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	<id>https://wiki.kevkus.fun/index.php?action=history&amp;feed=atom&amp;title=Waffen</id>
	<title>Waffen - Versionsgeschichte</title>
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	<updated>2026-05-27T23:18:30Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Onos Wiki</subtitle>
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	<entry>
		<id>https://wiki.kevkus.fun/index.php?title=Waffen&amp;diff=126&amp;oldid=prev</id>
		<title>imported&gt;Filbert: Rules-only import from WikiJS migration pipeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.kevkus.fun/index.php?title=Waffen&amp;diff=126&amp;oldid=prev"/>
		<updated>2026-04-24T11:39:11Z</updated>

		<summary type="html">&lt;p&gt;Rules-only import from WikiJS migration pipeline&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-migration-note&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Erste Migrationsfassung:&amp;lt;/strong&amp;gt; Diese Seite wurde aus WikiJS nach MediaWiki übertragen. Quelle: &amp;lt;code&amp;gt;Gegenstände/Waffen&amp;lt;/code&amp;gt;.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Waffen =&lt;br /&gt;
&lt;br /&gt;
Hier sind die Definitionen der Eigenschaften in der Spalte „Eigenschaften“ der Waffentabelle.&lt;br /&gt;
You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon&amp;#039;s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.&lt;br /&gt;
When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.&lt;br /&gt;
Weapons with this trait are valid for Feats and effects that require a Firearm. These weapons require ammunition when you attack, but do not allow you to collect fired ammunition.&lt;br /&gt;
You have Disadvantage on attack rolls with a Heavy weapon if it&amp;#039;s a Melee weapon and your Strength score isn&amp;#039;t at least 13 or if it&amp;#039;s a Ranged weapon and your Dexterity score isn&amp;#039;t at least 13.&lt;br /&gt;
When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don&amp;#039;t add your ability modifier to the extra attack&amp;#039;s damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don&amp;#039;t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.&lt;br /&gt;
You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.&lt;br /&gt;
Weapons with this characteristic count as a fumble on an attack where the d20 of the attack roll is less than or equal to the Misfire value.&lt;br /&gt;
A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon&amp;#039;s normal range in feet, and the second is the weapon&amp;#039;s long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can&amp;#039;t attack a target beyond the long range.&lt;br /&gt;
A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.&lt;br /&gt;
Some weapons can be fired several times before they have to be reloaded manually. Weapons with the reload property require an action, bonus action or reaction to be reloaded.&lt;br /&gt;
Some weapons are coated with a thin layer of silver and are effective against a group of monsters that are otherwise not susceptible to conventional weapons. You can silver-coat weapons and ammunition. This process costs 1 &lt;br /&gt;
[[Datei:gold.png|mini|gold.png]]&lt;br /&gt;
 per weapon or 10 pieces of ammunition.&lt;br /&gt;
Some weapons deviate from the normal rules. Weapons with this feature have their own mechanics that affect their use. The special properties of such weapons can be found in the tables on the pages for melee and ranged weapons.&lt;br /&gt;
These ranged weapons require a tremendous amount of strength to use them effectively. You use your Strength modifier instead of your Dexterity modifier for Attack Roll and Damage Roll.&lt;br /&gt;
If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.&lt;br /&gt;
A Two-Handed weapon requires two hands when you attack with it.&lt;br /&gt;
A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.&lt;br /&gt;
&lt;br /&gt;
Jede Waffe hat mehrere spezielle Angriffe, die nur von einem Charakter genutzt werden kann, der eine Eigenschaft, wie z.B. Weapon Mastery, besitzt, welche diese Angriffe für den Charakter freischaltet. Diese Angriffe können jeweils einmalig pro Short Rest oder Long Rest anstelle eines normalen Angriffes ausgeführt werden, sofern sie nichts anderes angeben und setzen voraus, dass eine Kreatur Proficient im Ungang mit der Waffe ist, und sie in ihrer Haupthand oder beiden Händen führt.&lt;br /&gt;
Wenn ein spezieller Angriff einen Saving Throw voraussetzt, ist der damit verbundene Ability Score der, der für den Angriff und Schaden der Waffe benutzt wird.&lt;br /&gt;
Put extra force behind your strike and possibly knock your enemy Prone. On a hit, the target takes another 1d4 damage and must succeed on a Strength Saving Throw or be knocked Prone.&lt;br /&gt;
Swing your weapon in a large arc to attack up to three enemies at once. Make an attack and damage roll. All creatures within a 5-foot cone with a 90° angle emanating from your position that would be hit by the attack take half of the damage rolled. Any additional effect that occurs on hit, such as Divine Smite, is individually decided for each creature hit by this attack.&lt;br /&gt;
Hit an enemy with all your might to deal damage and possibly Incapacitate them. On a hit, the target must succeed on a Constitution Saving Throw or be Incapacitated until the end of their next turn.&lt;br /&gt;
Maim your target by hitting their legs. On a hit, the target must succeed on a Constitution Saving Throw or be unable to move until the end of their next turn.&lt;br /&gt;
As a bonus action, feint an attack to possibly throw your opponent off balance. On a hit, the target takes 1d4 bludgeoning damage and must succeed on a Dexterity Saving Throw. While off balance a creature has disadvantage on their next attack roll and attacks against it have advantage until it takes damage or until the end of its next turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Kosten !! Gewicht !! Schaden !! Reichweite !! Eigenschaften !! Mastery&lt;br /&gt;
|-&lt;br /&gt;
| Unbewaffnet || - || - || 1 bludgeoning || 5 ft. || - || —&lt;br /&gt;
|-&lt;br /&gt;
| Schlagring || 1 &amp;lt;br&amp;gt;Silber || 1 || 1d4 bludgeoning || 5 ft. || Light, Unarmed || Nick&lt;br /&gt;
|-&lt;br /&gt;
| Druckmesser || 1 &amp;lt;br&amp;gt;Silber || 1 || 1d4 piercing || 5 ft. || Light, Unarmed || Nick&lt;br /&gt;
|-&lt;br /&gt;
| Klauen || 1 &amp;lt;br&amp;gt;Silber || 1 || 1d4 slashing || 5 ft. || Light, Unarmed || Nick&lt;br /&gt;
|-&lt;br /&gt;
| Keule || 10 &amp;lt;br&amp;gt;Kupfer || 2 || 1d4 bludgeoning || 5 ft. || Light || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Dolch || 2 &amp;lt;br&amp;gt;Silber || 1 || 1d4 piercing || 5 ft. || Light, Finesse, Thrown (20/60) || Nick&lt;br /&gt;
|-&lt;br /&gt;
| Sichel || 1 &amp;lt;br&amp;gt;Silber || 2 || 1d4 slashing || 5 ft. || Light, Finesse || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Großkeule || 20 &amp;lt;br&amp;gt;Kupfer || 10 || 2d4 bludgeoning || 5 ft. || Two-Handed || Push&lt;br /&gt;
|-&lt;br /&gt;
| Sense || 5 &amp;lt;br&amp;gt;Silber || 8 || 2d4 slashing || 5 ft. || Two-Handed || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Mistgabel || 5 &amp;lt;br&amp;gt;Silber || 7 || 2d4 piercing || 5 ft. || Two-Handed || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Handaxt || 5 &amp;lt;br&amp;gt;Silber || 2 || 1d6 slashing || 5 ft. || Light, Thrown (20/60) || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Hammer || 2 &amp;lt;br&amp;gt;Silber || 2 || 1d6 bludgeoning || 5 ft. || Light, Thrown (20/60) || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Javelin || 50 &amp;lt;br&amp;gt;Kupfer || 2 || 1d6 piercing || 5 ft. || Thrown (30/120) || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Streitkolben || 5 &amp;lt;br&amp;gt;Silber || 4 || 1d8 bludgeoning || 5 ft. || - || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Kampfstab || 20 &amp;lt;br&amp;gt;Kupfer || 4 || 1d6 bludgeoning || 5 ft. || Versatile (1d8) || Topple&lt;br /&gt;
|-&lt;br /&gt;
| Speer || 1 &amp;lt;br&amp;gt;Silber || 5 || 1d6 piercing || 5 ft. || Thrown (30/60), Versatile (1d8) || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Breitschwert || 5 &amp;lt;br&amp;gt;Silber || 4 || 1d6 slashing || 5 ft. || Versatile (1d8) || Sap&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Kosten !! Gewicht !! Schaden !! Reichweite !! Eigenschaften !! Mastery&lt;br /&gt;
|-&lt;br /&gt;
| Pike || 20 &amp;lt;br&amp;gt;Silber || 9 || 1d12 piercing || 5 ft. || Heavy, Two-Handed || Push&lt;br /&gt;
|-&lt;br /&gt;
| Streitaxt || 25 &amp;lt;br&amp;gt;Silber || 7 || 1d12 slashing || 5 ft. || Heavy, Two-Handed || Cleave&lt;br /&gt;
|-&lt;br /&gt;
| Streithammer || 30 &amp;lt;br&amp;gt;Silber || 12 || 1d12 bludgeoning || 5 ft. || Heavy, Two-Handed || Push&lt;br /&gt;
|-&lt;br /&gt;
| Großschwert || 50 &amp;lt;br&amp;gt;Silber || 6 || 2d6 slashing || 5 ft. || Heavy, Two-Handed || Cleave&lt;br /&gt;
|-&lt;br /&gt;
| Pusikan || 45 &amp;lt;br&amp;gt;Silber || 10 || 2d6 bludgeoning || 5 ft. || Heavy, Two-Handed || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Partisane || 40 &amp;lt;br&amp;gt;Silber || 7 || 2d6 piercing || 5 ft. || Heavy, Two-Handed || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Lanze || 25 &amp;lt;br&amp;gt;Silber || 7 || 1d10 piercing || 10 ft. || Heavy, Reach, Two-Handed || Topple&lt;br /&gt;
|-&lt;br /&gt;
| Kriegssense || 20 &amp;lt;br&amp;gt;Silber || 8 || 1d10 slashing || 10 ft. || Heavy, Reach, Two-Handed || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Reiterhammer || 30 &amp;lt;br&amp;gt;Silber || 9 || 1d10 bludgeoning || 10 ft. || Heavy, Reach, Two-Handed || Topple&lt;br /&gt;
|-&lt;br /&gt;
| Bastardschwert || 45 &amp;lt;br&amp;gt;Silber || 5 || 1d10 slashing || 5 ft. || Heavy, Versatile (1d12) || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Kriegsflegel || 35 &amp;lt;br&amp;gt;Silber || 7 || 1d10 bludgeoning || 5 ft. || Heavy, Versatile (1d12) || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Hellebarde || 30 &amp;lt;br&amp;gt;Silber || 6 || 1d10 piercing || 5 ft. || Heavy, Versatile (1d12) || Cleave&lt;br /&gt;
|-&lt;br /&gt;
| Langschwert || 15 &amp;lt;br&amp;gt;Silber || 3 || 1d8 slashing || 5 ft. || Versatile (1d10) || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Rapier || 25 &amp;lt;br&amp;gt;Silber || 2 || 1d8 piercing || 5 ft. || Finesse || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Morgenstern || 10 &amp;lt;br&amp;gt;Silber || 4 || 1d8 bludgeoning || 5 ft. || - || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Kurzschwert || 10 &amp;lt;br&amp;gt;Silber || 2 || 1d6 slashing || 5 ft. || Finesse, Light || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Nunchaku || 1 &amp;lt;br&amp;gt;Silber || 1 || 1d6 bludgeoning || 5 ft. || Finesse, Light || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Dreizack || 5 &amp;lt;br&amp;gt;Silber || 4 || 1d8 piercing || 5 ft. || Thrown (30/60), Versatile (1d10) || Topple&lt;br /&gt;
|-&lt;br /&gt;
| Peitsche || 1 &amp;lt;br&amp;gt;Silber || 2 || 1d6 slashing || 10 ft. || Finesse, Reach || Topple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Kosten !! Gewicht !! Schaden !! Reichweite !! Eigenschaften !! Mastery&lt;br /&gt;
|-&lt;br /&gt;
| Kurzbogen || 25 &amp;lt;br&amp;gt;Silber || 2 || 1d6 piercing || 60/240 ft. || Ammunition, Two-Handed || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Schleuder || 30 &amp;lt;br&amp;gt;Kupfer || 1 || 1d6 bludgeoning || 30/120 ft. || Ammunition || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Dart || 5 &amp;lt;br&amp;gt;Kupfer || 0.25 || 1d4 piercing || 20/60 ft. || Finesse, Thrown || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Bumerang || 50 &amp;lt;br&amp;gt;Kupfer || 1 || 1d4 bludgeoning || 20/60 ft. || Special, Thrown || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Chakram || 10 &amp;lt;br&amp;gt;Kupfer || 0.25 || 1d4 slashing || 20/60 ft. || Finesse, Thrown || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Alchemistenfeuer || 50 &amp;lt;br&amp;gt;Silber || 0.5 || 1d6 fire || 20/60 ft. || Special, Thrown || —&lt;br /&gt;
|-&lt;br /&gt;
| Feuerbombe || 35 &amp;lt;br&amp;gt;Silber || 0.5 || 1d8 fire || 60 ft. || Special, Thrown || —&lt;br /&gt;
|-&lt;br /&gt;
| Rauchbombe || 20 &amp;lt;br&amp;gt;Silber || 0.5 || - || 60 ft. || Special, Thrown || —&lt;br /&gt;
|-&lt;br /&gt;
| Steinschlosspistole || 35 &amp;lt;br&amp;gt;Silber || 1 || 1d6 piercing || 60/240 ft. || Firearm, Misfire 2, Reload 1, Light || Nick&lt;br /&gt;
|-&lt;br /&gt;
| Bündelrevolver || 50 &amp;lt;br&amp;gt;Silber || 1 || 1d4 piercing || 60/240 ft. || Firearm, Misfire 3, Reload 4, Light || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Radschlosspistole || 60 &amp;lt;br&amp;gt;Silber || 1 || 1d8 piercing || 60/240 ft. || Firearm, Misfire 2, Reload 1 || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Armbrust || 25 &amp;lt;br&amp;gt;Silber || 5 || 1d8 piercing || 80/320 ft. || Ammunition, Loading, Two-Handed || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Arkebuse || 50 &amp;lt;br&amp;gt;Silber || 4 || 1d8 piercing || 80/320 ft. || Firearm, Misfire 1, Reload 1, Two-Handed || Push&lt;br /&gt;
|-&lt;br /&gt;
| Donnerbüchse || 75 &amp;lt;br&amp;gt;Silber || 5 || 1d10 piercing || 80/320 ft. || Firearm, Misfire 3, Reload 1, Two-Handed || Topple&lt;br /&gt;
|-&lt;br /&gt;
| Netz || 1 &amp;lt;br&amp;gt;Silber || 3 || - || 10/20 ft. || Special, Thrown || —&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Kosten !! Gewicht !! Schaden !! Reichweite !! Eigenschaften !! Mastery&lt;br /&gt;
|-&lt;br /&gt;
| Blasrohr || 10 &amp;lt;br&amp;gt;Silber || 1 || 1 piercing || 25/100 ft. || Ammunition, Loading || Sap&lt;br /&gt;
|-&lt;br /&gt;
| Handarmbrust || 75 &amp;lt;br&amp;gt;Silber || 3 || 1d6 piercing || 30/120 ft. || Ammunition, Light, Loading || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Magazinpistole || 75 &amp;lt;br&amp;gt;Silber || 1 || 1d6 piercing || 60/180 ft. || Firearm, Light, Misfire 1, Reload 8 || Nick&lt;br /&gt;
|-&lt;br /&gt;
| Revolver || 1 &amp;lt;br&amp;gt;Gold || 2 || 1d10 piercing || 60/180 ft. || Firearm, Misfire 2, Reload 6 || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Arbalest || 50 &amp;lt;br&amp;gt;Silber || 18 || 1d10 piercing || 100/400 ft. || Ammunition, Heavy, Loading, Two-Handed || Push&lt;br /&gt;
|-&lt;br /&gt;
| Langbogen || 50 &amp;lt;br&amp;gt;Silber || 3 || 1d8 piercing || 150/600 ft. || Ammunition, Heavy, Two-Handed || Slow&lt;br /&gt;
|-&lt;br /&gt;
| Riesenbogen || 75 &amp;lt;br&amp;gt;Silber || 8 || 1d10 piercing || 100/400 ft. || Ammunition, Heavy, Tension Weight, Two-Handed || Topple&lt;br /&gt;
|-&lt;br /&gt;
| Repetierer || 75 &amp;lt;br&amp;gt;Silber || 7 || 1d6 piercing || 80/320 ft. || Reload 6, Two-Handed || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Muskete || 1 &amp;lt;br&amp;gt;Gold || 5 || 2d6 piercing || 150/600 ft. || Firearm, Misfire 2, Reload 1, Two-Handed || Graze&lt;br /&gt;
|-&lt;br /&gt;
| Flinte || 1 &amp;lt;br&amp;gt;Gold || 6 || 1d12 piercing || 100/400 ft. || Firearm, Misfire 3, Reload 2, Two-Handed || Vex&lt;br /&gt;
|-&lt;br /&gt;
| Schützengewehr || 2 &amp;lt;br&amp;gt;Gold || 9 || 2d8 piercing || 150/600 ft. || Firearm, Heavy, Misfire 2, Reload 1, Two-Handed || Slow&lt;br /&gt;
|}&lt;br /&gt;
Diese klebrige, adhäsive Flüssigkeit entzündet sich an der Luft. Als Aktion kannst du dieses Fläschchen werfen, wobei es beim Aufprall zerspringt. Führe eine Ranged Weapon Attack gegen eine Kreatur oder ein Objekt aus. Bei einem Treffer erleidet das Ziel zu Beginn jeder seiner Runden  1d6 Fire Damage. Der Aufprall selbst macht keinen Schaden, und du fügst nicht deinen Modifier zu dem Fire Damage hinzu. Eine Kreatur kann diesen Schaden beenden, indem sie ihre Aktion nutzt, um einen DC 10 Dexterity Check zu machen, um die Flammen zu löschen.&lt;br /&gt;
Wenn eine Ranged Weapon Attack mit dieser Waffe gemacht wird, und das Ziel nicht trifft, kehrt diese Waffe zur Hand des Besitzers zurück.&lt;br /&gt;
Diese Bombe explodiert nach dem Anzünden beim Aufprall in einen Feuerball. Du kannst diese Bombe in einen Bereich innerhalb von 60 ft. werfen, den du sehen kannst. Kreaturen innerhalb einer 10 ft. Sphere müssen einen DC 10 Dexterity Saving throw schaffen, oder  1d8 Fire Damage nehmen, oder die Hälfte bei einem Erfolg.&lt;br /&gt;
Eine Kreatur von Size Large oder kleiner, die von einem Netz getroffen wird ist Restrained, bis sie befreit wird. Ein Netz hat keine Wirkung auf formlose Kreaturen, oder Kreaturen die Huge oder größer sind. Eine Kreatur kann ihre Aktion benutzen, um einen DC 10 Strength Check zu machen - Bei einem Erfolg befreit sie sich, oder eine andere Kreatur in ihrer Reichweite. Wenn das Netz 5 Slashing Damage nimmt (AC 10) wird die Kreatur ohne Schaden zu nehmen befreit, was den Effekt endet und das Netz zerstört.&lt;br /&gt;
Wenn du eine Aktion, Bonusaktion, oder Reaktion benutzt um mit einem Netz anzugreifen, kannst du nur diesen Angriff machen, egal wie viele Angriffe du normalerweise machen könntest.&lt;br /&gt;
Diese Bombe setzt nach einem Aufprall eine dichte Rauchwolke frei. Du kannst diese Bombe in einen Bereich innerhalb von 60 ft. werfen, den du sehen kannst. Um den Aufprallsort ensteht eine Rauchwolke mit einem 10 ft. Radius, die das Gebiet verdunkelt und schwer sichtbar macht.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Schadenstyp !! Kosten !! Gewicht !! Aufsammelbar !! Waffen&lt;br /&gt;
|-&lt;br /&gt;
| Blasrohr-Nadeln || - || 2 &amp;lt;br&amp;gt;Kupfer || 0.01 || Ja || -   Blasrohr&lt;br /&gt;
|-&lt;br /&gt;
| Bolzen || - || 5 &amp;lt;br&amp;gt;Kupfer || 0.05 || Ja || -   Armbrust&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-   Handarmbrust&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-   Arbalest&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-   Repetierer&lt;br /&gt;
|-&lt;br /&gt;
| Patrone || - || 20 &amp;lt;br&amp;gt;Kupfer || 0.01 || Nein || -   Waffen mit der Firearm-Eigenschaft&lt;br /&gt;
|-&lt;br /&gt;
| Pfeil || - || 5 &amp;lt;br&amp;gt;Kupfer || 0.05 || Ja || -   Kurzbogen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-   Langbogen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;-   Riesenbogen&lt;br /&gt;
|-&lt;br /&gt;
| Schleuder-Kugeln || - || 1 &amp;lt;br&amp;gt;Kupfer || 0.07 || Ja || -   Schleuder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Gegenstände]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Filbert</name></author>
	</entry>
</feed>