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	<id>https://wiki.kevkus.fun/index.php?action=history&amp;feed=atom&amp;title=Imprisonment</id>
	<title>Imprisonment - Versionsgeschichte</title>
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	<updated>2026-07-27T01:41:12Z</updated>
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	<entry>
		<id>https://wiki.kevkus.fun/index.php?title=Imprisonment&amp;diff=843&amp;oldid=prev</id>
		<title>Admin: Import D&amp;D 5e 2024 spell pages from Spells.csv</title>
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		<updated>2026-05-31T15:43:00Z</updated>

		<summary type="html">&lt;p&gt;Import D&amp;amp;D 5e 2024 spell pages from Spells.csv&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Abjuration|Level=9}} &amp;lt;sup&amp;gt;PHB24&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Casting Time:&amp;#039;&amp;#039;&amp;#039; 1 Min.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Duration:&amp;#039;&amp;#039;&amp;#039; Until dispelled&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range:&amp;#039;&amp;#039;&amp;#039; 30 feet&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Components:&amp;#039;&amp;#039;&amp;#039; V, S, M (a statuette of the target worth {{Gold|Menge=50+}})&lt;br /&gt;
&lt;br /&gt;
You create a magical restraint to hold a creature that you can see within range. The target must make a {{Saving Throw|Ability Score=Wisdom}}. On a successful save, the target is unaffected, and it is immune to this spell for the next 24 hours. On a failed save, the target is imprisoned. While imprisoned, the target doesn&amp;#039;t need to breathe, eat, or drink, and it doesn&amp;#039;t age. Divination spells can&amp;#039;t locate or perceive the imprisoned target, and the target can&amp;#039;t teleport.&lt;br /&gt;
&lt;br /&gt;
Until the spell ends, the target is also affected by one of the following effects of your choice:&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Burial.&amp;#039;&amp;#039;&amp;#039; The target is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chaining.&amp;#039;&amp;#039;&amp;#039; Chains firmly rooted in the ground hold the target in place. The target has the {{Condition|Icon=restrained|Text=Restrained}} condition and can&amp;#039;t be moved by any means.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hedged Prison.&amp;#039;&amp;#039;&amp;#039; The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice of a labyrinth, a cage, a tower, or the like.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Minimus Containment.&amp;#039;&amp;#039;&amp;#039; The target becomes 1 inch tall and is trapped inside an indestructible gemstone or a similar object. Light can pass through the gemstone (allowing the target to see out and other creatures to see in), but nothing else can pass through by any means.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Slumber.&amp;#039;&amp;#039;&amp;#039; The target has the {{Condition|Icon=unconscious|Text=Unconscious}} condition and can&amp;#039;t be awoken.&lt;br /&gt;
&lt;br /&gt;
Ending the Spell. When you cast the spell, specify a trigger that will end it. The trigger can be as simple or as elaborate as you choose, but the DM must agree that it has a high likelihood of happening within the next decade. The trigger must be an observable action, such as someone making a particular offering at the temple of your god, saving your true love, or defeating a specific monster.&lt;br /&gt;
&lt;br /&gt;
A Dispel Magic spell can end the spell only if it is cast with a level 9 spell slot, targeting either the prison or the component used to create it.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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