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Guide: Unterschied zwischen den Versionen

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= Guide =
= Guide =


<tabber>
|-|Übersicht=
You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread your bedroll. There are wonders in the wilderness—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread your bedroll. There are wonders in the wilderness—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.
* '''Ability Scores:''' Dexterity, Constitution, Wisdom
* '''Ability Scores:''' Dexterity, Constitution, Wisdom
* '''Feat:''' Magic Initiate (Druid)
* '''Feat:''' Magic Initiate (Druid)
* '''Skill Proficiencies:''' Stealth, Survival
* '''Skill Proficiencies:''' Stealth, Survival
* '''Tool Proficiency:''' Cartographer's Tools
* '''Tool Proficiency:''' Cartographer's Tools
* '''Equipment:''' Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 [[Datei:silber.png|mini|silber.png]]
* '''Equipment:''' Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, {{Silber|16}}
 
</tabber>


[[Kategorie:Hintergründe]]
[[Kategorie:Hintergründe]]

Aktuelle Version vom 24. April 2026, 16:12 Uhr

Erste Migrationsfassung: Quelle: Hintergründe/Guide.

Guide

You came of age outdoors, far from settled lands. Your home was anywhere you chose to spread your bedroll. There are wonders in the wilderness—strange monsters, pristine forests and streams, overgrown ruins of great halls once trod by giants—and you learned to fend for yourself as you explored them. From time to time, you guided friendly nature priests who instructed you in the fundamentals of channeling the magic of the wild.

  • Ability Scores: Dexterity, Constitution, Wisdom
  • Feat: Magic Initiate (Druid)
  • Skill Proficiencies: Stealth, Survival
  • Tool Proficiency: Cartographer's Tools
  • Equipment: Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, {{{Menge}}} Silber

Inhaltsverzeichnis