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Homebrew/Fixer: Unterschied zwischen den Versionen

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= Fixer =
= Fixer =


<tabber>
|-|Übersicht=
In Benia, problems are not solved. They are handled.
In Benia, problems are not solved. They are handled.


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* '''Equipment:''' Disguise Kit or Thieves' Tools (same as above), Fine Clothes, Trinket (a signet ring or personal token), Book (a small notebook of coded names), {{Silber|18}}
* '''Equipment:''' Disguise Kit or Thieves' Tools (same as above), Fine Clothes, Trinket (a signet ring or personal token), Book (a small notebook of coded names), {{Silber|18}}


=== Feature: Prepared Assets ===
== Feature: Prepared Assets ==
Your greatest asset is not your skill, but your network.
Your greatest asset is not your skill, but your network.


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* the DM determines your network has meaningfully expanded through play
* the DM determines your network has meaningfully expanded through play


|-|Personality Traits=
== Personality Traits ==
 
Fixers are shaped by negotiation, secrecy, and the constant awareness that knowledge is power. They learn to read people quickly, suppress visible emotion, and distance themselves from the consequences of their work. Their ideals often revolve around control, efficiency, or ambition, while their bonds are tied to clients, informants, or past jobs that refuse to stay buried. Their flaws commonly stem from cynicism, paranoia, or the belief that everything—and everyone—has a price.
Fixers are shaped by negotiation, secrecy, and the constant awareness that knowledge is power. They learn to read people quickly, suppress visible emotion, and distance themselves from the consequences of their work. Their ideals often revolve around control, efficiency, or ambition, while their bonds are tied to clients, informants, or past jobs that refuse to stay buried. Their flaws commonly stem from cynicism, paranoia, or the belief that everything—and everyone—has a price.


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|}
|}


</tabber>


[[Kategorie:Hintergründe]]
[[Kategorie:Hintergründe]]

Aktuelle Version vom 24. April 2026, 16:42 Uhr

Erste Migrationsfassung: Quelle: Hintergründe/Homebrew/Fixer.

Fixer

In Benia, problems are not solved. They are handled.

You learned early that laws are suggestions, morals are negotiable, and everything has a price. When powerful people need something done quietly—an obstacle removed, a deal smoothed over, a secret buried—they don’t go to the guards or the courts. They come to you.

A Fixer does not pull the trigger, forge the document, or poison the cup personally. Instead, you arrange the right people, the right timing, and the right incentives. When things go well, no one knows you were involved. When they don’t, someone else takes the fall.

In Benia, your reputation is not built on honesty—but on results.

  • Ability Scores: Dexterity, Intelligence, Charisma
  • Skill Proficiencies: Deception, Etiquette
  • Tool Proficiency: Disguise Kit or Thieves’ Tools
  • Equipment: Disguise Kit or Thieves' Tools (same as above), Fine Clothes, Trinket (a signet ring or personal token), Book (a small notebook of coded names), {{{Menge}}} Silber

Feature: Prepared Assets

Your greatest asset is not your skill, but your network.

You have a number of Contacts equal to your Proficiency Bonus. Each contact represents a person you know—or can plausibly introduce yourself to—through reputation, favors, or past dealings.

When you enter a city, settlement, or region, you can expend 1 Contact to declare: > “I know someone here.”

Work with the DM to define a helpful NPC appropriate to the location, such as:

  • a smuggler, fence, or black-market broker
  • a corrupt official or bureaucratic insider
  • a merchant with access to restricted goods
  • a forger, poisoner, or information broker
  • a discreet problem solver or intermediary

That NPC:

  • is competent and well-connected, but not all-powerful
  • expects reasonable payment, favors, or future leverage
  • can provide access, information, introductions, or illegal services the party would otherwise struggle to obtain

A contact remains available for the rest of the campaign unless removed by story events.

You regain 1 expended Contact when:

  • a major story arc concludes
  • the DM determines your network has meaningfully expanded through play

Personality Traits

Fixers are shaped by negotiation, secrecy, and the constant awareness that knowledge is power. They learn to read people quickly, suppress visible emotion, and distance themselves from the consequences of their work. Their ideals often revolve around control, efficiency, or ambition, while their bonds are tied to clients, informants, or past jobs that refuse to stay buried. Their flaws commonly stem from cynicism, paranoia, or the belief that everything—and everyone—has a price.

Personality Traits

d8 Personality Trait
1 I rarely say exactly what I mean, even to people I trust.
2 I keep track of favors the way others track coin.
3 I feel most comfortable when I have leverage over a situation.
4 I listen far more than I speak, especially in negotiations.
5 I stay calm by imagining how a situation can be exploited.
6 I believe preparation matters more than bravery.
7 I instinctively look for who is really in charge.
8 I am polite, even when arranging something cruel.

Ideal

d6 Ideal
1 Leverage. Power belongs to those who understand dependency. (Evil)
2 Profit. If it works, it works—regardless of how. (Neutral)
3 Discretion. The best solutions leave no trace. (Neutral)
4 Ambition. Influence is meant to be accumulated. (Chaotic)
5 Reliability. A deal honored is worth more than gold. (Lawful)
6 Control. Chaos is simply unmanaged opportunity. (Neutral)

Bond

d6 Bond
1 A powerful client relies on me more than they realize.
2 Someone I once helped now holds leverage over me.
3 A past deal went wrong, and I’m still managing the fallout.
4 I protect my network fiercely—it’s taken years to build.
5 I am quietly positioning myself against a member of Benia’s council.
6 I owe everything to the person who first opened doors for me.

Flaw

d6 Flaw
1 I struggle to see people as anything but assets or risks.
2 I justify questionable actions as “necessary.”
3 I trust leverage more than loyalty.
4 I find it hard to walk away from a profitable situation.
5 I assume everyone has an angle.
6 I underestimate the emotional cost of my decisions.