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	<id>https://wiki.kevkus.fun/index.php?action=history&amp;feed=atom&amp;title=Zauber_Feats</id>
	<title>Zauber Feats - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kevkus.fun/index.php?action=history&amp;feed=atom&amp;title=Zauber_Feats"/>
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	<updated>2026-05-28T00:04:52Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Onos Wiki</subtitle>
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	<entry>
		<id>https://wiki.kevkus.fun/index.php?title=Zauber_Feats&amp;diff=130&amp;oldid=prev</id>
		<title>imported&gt;Filbert: Rules-only import from WikiJS migration pipeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.kevkus.fun/index.php?title=Zauber_Feats&amp;diff=130&amp;oldid=prev"/>
		<updated>2026-04-24T11:39:11Z</updated>

		<summary type="html">&lt;p&gt;Rules-only import from WikiJS migration pipeline&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-migration-note&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Erste Migrationsfassung:&amp;lt;/strong&amp;gt; Diese Seite wurde aus WikiJS nach MediaWiki übertragen. Quelle: &amp;lt;code&amp;gt;Feats/Zauber_Feats&amp;lt;/code&amp;gt;.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Zauber Feats =&lt;br /&gt;
&lt;br /&gt;
== Cold Caster ==&lt;br /&gt;
{{Hinweis|(Prerequisite: Level 4+)}}&lt;br /&gt;
You gain the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Cantrip. You learn the Ray of Frost cantrip. If you already know it, you learn a different Wizard cantrip of your choice. The spell&amp;#039;s spellcasting ability is the ability increased by this feat.&lt;br /&gt;
* Frostbite. Once per turn when you hit a creature with an attack roll and deal Cold damage, you can temporarily negate the creature&amp;#039;s defenses. The creature subtracts 1d4 from the next saving throw it makes before the end of your next turn.&lt;br /&gt;
== Elemental Adept ==&lt;br /&gt;
{{Hinweis|(Prerequisites: Level 4+; Spellcasting or Pact Magic Feature)}}&lt;br /&gt;
You gain the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Energy Mastery. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.&lt;br /&gt;
* Repeatable. You can take this feat more than once, but you must choose a different damage type each time for Energy Mastery.&lt;br /&gt;
== Fey-Touched ==&lt;br /&gt;
{{Hinweis|(Prerequisite: Level 4+)}}&lt;br /&gt;
Your exposure to the Feywild&amp;#039;s magic grants you the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Fey Magic. Choose one level 1 spell from the Divination or Enchantment school of magic. You always have that spell and the Misty Step spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can&amp;#039;t cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells&amp;#039; spellcasting ability is the ability increased by this feat.&lt;br /&gt;
== Genie Magic ==&lt;br /&gt;
{{Hinweis|(Prerequisite: Level 4+)}}&lt;br /&gt;
You gain the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Wish Magic. As a Magic action, you can cast a level 1 spell of your choice from the Sorcerer spell list that has a casting time of an action. Once you use this benefit, you can&amp;#039;t do so again until you finish a Long Rest. The spell&amp;#039;s spellcasting ability is the ability increased by this feat.&amp;lt;br&amp;gt;&lt;br /&gt;
When you reach level 11, the spell you cast with this feat is cast as though using a level 2 spell slot.&amp;lt;br&amp;gt;&lt;br /&gt;
When you reach level 17, the spell is cast as though using a level 3 spell slot.&lt;br /&gt;
== Ritual Caster ==&lt;br /&gt;
{{Hinweis|(Prerequisites: Level 4+; Intelligence, Wisdom, or Charisma 13+)}}&lt;br /&gt;
You gain the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell slots you have. The spells&amp;#039; spellcasting ability is the ability increased by this feat. Whenever your Proficiency Bonus increases thereafter, you can add an additional level 1 spell with the Ritual tag to the spells always prepared with this feature.&lt;br /&gt;
* Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the extended time for a Ritual. Doing so doesn&amp;#039;t require a spell slot. Once you cast the spell in this way, you can&amp;#039;t use this benefit again until you finish a Long Rest.&lt;br /&gt;
== Shadow-Touched ==&lt;br /&gt;
{{Hinweis|(Prerequisite: Level 4+)}}&lt;br /&gt;
Your exposure to the Shadowfell&amp;#039;s magic grants you the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Shadow Magic. Choose one level 1 spell from the Illusion or Necromancy school of magic. You always have that spell and the Invisibility spell prepared. You can cast each of these spells without expending a spell slot. Once you cast either spell in this way, you can&amp;#039;t cast that spell in this way again until you finish a Long Rest. You can also cast these spells using spell slots you have of the appropriate level. The spells&amp;#039; spellcasting ability is the ability increased by this feat.&lt;br /&gt;
== Spell Sniper ==&lt;br /&gt;
{{Hinweis|(Prerequisites: Level 4+; Spellcasting or Pact Magic Feature)}}&lt;br /&gt;
You gain the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Bypass Cover. Your attack rolls for spells ignore Half Cover and Three-Quarters Cover.&lt;br /&gt;
* Casting in Melee. Being within 5 feet of an enemy doesn&amp;#039;t impose Disadvantage on your attack rolls with spells.&lt;br /&gt;
* Increased Range. When you cast a spell that has a range of at least 10 feet and requires you to make an attack roll, you can increase the spell&amp;#039;s range by 60 feet.&lt;br /&gt;
== War Caster ==&lt;br /&gt;
{{Hinweis|(Prerequisites: Level 4+; Spellcasting or Pact Magic Feature)}}&lt;br /&gt;
You gain the following benefits.&lt;br /&gt;
* Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.&lt;br /&gt;
* Concentration. You have Advantage on Constitution saving throws that you make to maintain Concentration.&lt;br /&gt;
* Reactive Spell. When a creature provokes an Opportunity Attack from you by leaving your reach, you can take a Reaction to cast a spell at the creature rather than making an Opportunity Attack. The spell must have a casting time of one action and must target only that creature.&lt;br /&gt;
* Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Feats]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Filbert</name></author>
	</entry>
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