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	<id>https://wiki.kevkus.fun/index.php?action=history&amp;feed=atom&amp;title=Pugilist%2FBackyard_Brawler%2FModifications</id>
	<title>Pugilist/Backyard Brawler/Modifications - Versionsgeschichte</title>
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	<updated>2026-05-27T23:13:24Z</updated>
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		<id>https://wiki.kevkus.fun/index.php?title=Pugilist/Backyard_Brawler/Modifications&amp;diff=191&amp;oldid=prev</id>
		<title>Admin: Bulk class-family migration from WikiJS markdown</title>
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		<updated>2026-04-24T13:47:02Z</updated>

		<summary type="html">&lt;p&gt;Bulk class-family migration from WikiJS markdown&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{| class=&amp;quot;table&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|[[Pugilist|Übersicht]]&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|[[Pugilist/Feats|Feats]]&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|[[Pugilist/Subklassen|Subklassen]]&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|[[Pugilist/Backyard_Brawler/Modifications|Backyard Brawler Modifications]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following modifications can be applied to improvised weapons created through Anything Goes.&lt;br /&gt;
Unless stated otherwise, each modification can only be applied once to a weapon.&lt;br /&gt;
&lt;br /&gt;
* A weapon can have up to two modifications, or three if it is Highly Experimental.&lt;br /&gt;
* A Highly Experimental weapon is destroyed if you roll a 1 on an attack roll made with it and can’t be repaired.&lt;br /&gt;
* Unless stated otherwise, modifications apply only to the weapon’s base damage dice and not to additional damage from other sources.&lt;br /&gt;
&lt;br /&gt;
= Control =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weighty=&lt;br /&gt;
When you push a creature using a Shove, you can push it up to 10 feet instead of 5 feet.&lt;br /&gt;
&lt;br /&gt;
|-|Sticky=&lt;br /&gt;
When you grapple a creature using this Weapon, it has disadvantage on checks made to escape the grapple.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
= Damage Types =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Blunt=&lt;br /&gt;
The weapon deals Bludgeoning damage instead of its normal damage type.&lt;br /&gt;
&lt;br /&gt;
|-|Sharpened=&lt;br /&gt;
The weapon deals Slashing damage instead of its normal damage type.&lt;br /&gt;
&lt;br /&gt;
|-|Nail-Infused=&lt;br /&gt;
The weapon deals Piercing damage instead of its normal damage type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
= Damage Manipulation =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Lethal=&lt;br /&gt;
Attacks with this weapon critically strike on a roll of 19-20.&lt;br /&gt;
&lt;br /&gt;
|-|Wicked=&lt;br /&gt;
When you roll the weapon’s damage die, roll it twice and use the higher result.&lt;br /&gt;
&lt;br /&gt;
|-|Ol’ Reliable=&lt;br /&gt;
You don’t roll the weapon’s damage die.&lt;br /&gt;
Instead, it deals a fixed amount of damage equal to half the maximum value of the die (rounded down).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
= Properties =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Aerodynamic=&lt;br /&gt;
The weapon gains the Thrown (30/60) property.&lt;br /&gt;
&lt;br /&gt;
|-|Aluminium=&lt;br /&gt;
The weapon gains the Light property.&lt;br /&gt;
If the base weapon has the Heavy property, its damage is reduced by 2.&lt;br /&gt;
&lt;br /&gt;
|-|Hocus Pocus=&lt;br /&gt;
The weapon gains a magical +1 bonus to attack and damage rolls.&lt;br /&gt;
This modification can be applied multiple times, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
|-|...on a Stick!=&lt;br /&gt;
The weapon gains the Reach property.&lt;br /&gt;
&lt;br /&gt;
|-|...on a Rope!=&lt;br /&gt;
The weapon gains the Returning property.&lt;br /&gt;
At the end of your turn, the weapon returns to your hand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
= Elemental Damage =&lt;br /&gt;
A weapon can only have one elemental modification.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Greasy=&lt;br /&gt;
The weapon deals an additional 1d4 Fire damage on hit.&lt;br /&gt;
&lt;br /&gt;
|-|Shocking=&lt;br /&gt;
The weapon deals an additional 1d4 Lightning damage on hit.&lt;br /&gt;
&lt;br /&gt;
|-|Cool=&lt;br /&gt;
The weapon deals an additional 1d4 Cold damage on hit.&lt;br /&gt;
&lt;br /&gt;
|-|Rusty=&lt;br /&gt;
The weapon deals an additional 1d4 Poison damage on hit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kategorie:Klassen]]&lt;br /&gt;
[[Kategorie:Klasse:Pugilist]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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