficiency bonus to Death Saving Throws.
  • When you become grappled, restrained, or charmed, you can use your reaction to immediately attempt to end the effect:
 - If the effect allows a saving throw, you may immediately repeat the saving throw.
 - If the effect can be ended with an escape check, you immediately make that escape check.
 - If the effect requires dealing damage (such as breaking free of a net), you may make an attack against the object binding you.

Additionally, while grappled or restrained, you can attempt to escape as a bonus action instead of an action. If the effect normally requires a specific condition to attempt a new saving throw (such as taking damage), that condition is considered fulfilled for this attempt.

Personality Traits

Those who were once enslaved are shaped by constraint, survival, and the moment they reclaimed agency. Some become fiercely independent. Others struggle to trust. Some are cautious, always measuring exits and risks. Others embrace freedom recklessly, determined never to be confined again. Their ideals often revolve around autonomy, justice, or security, while their bonds may tie them to fellow captives, liberators, or unfinished business from their past. Their flaws frequently arise from fear of control, suppressed anger, or difficulty accepting help.

Personality Traits

d8 Personality Trait
1 I instinctively notice exits and escape routes.
2 I value choice above comfort.
3 I react strongly to displays of domination or control.
4 I am slow to trust authority.
5 I protect others who seem powerless.
6 I struggle to believe my freedom is permanent.
7 I refuse to be spoken for.
8 I sometimes overcorrect, rejecting help even when I need it.

Ideal

d6 Ideal
1 Freedom. No one should own another. (Good)
2 Autonomy. My life is mine alone. (Chaotic)
3 Security. Freedom means building something stable. (Lawful)
4 Vengeance. Some debts must be repaid. (Evil)
5 Hope. The world can be better than it was. (Good)
6 Resilience. Survival is victory enough. (Neutral)

Bond

d6 Bond
1 Someone I left behind is still not free.
2 I owe my freedom to someone.
3 I carry proof of what I endured.
4 I will never return to the place that held me.
5 I seek those who profit from bondage.
6 I am building a life that proves my worth was never defined by chains.

Flaw

d6 Flaw
1 I struggle with authority even when it is just.
2 I react defensively to perceived control.
3 I find it difficult to rely on others.
4 I sometimes mistake kindness for manipulation.
5 I fear confinement more than death.
6 I push myself to extremes to prove I am no longer weak.